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A hub for everything related to NBA 2K11 modding. Releases, previews, requests, and other modding discussion belongs here.
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Re: Test my Shadow Mod XXX-II - the white player project

Sun Dec 05, 2010 1:35 pm

I have a question, do you have to use the same photomod to see the effects of shadow XXX or can you just use the global file?

Re: SHADOW MOD XXX (XBOX 360 skin) RELEASED

Sun Dec 05, 2010 1:52 pm

-JJ- wrote:
Anmino wrote:I'm using Ricoy's GLOBAL with Shadow Mod XXX. When I checked my Association, this is what I've found. how to fix this please?

This is the only glitch that I've came across in such combination (ENB files from shadow mod xxx ultra + ricoy's global), but then again who gives a damn because in game action no such thing evident, except for intro's when locker rooms are shown..

However, I really want to point out that the best thing about such combination (ENB files from shadow mod xxx ultra + ricoy's global) is the preciseness of colors and color glitches where red or any other color dominates where it is not supposed to dominate :D. Here black is clearly black and not gray, and white is white (Y)


So are you saying that ENB files from shadow MOD XXX ultra + ricoy's global is the best even having some glitches of shadows in association and locker room introduction? Because I can't still find the right one for me.
here the screen shot of Shadow MOD XXX + ricoy's global
http://i54.tinypic.com/27yrd6s.png

Re: Test my Shadow Mod XXX-II - the white player project

Sun Dec 05, 2010 2:32 pm

If you are using Ricoy's global, you are using shadow mod 8. Unless you know how to integrate shadow mod xxx, which is not allowed just yet till johndoe22 allows it.

Re: Test my Shadow Mod XXX-II - the white player project

Sun Dec 05, 2010 2:47 pm

aienz2k2 wrote:If you are using Ricoy's global, you are using shadow mod 8. Unless you know how to integrate shadow mod xxx, which is not allowed just yet till johndoe22 allows it.


Ah so Ricoy's Global = to shadow mod 8. I can't recognize the differences between the two though, but thanks for the info.
What ENB and Global are you using? then one is good or best for you?

Re: Test my Shadow Mod XXX-II - the white player project

Sun Dec 05, 2010 2:55 pm

Anmino wrote:
aienz2k2 wrote:If you are using Ricoy's global, you are using shadow mod 8. Unless you know how to integrate shadow mod xxx, which is not allowed just yet till johndoe22 allows it.


Ah so Ricoy's Global = to shadow mod 8. I can't recognize the differences between the two though, but thanks for the info.
What ENB and Global are you using? then one is good or best for you?


The one that came with the shadow mod xxx II is the best one that compliments the shadow effects. If you can play w/o real sweat+eyes, hd warmups + all accessories from ricoy's global etc, I suggest using shadow mod II + the enb included with it.

Re: Test my Shadow Mod XXX-II - the white player project

Sun Dec 05, 2010 4:54 pm

aienz2k2 wrote:
Anmino wrote:
aienz2k2 wrote:If you are using Ricoy's global, you are using shadow mod 8. Unless you know how to integrate shadow mod xxx, which is not allowed just yet till johndoe22 allows it.


Ah so Ricoy's Global = to shadow mod 8. I can't recognize the differences between the two though, but thanks for the info.
What ENB and Global are you using? then one is good or best for you?


The one that came with the shadow mod xxx II is the best one that compliments the shadow effects. If you can play w/o real sweat+eyes, hd warmups + all accessories from ricoy's global etc, I suggest using shadow mod II + the enb included with it.

why not Ricoy's global + xxx-2

Re: Test my Shadow Mod XXX-II - the white player project

Sun Dec 05, 2010 5:33 pm

It doesn't have the shadow mod xxx-II yet, just wait till johndoe22 finishes the mod and Ricoy or anyone else who can integrate the shadow effect into the Ricoy global can do so, then it will be perfect.

Re: Shadow Mod XXX-III -global edit NOW RELEASED

Mon Dec 06, 2010 5:32 am

shadow mod XXX-III released

Re: Shadow Mod XXX-III -global edit NOW RELEASED

Mon Dec 06, 2010 6:26 am

Does this mean hold is lifted for the shadow mod xxx-3? :D

Re: Shadow Mod XXX-III -global edit NOW RELEASED

Mon Dec 06, 2010 6:47 am

Is the hold lifted I'm ready to work on an ultra global lol.

Re: Shadow Mod XXX-III -global edit NOW RELEASED

Mon Dec 06, 2010 6:51 am

lostsoulztopdog wrote:Is the hold lifted I'm ready to work on an ultra global lol.


which do you like best?

Re: Shadow Mod XXX-III -global edit NOW RELEASED - hold lift

Mon Dec 06, 2010 8:55 am

Two thumbs up with this release (Shadow Mod XXX-III), but can I do something with these dark shadows during intro and headlines in Association?

Association >> http://i56.tinypic.com/262skzr.png
Intro>>> http://i52.tinypic.com/6sxmbc.png

Re: Shadow Mod XXX-III -global edit NOW RELEASED - hold lift

Mon Dec 06, 2010 9:07 am

Anmino wrote:Two thumbs up with this release (Shadow Mod XXX-III), but can I do something with these dark shadows during intro and headlines in Association?

Association >> http://i56.tinypic.com/262skzr.png
Intro>>> http://i52.tinypic.com/6sxmbc.png


Did you edit the enbseries.ini? Because mine is not that dark(overall). Although the intro and association dark shadows on jerseys do exist on mine aswell but that doesn't matter to me as long as ingame and replays are fine.

Re: Shadow Mod XXX-III -global edit NOW RELEASED - hold lift

Mon Dec 06, 2010 11:07 am

is there a way to combine the sharpness of this photomod XXX III with the dark shaders of C3POT's photomod?

Re: Shadow Mod XXX-III -global edit NOW RELEASED - hold lift

Mon Dec 06, 2010 11:32 am

dbzx wrote:is there a way to combine the sharpness of this photomod XXX III with the dark shaders of C3POT's photomod?


\
+1 I really want that sharpness mod from c3pot. Anyone know which settings to edit. PM me

Re: Shadow Mod XXX-III -global edit NOW RELEASED - hold lift

Mon Dec 06, 2010 3:18 pm

dbzx wrote:is there a way to combine the sharpness of this photomod XXX III with the dark shaders of C3POT's photomod?



+1

Re: Shadow Mod XXX-III -global edit NOW RELEASED - hold lift

Mon Dec 06, 2010 3:28 pm

+1

Re: Shadow Mod XXX-III -global edit NOW RELEASED - hold lift

Mon Dec 06, 2010 3:29 pm

dbzx wrote:is there a way to combine the sharpness of this photomod XXX III with the dark shaders of C3POT's photomod?


no it cannot be done

Re: Shadow Mod XXX-III -global edit NOW RELEASED - hold lift

Mon Dec 06, 2010 3:30 pm

intruda wrote:
dbzx wrote:is there a way to combine the sharpness of this photomod XXX III with the dark shaders of C3POT's photomod?


\
+1 I really want that sharpness mod from c3pot. Anyone know which settings to edit. PM me


it cant be done at all. they overwrite each other

Re: Shadow Mod XXX-III -global edit NOW RELEASED - hold lift

Mon Dec 06, 2010 3:31 pm

TorianKel wrote:
dbzx wrote:is there a way to combine the sharpness of this photomod XXX III with the dark shaders of C3POT's photomod?



+1

sorry

Re: Shadow Mod XXX-4 and the Crysis PhotoMod

Mon Dec 06, 2010 4:03 pm

What's new with Shadow Mod XXX-4 and the Crysis PhotoMod, any details?

Re: Shadow Mod XXX-4 and the Crysis PhotoMod

Mon Dec 06, 2010 4:19 pm

Very new to the game and just tried this mod that looks truly impressive.

Two questions:
I've noticed that replays, using the same in-game camera, show more details on players. I suspect this can be taxing on the system but is there a way to set it so the same level of detail can be used while playing?
At the end of the match the replay uses some kind of filter that makes the graphic more stylized, like cel-shaded but not quite. Anyway, is there a way to also test this filter right in the game camera and play with it active?

Re: Shadow Mod XXX-4 and the Crysis PhotoMod

Mon Dec 06, 2010 4:25 pm

Fadeout wrote:Very new to the game and just tried this mod that looks truly impressive.

Two questions:
I've noticed that replays, using the same in-game camera, show more details on players. I suspect this can be taxing on the system but is there a way to set it so the same level of detail can be used while playing?
At the end of the match the replay uses some kind of filter that makes the graphic more stylized, like cel-shaded but not quite. Anyway, is there a way to also test this filter right in the game camera and play with it active?


1. I don't think there is a way to do that, I think the game is designed that way for performance purposes.
2. There is no way to use that atm.

Re: Shadow Mod XXX-4 and the Crysis PhotoMod

Mon Dec 06, 2010 4:26 pm

Crysis?

Did they make an ENB for Crysis?

Re: Shadow Mod XXX-4 and the Crysis PhotoMod

Mon Dec 06, 2010 5:09 pm

aienz2k2 wrote:1. I don't think there is a way to do that, I think the game is designed that way for performance purposes.


It's probably a LOD setting somewhere. But I don't know if it's moddable
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