Tue May 11, 2010 9:49 am
Publisher EA is extending its "Project Ten Dollar" scheme to make buying used copies of EA Sports games a bad idea. Don't expect to play your EA Sports games online without the "Online Pass" included in new copies.
What is Online Pass? It's a game-specific, single-use registration code included in new copies—and in new copies only—of games like the upcoming Tiger Woods PGA Tour 11 that will grant Xbox 360 and PlayStation 3 owners access to online content—"online services, features and bonus content" according to EA.
Yes, that does include head-to-head and multiplayer online gameplay modes. Online Pass also grants access to online leagues, roster and playbook updates, user-created content downloads and tournament features. More details on that sweeping change at EA Sports' official site.
Those who purchase Tiger Woods PGA Tour 11 used can purchase an Online Pass for $10 USD. EA is also offering a "free 7-day trial to experience Online Pass." According to the official Online Pass web site, Madden NFL 11, EA Sports MMA, FIFA 11, NBA Live 11, NFL 11, and NCAA Football 11 will also employ the "original purchaser" targeted plan.
EA has implemented similar anti-used game measurements with games like Mass Effect 2, Battlefield: Bad Company 2 and The Saboteur, leading to one class action lawsuit against retailer GameStop, which specializes in used game sales.
If this sounds unappealing to you, let the soothing words of EA Sports president Peter Moore ease your troubles. "This is an important inflection point in our business because it allows us to accelerate our commitment to enhance premium online services to the entire robust EA SPORTS online community," said Peter Moore. I feel better already!
Tue May 11, 2010 10:13 am
Tue May 11, 2010 11:11 am
Access to Dynamic DNA, giving you daily updates to player DNA and ratings, rosters, injuries, and more.
Dynamic Season mode where you can play along with the real 2010-11 NBA Season, re-writing history with each game.
Online Multiplayer Modes including Versus, Team Play, Online Leagues, and More**
**Xbox LIVE Gold account also required to access online features.
*RESTRICTIONS APPLY. SEE MANUAL FOR DETAILS.
Tue May 11, 2010 12:21 pm
Tue May 11, 2010 3:49 pm
Is this intended to combat second sale?
We actually view the second sale market as an opportunity to develop a direct relationship with our consumers, and with Online Pass everyone has access to the same premium online services and content regardless of how and where you buy the game. In order to continue to enhance the online experiences that are attracting nearly five million connected game sessions a day, again, we think it’s fair to get paid for the services we provide and to reserve these online services for people who pay EA to access them. In return, we’ll continue to invest in creating great games and offer industry-leading online services to extend the game experience to everyone. I don’t think even the harshest cynic can argue with that and instead I think fans will see the value we’re committing to deliver when they see all the services, features and bonus content that is extending the life of their products.
Tue May 11, 2010 4:10 pm
shadowgrin wrote:Buying a used game means that the ownership or rights as an owner of the game has been transferred to the new owner and so should be other things, like online access, that are included with an original brand new game.
Tue May 11, 2010 5:35 pm
Andrew wrote:Is it really fair that someone is able to use EA's servers - their property, their hardware, their resources - without paying them a cent?
Beyond that, is it fair to the people who bought the game new/upon its release that people who bought their copy second hand and perhaps months later at a much lower cost get the same benefits?
When you buy a product second hand, you can seldom expect the same guarantees, warranties or often the same quality as a new product. "One per customer" and "non-transferrable" are not unethical practices; companies want to avoid being taken advantage of just as much as their consumers.
Tue May 11, 2010 6:10 pm
shadowgrin wrote:The payment for use of EA's resources have already been paid by the first owner. The first owner already has the right to use such resources, it's his prerogative if he wants to hand that over to a new owner by selling his game.
Tue May 11, 2010 10:07 pm
Tue May 11, 2010 11:31 pm
Tue May 11, 2010 11:42 pm
Andrew wrote:and most titles requiring a paid membership to play online and the like.
Wed May 12, 2010 9:03 am
JaoSming wrote:I dont know of a 360 game that has a separate payment for online other than XBL.
Wed May 12, 2010 10:26 am
JaoSming wrote:If they want more money from the same game, release (good) DLC. I can understand about using their servers and crap but the precedent isn't there for them to withhold online play without a code. Add stuff to get money, dont cut back and ask for money for basic features.
I just don't like it because what's next? Can't play more than 2 minute quarters offline without an activated code? It's heading down a slippery slide and like DRM can get way out of control.
JaoSming wrote:I mean imagine how pissed the 40% of people who buy these games are that don't have their console online and can't get the patches that fix the huge glitches the game releases with each year.
Wed May 12, 2010 11:22 am
Pdub wrote:Didn't they do this last year, but apply it to Live 365/Dynamic DNA?
Wed May 12, 2010 3:20 pm
But as far as the first owner looking to sell dictating what's fair, why should they have more of a say than the company who spent the time and money developing it or people who buy the game new?
companies want to avoid being taken advantage of just as much as their consumers.
Beyond that, is it fair to the people who bought the game new/upon its release that people who bought their copy second hand and perhaps months later at a much lower cost get the same benefits?
Wed May 12, 2010 4:56 pm
Wed May 12, 2010 5:26 pm
Andrew wrote:Granted, no one is really taking advantage of EA with a second hand game sale. However, it sometimes seems we have double standards as consumers. We're wary of being ripped off and rightfully so, but at the same time we're willing to justify putting one over on those big bad corporations, to dust off a cliche.
If it's the latter it might not be the greatest idea from a PR standpoint or kind to the second hand game market, but if it's within their rights to adopt such a strategy then can we really say it's unfair, when they have their own interests to look out for just as have ours as consumers?
Wed May 12, 2010 5:44 pm
shadowgrin wrote:Usually true, but in this case what double standards? The used buyer isn't looking to rip off or put one over the big corporation (EA) by being able to access the online resource, he just wants to have the intended full features of the game (DLC anyone?). EA isn't really being ripped off since the initial buyer already paid for online access and no added strain for maintenance on EA's servers since the initial owner doesn't have access to the servers anymore because he sold his game to the used buyer.
shadowgrin wrote:If anyone is being ripped off it's the initial buyer since he sold his game at a lower price, but the initial buyer is aware of that and still decides to sell his used game so fairness to both is still applicable because the initial owner agreed to it, and selling at a lower price is justified in itself because of devaluation.
shadowgrin wrote:If it's within their legal rights, it's justifiable but just because something is legal doesn't mean it's fair.
Wed May 12, 2010 5:49 pm
Andrew wrote:But if fairness is the issue here, then is what EA doing here wrong or unethical, or just an aggressive means of encouraging people to buy their games new so that they can sell more units and maximise the profits off their products?
shadowgrin wrote:and selling at a lower price is justified in itself because of devaluation.
Wed May 12, 2010 5:55 pm
Wed May 12, 2010 5:58 pm
Wed May 12, 2010 6:11 pm
Wed May 12, 2010 6:13 pm
Wed May 12, 2010 6:15 pm
benji wrote:Andrew wrote:But if fairness is the issue here, then is what EA doing here wrong or unethical, or just an aggressive means of encouraging people to buy their games new so that they can sell more units and maximise the profits off their products?
If fairness is the issue, then yes. But it's only EA who appears to be thinking this is about "fairness" because, as noted, they know they can't say that what they're trying to do is devalue a non-new copy of their games while hopefully picking up $10.
Wed May 12, 2010 6:58 pm
Andrew wrote:In that case, how it is unfair or unethical?
Andrew wrote:I thought that's what shadow was suggesting.
But perhaps I misunderstood.
shadowgrin wrote:It's rare to see a billion dollar international corporation use the word 'fair' as justification for their actions (even though it was used for their own end and not the consumers).
benji wrote:there is nothing here about "fairness" it's EA trying to acquire a third party transaction fee.
benji wrote:it's only EA who appears to be thinking this is about "fairness" because, as noted, they know they can't say that what they're trying to do is devalue a non-new copy of their games while hopefully picking up $10
Andrew wrote:the reasoning/justification that Moore offered is questionable, though it wouldn't be very PR friendly to just come out and say "We want our slice of the second hand games pie".
JaoSming wrote:Add stuff to get money, dont cut back and ask for money for basic features.
Andrew wrote:just an aggressive means of encouraging people to buy their games new so that they can sell more units and maximise the profits off their products?
benji wrote:They're just trying to figure out how they can get console gamers to pay multiple times for different features or to replay their games