A hub for everything related to NBA 2K10 modding. Releases, previews, requests, and other modding discussion belongs here.
Fri Dec 18, 2009 4:08 am
texture 3 is the first set so here is what i did. i saved texture 3 as a png brought into photoshop recolored the numbers from white to blue. made a transparent layer and merged down like i do for portraits in your portrait editor. then i save it then attempt to drag and drop to texture 3 and it gives me the unhandled error message in your tool where it asks me to continue or quit. it keeps telling me the file im using is currently being used in another application which its only open in your program cause im trying to edit it of course lol im not sure what im doing wrong but im sure its a minor error on my part as i learned alot using your portrait toll which is awesome
Fri Dec 18, 2009 5:22 am
Have you indexed the image to 256 colors ans then save it as png?
Fri Dec 18, 2009 5:45 am
jor1980 wrote:Have you indexed the image to 256 colors ans then save it as png?
ok i have figured that out thanks alot now my trouble is new fonts. i know how to index them but i dont know of a source where i can find all the numbers. sportslogo.net only has 2 numbers on the jersey which does me no good cause i need the other 8 numbers as well to have a succesful patch. any ideas???
Sat Dec 19, 2009 4:42 am
Eriq Jaffe made a number of sports related fonts. Here's where to d/l from.
http://eriqjaffe.50webs.com/
Sat Dec 19, 2009 6:38 am
Is it possible to edit the fonts to a bigger size to make it more realistic??
Sat Dec 19, 2009 7:08 am
thanks these are cool for current jerseys what about throwbacks as im trying to make the old school twolves jersey.
Sat Dec 19, 2009 7:09 am
abc123xyz wrote:Is it possible to edit the fonts to a bigger size to make it more realistic??
u have to resize them in photoshop or whatever program u use to edit pictures
Sat Dec 19, 2009 9:12 am
That version is made i only need to meet ariel to upload it to gamingaccess servers, and also the new version uncompress the file if it is not
Sat Dec 19, 2009 2:58 pm
jor1980 wrote:indexed the image to 256 colors
I'm a moron. How can I do this?
Sat Dec 19, 2009 4:18 pm
Christian Cage wrote:jor1980 wrote:indexed the image to 256 colors
I'm a moron. How can I do this?
go to image in photoshop select mode then select index
Sat Dec 19, 2009 5:04 pm
Thanks
suirad.
Sat Dec 19, 2009 5:06 pm
Christian Cage wrote:Thanks
suirad.

no prob dats what we here for homey
Sun Dec 20, 2009 1:13 am
Now it is available version 1.1
http://downloads.moddingway.com/file/1561.htmlChanges:
-You can insert numbers and fonts textures as png. without index them
-Decompress the files by itself if they aren´t
Sun Dec 20, 2009 8:44 am
maybe u can experiment about team color editing .. so we can edit the color of headband ..
Sun Dec 20, 2009 8:54 am
lazymac wrote:maybe u can experiment about team color editing .. so we can edit the color of headband ..
[2] Bulls color on NBA 2K10 is pink!! A darker or lighter red would be acceptable, but pink??? DAMN!
So try editing color team! Thanks!
Sun Dec 20, 2009 9:31 am
Thanks for v1.1
The color of headbands are coded in the roster file, so no headband editing, so I guess we have to wait for (if) vlad to do this thing in his REDitor
Sun Dec 20, 2009 11:19 am
Is it possible to save with transparency and without index because I can't. My numbers and letters have small white storke when I save without transparency, with I can't import correctly.
Sun Dec 20, 2009 12:27 pm
byczek wrote:Is it possible to save with transparency and without index because I can't. My numbers and letters have small white storke when I save without transparency, with I can't import correctly.
You must save with transparency, like a standard png.Save without transparency have no sense because you will see the back color in the jerseys
Sun Dec 20, 2009 9:07 pm
I want that now!! ;O Gimmeh it!!!
Sun Dec 20, 2009 11:26 pm
That´s what i would like but i don´t make it because the funtction to calculate the coordinates is very complex and i only can aproximate the result that´s the reason why i didn´t made a graphic preview.
If anyone wants to try ans test if all the positions of the trackbars could be compatible with that design i could make it.
Another thing that i would need to decode all the functions is talk with any expert in 3d modelling and uv mapping, if there are anyone here, please contact me
Mon Dec 21, 2009 5:01 am
when i try to color the numbers they come out all messed up and sloppy. what am i doing wrong?
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