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Patchmaking tutorials for NBA 2K10.
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cyber face textures videotutorial

Tue Dec 08, 2009 9:59 pm

Hi everybody, i am not a cyberface maker but i made a tutorial to make textures for cyberfaces, here is the links:

http://www.youtube.com/watch?v=0pvujv0Uxs0

http://www.youtube.com/user/jor2404#p/a/u/0/t3muMJlCoOA


Anyone has made one to make the wrinkles in the created jerseys green textures?Or one to make the black texture of jerseys?

Thank´s

Re: cyber face textures videotutorial

Thu Dec 10, 2009 4:17 am

Great tutorial man. I think everyone here has his own approach on making CFs.
Could you show the result of that work?

Re: cyber face textures videotutorial

Fri Dec 11, 2009 2:08 pm

hey jor, ask jao to move this to the tutorial section bro. and thanks for this, this is a great help. (Y)

Re: cyber face textures videotutorial

Fri Dec 11, 2009 2:29 pm

done :D

Re: cyber face textures videotutorial

Fri Dec 11, 2009 8:44 pm

Sportsgamer wrote:Great tutorial man. I think everyone here has his own approach on making CFs.
Could you show the result of that work?



here you have the result, please someone knows how to make the wrinkles os jerseys in the green textures?, because if you don´t make the wrinkles the result is a non realistic jersey that seems to be made in plastic

http://img193.imageshack.us/i/navarro4.png/


I forgot to say that after the texture work i edited the face in blender, there are a lot of tutorials for pro evolution soccer of how to edit faces with blender but if someone wants to make one for nba2k that wouldl be great

Re: cyber face textures videotutorial

Fri Dec 11, 2009 10:17 pm

pdub wrote:The green map is a compressed tangent-space normal map which can be generated in 3ds max 9 or by tools by both Nvidia(photoshop plugin) and ATI. It's used to add details to a model by lighting


viewtopic.php?f=93&t=64555&p=1033475&hilit=nvidia+green#p1033475

viewtopic.php?f=93&t=65031&p=1048378&hilit=nvidia+green#p1048378

hopefully that helps

Re: cyber face textures videotutorial

Sat Dec 12, 2009 8:38 am

I would love to make a tutorial on how to make a face texture almost automatically using 3dsmax9 with minimal photoshop, but I'm not sure how to do it in blender. Blender would be for most patchers since it's free, but I haven't had enough time with the interface.

It's possible to make custom green textures(compressed tangent normal maps) for jerseys and faces in both 3dsmax and blender by copying the mesh and subdividing for a higher resolution then using the sculpt mode to create wrinkles and creases or finer features. To create the map you render to texture(bake) with projection mapping (or equivalent in blender) on to the original 2K mesh and bake the normal map, and make it green(compress it) with Photoshop or a normal map compression program, which can be found on the net.

Jor1980, that is a great tutorial for beginners.

Re: cyber face textures videotutorial

Sat Dec 12, 2009 11:44 pm

I have solved the wrinkles problem making a pattern to add to your textures, and it seems that works, also i have made a phtoshop action to create the normal maps,if you want i can send both to the admins.In this way all people can make the normal map with only one click.

Pdub if you want you can test it to see if the results are similar to the process you said

Re: cyber face textures videotutorial

Sun Dec 13, 2009 12:55 am

Have you taken a look at the original green texture's alpha channel? A simple pattern won't cut it. However, using the Nvidia tangent normal map plugin in photoshop on a black and white jersey wrinkle texture would be good enough, butit wouldn't be as high quality as 2K's work.

Another way in blender would be to apply a high detail wrinkle texture as a displacement map on a high poly subdivided jersey and then bake a tangent normal map from that, which would be smoother.
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