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Patchmaking tutorials for NBA 2K10.
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2k10's File Structure

Sun Oct 11, 2009 2:56 am

For Players

png####.iff = A Player's CF & Tattoos


For Teams
(refer to this for ### IDs viewtopic.php?f=118&t=69264&start=0)
^going with that, practice jerseys for NBA teams are uh or ua with the number part being 100 + the normal team ID. so celtics (005) practice jerseys are uh105 and ua105

s###.iff = A Team's Stadium
f###.iff = A Team's Floor/Court

uh###.iff = Home Uniforms
ua###.iff = Away Uniforms
ux###.iff = Alternate Away Uniform
uxh###.iff = Alternate Home Uniform
r1a###.iff = Retro Away Uniform #1
r2a###.iff = Retro Away Uniform #2
r1h###.iff = Retro Home Uniform #1

This will be updated later...

Re: 2k10's File Structure

Sun Jan 17, 2010 10:49 pm

so for example, how would you apply earl boykins' CF when he isn't on the original roster ..

Re: 2k10's File Structure

Mon Jan 18, 2010 1:33 am

place the png file in the main folder without overwriting an existing player

open up your roster with the REDitor. find boykins

then goto the ID part of his line in the roster and make it the same number as your file

then goto the genericface column and make sure it is 0 and not 1

Re: 2k10's File Structure

Sun Feb 14, 2010 4:40 pm

What would be the filename for St. Patrick's and the Latino jerseys?

Re: 2k10's File Structure

Mon Feb 15, 2010 12:47 am

i want to say they are uhx005.iff

Re: 2k10's File Structure

Tue Feb 16, 2010 1:37 am

The Bulls' St. Patrick's jersey would be uax003.iff and the Latino is uhx003.iff? Is that correct? How a about the green jerseys?

I have those jersey texture from 2k9 patches.

Re: 2k10's File Structure

Thu Feb 17, 2011 12:47 pm

what do i use to open .iff files?.

Re: 2k10's File Structure

Thu Feb 17, 2011 1:05 pm

the 3d mod tool, check the announcements and stickies in the releases forum
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