Resources for NBA 2K9.
Wed Jul 08, 2009 7:24 pm
Any1 can help me how to open n2km file in to 3D max, cuz I still dont understand ?
Thu Jul 09, 2009 5:39 pm
you have to download the 2kmod script file for 3ds max. place it in the script folder then reopen 3ds max then there should be a new toolbar up there. open the toolbar then click the top button. open the .2km file in there edit it then click the bottom button and export it. then go to the 2k 3d mod tool and import the modding into the png####.iff
hope that helps.
if it doesnt PM me.
Sun Jul 12, 2009 6:38 pm
Is this mod compatible with 3ds max 10? I followed the instructions.... I put the n2kmod.ms in the C:\Program Files \ Autodesk\3ds Max 2010\Scripts\Startup, When I load up Autodesk I don't get the edit_n2km option under customize?
What a dumb arse, sorry I figured it out
Tue Jul 14, 2009 10:29 am
Za man wrote:[Double LC] wrote:I'll try to modify the Chinese character into to English... CREDIT to ORIGINAL CREATOR !!!
- Code:
fn ReadFileStr fp=(
string=ReadString fp
--print string
if (string=="2KM") then return "2KM"
else ( MessageBox ("Please Select the Correct File!") title:"Error" beep:false;return false)
)
struct MYORC(
numV2,vert2=#(),
face2=#(),numF2,newobj,n,
fn ImpWEP fp i=(
numV2=ReadLong fp
for n=1 to numV2 do(
vert2[n]=[readfloat fp,readfloat fp,readfloat fp]
)
numF2=ReadLong fp
for n=1 to numF2 do (
a=(ReadShort fp)+1;b=(ReadShort fp)+1;c=(ReadShort fp)+1
face2[n]=[a,b,c]
if a>numV2 or a<0 then (print("a="+a as string+"fp="+(ftell fp) as string) )
)
--create object
newobj=mesh name:"01" vertices:vert2 faces:face2
defaultVCFaces newobj
newobj.Material=getMeditMaterial 1
select $01;
modPanel.addModToSelection (Normalmodifier ()) ui:on
$.modifiers[#Normal].flip = off
$.modifiers[#Normal].unify = on
maxOps.CollapseNode $ off
),--End Weapon impobj
fn wrPoint3 fp outP3=(--write point3 data
WriteFloat fp outP3.x
WriteFloat fp outP3.y
WriteFloat fp outp3.z
),
fn wrshort3 fp in3=(
WriteShort fp (in3.x-1)
WriteShort fp (in3.y-1)
WriteShort fp (in3.z-1)
),
fn ExpWEP fp out i numobj type=(
numV=GetnumVerts out[i]
writelong fp numV
--write verts data
for n=1 to numV do
(
wrpoint3 fp (GetVert out[i] n)
)
--write faces data
numF=GetnumFaces out[i]
WriteLong fp numF
for n=1 to numF do (
wrshort3 fp (GetFace out[i] n)
)
MessageBox("100% Complete") title:"Saving File" beep:false
)--End Weapon Export
)
fn objfilt obj=(
isKindof obj Editable_mesh
)
global typestr
macroscript IFF_N2KM category:"NBA2K-Model"
(
try (destroyDialog IFF-N2KM) catch() -- this is up here since it doesn't always work at the end
rollout IFF_N2KM "IFF-N2KM"
(
button impwep "Open N2KM File"
button expwep "Save N2KM File"
group "English Version:"
(
label titleLabel "NBA2K9 IFF TOOL Editing"
HyperLink add0 "Made By Zsword" align:#center address:"mailto:jemizhuu@hotmail.com" color:blue hoverColor:red
label txtdata "2009-03-14"
)
on impwep pressed do
(
local impzsw fname = getOpenFileName types:"*.n2km (*.n2km)|*.n2km|" caption:"Select File"
if fname == undefined then return NULL
fp = fopen fname "rb"
typestr=ReadFileStr fp
if typestr==false then return false
else (
if typestr!="2KM" then ( messagebox("100% Complete") title:"Saving File" beep:false;return false)
)
max reset file
setMeditMaterial 1 (standardMaterial selfIllumAmount:0)
global numobj
numobj=1;
global mesh1=#()
for i=1 to numobj do (
mesh1[i]=MYORC i
mesh1[i].ImpWEP fp i
)
actionMan.executeAction 0 "369"
fclose fp
)--End Import Wep
on expwep pressed do
(
out=#()
out=selectByName title:"Select File" ButtonText:"Save" filter:objfilt obj
if out==undefined then return false
numsel=out.count
if numsel!=1 then (messagebox("File Incomplete") title:"´Error" beep:false;return false)
local export fname = getSaveFileName types:"*.n2km (*.n2km)|*.n2km|" caption:"Complete"
if fname == undefined then return NULL
fp = fopen fname "wb"
WriteString fp "2KM"
type=0
for i=1 to numsel do (
mesh2=MYORC i
mesh2.ExpWEP fp out i numobj type
)
fclose fp
)--End Export Wep
)--End Rollout
createDialog IFF_N2KM width:240 height:240 pos:[905,407] style:#(#style_titlebar, #style_sysmenu, #style_minimizebox)
)--End Script
open the file using Notepad... Copy the code and paste...
RESULT:

AGAIN !!! CREDIT TO ORIGINAL CREATOR

+
Bro Double LC here you are saying that i should paste this code into a file using the notepad which file you are talking about. PLEASE
as it does to see a picture like that here in this top of the frame and how you see the skin?
Tue Jul 14, 2009 11:23 am
You would need to make a UVmap and apply a texture, yourself. The script doesn't import UVmapping which is what applies the "skin" to the model.
Tue Jul 14, 2009 11:55 am
and the color image was made well? if not how I can change the color of the IFF modeled after? by photoshop? and another issue is that I'm exporting the file 1 part 0 but in this time of import giving error, Pdub you can not do in video tute an example of change in all stages of time to get all questions?
Tue Jul 14, 2009 1:44 pm
I don't think I can make a video tutorial on that since I don't know how to do it. Look around the web for UV mapping tutorials in 3ds max, you should find a few.
Color maps are made in photoshop or GIMP or any image editing program.
Just select File 1 and choose the export modding and if it works, you should be fine. Some IFF files may give you an error. I had an error before, so I just used a different player.
Tue Jul 14, 2009 1:48 pm
i worked on a tut. uploading it now. on how to edit in 3ds max.
Tue Jul 14, 2009 2:24 pm
dude, pls include whatever one has to do to have that uvmapping thing in your tut.
Tue Jul 14, 2009 2:33 pm
ive already made the tutorial. download nvidia photoshop plugin for it. OG made a good one for maping.
Tue Jul 14, 2009 2:37 pm
http://www.sendspace.com/file/zib6o7included in download
Video
n2km.ms file
3d mod tool
please leave feedback
Tue Jul 14, 2009 10:03 pm
hi.... i have a question....
how do i combine objects???
i mean, i imported data on from 1 guy to another head, and when i want to save, there are 2 files 01 and 02.. how do i combine the objects that the program will think they are together and the same thing and when i save i will see only 01 that i will overwrite, and it will work in the game:?
Tue Jul 14, 2009 10:45 pm
i managed to combine kareem goggles with amare headshape with the boolean, and i saved it into a n2km file...
when i open the n2km i see both the headshape and the goggles...
but when im trying to import the modding on the iff , it says error... why is that?? is there a way that i will import this???
is anyway i can put kareem goggles on amare headshape?
Tue Jul 14, 2009 11:47 pm
No, you have to put Amare's headshape on Kareem's goggles. So try to import it into Kareem's IFF file, instead of Amare's.
Wed Jul 15, 2009 10:58 am
that my sides are getting out of the body when finish editing with 3d max? I know that I am picking on the head is to avoid that and just move with the camera? if what is the command?
Wed Jul 15, 2009 2:55 pm
Middle mouse button with the ALT key or CTRL key. Also look in the bottom right corner for the arc rotate button if you don't have a middle mouse button.
Thu Jul 16, 2009 5:43 am
Pdub wrote:No, you have to put Amare's headshape on Kareem's goggles. So try to import it into Kareem's IFF file, instead of Amare's.
and then, how do i combine it so i can save them together as one???
and how can i import this into the iff file without errors?
Thu Jul 16, 2009 7:07 am
pdub once again I ask you a favor you could do a tutorial on hex editor video on how to put a hair on the head of another? the tutorial in text and sound does not explain more fully
Thu Jul 16, 2009 6:21 pm
guigou wrote:pdub once again I ask you a favor you could do a tutorial on hex editor video on how to put a hair on the head of another? the tutorial in text and sound does not explain more fully
agree... i didnt understand at all //... what do i need to do with the hex, how do i do that, how to find stuff etc...
Sat Jul 18, 2009 8:06 am
anyone have any video tutorial on texturing of the face 2k9 player using 3dmax and photoshop ??
Sat Jul 18, 2009 11:44 am
theres alot of techniques on how to do this. pretty much find your own and work on getting that better.
3ds max cant get textures ( well it can but im not sure how to get them onto the actaull headspace.
It's ALOT of work to put a tutorial up so yeah. dont expect one straight away.
Sun Jul 19, 2009 3:45 am
Anybody know the correct setting in the application of uvmap of 3dmax that the image is open at the time of issue equal to the bitmaps of CFS to apply the texture?
Thu Jul 23, 2009 3:56 pm
Ok... I got this figured out and produced a mutant. Any way to edit textures? Sorry if this has already been asked.
Thu Jul 30, 2009 7:25 pm
hey guys. im really struggling with the idea of hexworkshop.
pdud would you mind explaining it?? im still trying to get other players hair onto another player. its really frustrating me haha..
umm. ive tryed copy and paste in 3ds max but it cant export 2 objects into one .iff file.. what should i do?
Thu Jul 30, 2009 11:18 pm
You do not put hair onto another players head. You put their head onto another players hair. I have already explained how to do this twice. I don't know how else I can word it.
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