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Re: juza nba 2k9 "neon project" v.4.0+shoe pack v5.0 coming soon

Sat Apr 25, 2009 10:21 am

Rose_1 wrote:Juza, in last update, I did a Heat-Raptors match.

First 15 minutes, the score:
Heat - 63
Raptors - 53

2nd 5:00 (N)


i knew perfectly this set of sliders are too easy cause, as you probably aware, i was trying to develope something new. don' worry mate, next release are quite close to perfection and they are hard enough to satisfy your requirements....trust me. :wink: ....BTW you play only 15 minutes and you point your thumb down? amazing.....never seen anyone judging after only few played minutes....absolutely amazing.
consider this an eta version ( cause i was trying to find the right balance to create a gameplay as realistic as possible.
stay tuned.

Re: juza nba 2k9 "neon project" v.4.0+shoe pack v5.0 coming soon

Sat Apr 25, 2009 6:21 pm

How did chinoy get banned? He has contributed to the forums so I wonder.

Re: juza nba 2k9 "neon project" v.4.0+shoe pack v5.0 coming soon

Sat Apr 25, 2009 7:22 pm

Flamed some members. He'll be back.

Re: juza nba 2k9 "neon project" v.4.0+shoe pack v5.0 coming soon

Sat Apr 25, 2009 7:47 pm

@ hulkamaniac9876
have you tried this roster? If so, how was it?

Re: juza nba 2k9 "neon project" v.4.0+shoe pack v5.0 coming soon

Sat Apr 25, 2009 8:06 pm

christian cage wrote:@ hulkamaniac9876
have you tried this roster? If so, how was it?


why don't you give a shot instead of asking tons of questions? you can experience and judge by yourself cause i think rosters and related sliders are very subjective.

Re: juza nba 2k9 "neon project" v.4.0+shoe pack v5.0 coming soon

Sat Apr 25, 2009 8:20 pm

what will next version include?

Re: juza nba 2k9 "neon project" v.4.0+shoe pack v5.0 coming soon

Sat Apr 25, 2009 8:20 pm

juza please look at your pm inbox.

Re: juza nba 2k9 "neon project" v.4.0+shoe pack v5.0 coming soon

Sat Apr 25, 2009 8:33 pm

@ juza
I want to try it man but the only problem is I am using Opera Mini for browsing this site and it is not capable of downloading the great stuffs here. That's the reason why I am asking them. If I can only download your stuff most definitely I won't be asking your so called "tons of questions" to our fellow members.

Once I got your roster, I will give you feedbacks.

Thanks!

Re: juza nba 2k9 "neon project" v.4.0+shoe pack v5.0 coming soon

Sat Apr 25, 2009 9:02 pm

christian cage wrote:@ juza
I want to try it man but the only problem is I am using Opera Mini for browsing this site and it is not capable of downloading the great stuffs here. That's the reason why I am asking them. If I can only download your stuff most definitely I won't be asking your so called "tons of questions" to our fellow members.

Once I got your roster, I will give you feedbacks.

Thanks!


appreciate mate. (Y)

Re: juza nba 2k9 "neon project" v.4.0+shoe pack v5.0 coming soon

Sat Apr 25, 2009 10:48 pm

i don't agree that last set of sliders was too easy... i think you did a great job juza... if someone finds it too easy, then you have option to play it on superstar or hall of fame level...

Re: juza nba 2k9 "neon project" v.4.0+shoe pack v5.0 coming soon

Sun Apr 26, 2009 1:52 am

Too much fouls when driving to the basket.. 90% of driving to basket ends with opponents foul

Re: juza nba 2k9 "neon project" v.4.0+shoe pack v5.0 coming soon

Sun Apr 26, 2009 3:03 am

How many things did you change in your roster v. 3.0.8? I like the gameplay in the previous version much more... with a few adjustments to the sliders that came with v.3.0.8 its perfect for me.
Ever since I used v.3.0.8 I suddenly averaged like 45 ppg with carmelo in my season. Suddenly it was too easy to score and to win games, but it was not the sliders fault.
I think I might stick with v.3.0.7 even when v4 comes out, since I like everything about the gameplay now.

Great job on that juza, appreciate your work very much! (Y)

Re: juza nba 2k9 "neon project" v.4.0+shoe pack v5.0 coming soon

Sun Apr 26, 2009 11:21 pm

Juza, people don't appreciate greatness or are ust afraid of it. I'm a huge fan of realism, and ur rosters and neons sliders are the best I've seen. Before I would have frowned on playing all star, but the computer is actually more realistic. Amazing U have turn my NBA 2K9 experience into something wonderful. Thanks (Y) :applaud: :bowdown: :cheeky: :D

Re: juza nba 2k9 "neon project" v.4.0+shoe pack v5.0 coming soon

Sun Apr 26, 2009 11:27 pm

how long for next version juza? sliders still default? have you created missing players? with portraits?

Re: juza nba 2k9 "neon project" v.4.0+shoe pack v5.0 coming soon

Mon Apr 27, 2009 1:46 pm

Finally I got your latest roster man. I played 2 games so far in my association with the Grizzlies.

Feedbacks:
1. CPU is takes 3 point shot most of the time especially the point guards (or maybe I am just a bad defender).
2. Points in the paint was reduced. (Y)
3. Hard to penetrate to the basket. (Y)
4. Too much fouls both User and CPU.

I'm enjoying your roster right now man, I think you need to tweak some stuffs by just a bit.
Good job juza! Looking forward for the next release.

Btw, my game against the Magic almost gave me a heart attack! :lol: I strived to tied the game from a 20 point deficit since the 2nd quarter. Damn that Rudy Gay, he missed 4 crucial free throws in the last 1:20 remaining on the clock.

Good job juza! Thanks for the roster. (Y) (Y)

Re: juza nba 2k9 "neon project" v.4.0+shoe pack v5.0 coming soon

Mon Apr 27, 2009 10:52 pm

For all those that still complain about too many driving fouls the solution is ONLY ONE:set shooting fouls to 55 or 50 and commit fouls to 0/100.Everything above 60 will give 9/10 a drive foul.This is hardcoded.60 and above gives the same foul animation as defenders aim to kill the players who drives to the basket.

Re: juza nba 2k9 "neon project" v.4.0+shoe pack v5.0 coming soon

Mon Apr 27, 2009 11:06 pm

Is that so? Thanks.

Re: juza nba 2k9 "neon project" v.4.0+shoe pack v5.0 coming soon

Mon Apr 27, 2009 11:10 pm

hello, could someone help, i created koponen , he is a hidden player, he has now black arms for some reason, how i fix that?

Re: juza's nba 2k9 "neon' project" 3.0.8 LAST UPDATE

Tue Apr 28, 2009 5:26 am

ratings are as they have to..Its immpossible for me to explain some of these formulas but a lot of them include physics as "in game physics" for movement, speed agility etc..it took YEARS in development so i couldnt possibly explain them in a couple posts...


BUT FOR ENTERTAINMENT PURPOSES.....

Close: =(((AFG%*100)))+(CL/10)+25

Mid: =Jmp%+((JmpATT*FGA)-(THRA))+28

3pt: =(THR+(THREE/10))+37

Dunks:=Max Vert+(Standing*12)+(Reach)-126+59

Free Throw: =FT*100 (most)

Layup: =(325-Wt-Slow)/(99)*(28.75)+(45)+(DR/9.9)

Standing dunks: =((Standing*12)+(Reach+No Step))-125+68

Handle: =(SPEED+HandsR)-(48/MPG*(HANDLETO/GP))-21.4999+(5*Astd)

Pass: =((AST-Bad Pass))*3.5+50

OPOST: =((Wt*3)*(0.1)+(Wt/((Foot*12)+(Inch))))+(ORPct/2)-5+(Power)

DPOST: =((Wt*3)*(0.1)-((48/MPG)*(ShootFLS/GP+Off Fouls)/GP))+(Wt/((Foot*12)+(Inch)))+(Back To/100)

Def awareness:
=49-(PPGallowed*1.5)+DRB+BLK+STL+50

Off Awarness:
=(PTS*1.5)+(AST-TO)+50

Speed
==(325-Wt-Slow)/(99)*(28)+(50)-(100-DR/(10))+(100)

Quickness:
=(325-Wt-Slow)/(99)*(28.75)+(56.5)

On Ball:
=((Quickness-3))

Durability: =(CGA+GP)/CGM*49+50

Potential:
=((TFP/10)+(TFP+Next Level+50)+(29-Age at Start)-(Personality))*0.905

Stength: =(size*10)+(FTA-PF+ORB40)+50

Vertical: =((No Step+Max Vert)/2)*2.54-4

Hands: =HandsR+56

i focus my attention basically on the gameplay, Chinoy on accessories and shoes and..what can i say...i spend most of my free time on editing tons of tendencies...about cpu alley hoop or fast defensive rotation it depends clearly on your skills...nobody has experienced weird stuff like that. concerning the back down opponent, this is due to the post applied patch...the game is much more difficult now on the post so you have to use your iso to back down your defender. About rotation, they are as they have to according to nbastats.com...nothing is wrong believe me mate....take care.[/quote]


:O this looks difficult, what means CL? what about bad pass?

Re: juza nba 2k9 "neon project" v.4.0+shoe pack v5.0 coming soon

Tue Apr 28, 2009 7:41 pm

i'm going to release new roster v 4.0 when back home from work.

take care mates.

Re: juza nba 2k9 "neon project" v.4.0+shoe pack v5.0 coming soon

Tue Apr 28, 2009 7:49 pm

could you juza tell what those symbols mean in your formulas?

Re: juza nba 2k9 "neon project" v.4.0+shoe pack v5.0 coming soon

Tue Apr 28, 2009 7:58 pm

silvvei wrote:could you juza tell what those symbols mean in your formulas?


are you kiddin me? :crazyeyes:

get no time and willing to explain each maths formula using excel. The author of the spreedsheet clearly told me not to reveal all those stuff cause it took many years to develope data-system. Sorry mate.

Re: juza nba 2k9 "neon project" v.4.0+shoe pack v5.0 coming soon

Tue Apr 28, 2009 8:36 pm

Can you add MJ to your latest roster?

Re: juza nba 2k9 "neon project" v.4.0+shoe pack v5.0 coming soon

Tue Apr 28, 2009 8:37 pm

damn, but anyway, could you help on other thing, i created a player, added a cyberface and a portrait for him, he was a hidden player, petteri koponen, he has cyberface and portrait but in the game he has black arms, could you maybe help me with this?

Re: juza nba 2k9 "neon project" v.4.0+shoe pack v5.0 coming soon

Tue Apr 28, 2009 8:41 pm

juza1971 wrote:i'm going to release new roster v 4.0 when back home from work.

take care mates.

yes!!!!!!!! (Y)
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