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Re: juza's nba 2k9 "neon' project" final version 3.0.5

Sat Mar 14, 2009 12:07 pm

wade_03 wrote:I' ve told you for the past month that you have to replace douby with pops mensah bonsu on the raptors douby is a FA now n Bonsu is not even in your roster cmon man

Hey~ Don't bother him. You can add players by yourself if you want.

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Sun Mar 15, 2009 2:35 am

what do you mean hes making a roster why not make it right, just get rid of douby and put in pops bonsu on the raps....PIP is very high for opponent thats the only issue with 3.05 other than bonsu

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Sun Mar 15, 2009 3:20 am

wade_03 wrote:what do you mean hes making a roster why not make it right, just get rid of douby and put in pops bonsu on the raps....PIP is very high for opponent thats the only issue with 3.05 other than bonsu


it's your choice..play it or not..that's all.PIP are too high? post stats please. stop bothering me with that fucking Bonsu.

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Sun Mar 15, 2009 3:28 am

juza1971 wrote:
wade_03 wrote:what do you mean hes making a roster why not make it right, just get rid of douby and put in pops bonsu on the raps....PIP is very high for opponent thats the only issue with 3.05 other than bonsu


it's your choice..play it or not..that's all.PIP are too high? post stats please. stop bothering me with that fucking Bonsu.


well fuck you too then but thanks for your effort...i didnt save the stats or anything but the different way im playing is 5m inute quarters with 50 game speed do you think maybe thats y pip is high? I was the Pacers and I played the Bulls, Bulls had 61% shooting with 58 points 45 in the paint; I had 45 points 53 % shooting and 25 points in the paint. Are other people playing on your default 10 minute getting accurate results?

It would be nice if someone can make a real roster with accurate people J White has another 10 day, L Johnson 10 day with Bulls or can someone tell me how to add a player in the game unless only way is CAP

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Sun Mar 15, 2009 3:53 am

wade_03 wrote:
juza1971 wrote:
wade_03 wrote:what do you mean hes making a roster why not make it right, just get rid of douby and put in pops bonsu on the raps....PIP is very high for opponent thats the only issue with 3.05 other than bonsu


it's your choice..play it or not..that's all.PIP are too high? post stats please. stop bothering me with that fucking Bonsu.


well fuck you too then but thanks for your effort...i didnt save the stats or anything but the different way im playing is 5m inute quarters with 50 game speed do you think maybe thats y pip is high? I was the Pacers and I played the Bulls, Bulls had 61% shooting with 58 points 45 in the paint; I had 45 points 53 % shooting and 25 points in the paint. Are other people playing on your default 10 minute getting accurate results?

It would be nice if someone can make a real roster with accurate people J White has another 10 day, L Johnson 10 day with Bulls or can someone tell me how to add a player in the game unless only way is CAP


i don't know man...i'm just repeating for a long time the same things over and over.. you have to play 10 minutes gamespeed at 40-42 an all star level to have accurate stats...and one more thing..why don't you spend your free time to create your personal and super accurate roster including also Bonsu? i did....you could do it...simple.

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Sun Mar 15, 2009 4:06 am

with an editor? could you please help us juza1971, we also would like try to do our own rosters.... by the way, your rotation was little bit weird, i played with bulls against grizzlies 4x5 quarters and was losing by 20, suddenly haddadi, who's a center, came in and played as SG and little bit later SF?!?! that was very weird....

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Sun Mar 15, 2009 4:26 am

silvvei wrote:with an editor? could you please help us juza1971, we also would like try to do our own rosters.... by the way, your rotation was little bit weird, i played with bulls against grizzlies 4x5 quarters and was losing by 20, suddenly haddadi, who's a center, came in and played as SG and little bit later SF?!?! that was very weird....


never experienced stuff like that cause Haddadi is a C!!please check his role playing position.

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Sun Mar 15, 2009 4:34 am

You don't need an editor to make a roster. You can do it in game. It's not hard to make a roster, just time consuming. Which apparently, a lot of members here don't want to go to the trouble of.

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Sun Mar 15, 2009 5:18 am

juza1971 great work with this last patch, keep them coming.

All haters find life, and if u dont like something do it on ur own. The guy is doing this for free, remember that!

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Sun Mar 15, 2009 5:27 am

filipfg wrote:juza1971 great work with this last patch, keep them coming.

All haters find life, and if u dont like something do it on ur own. The guy is doing this for free, remember that!


thx bro appreciate. :wink:

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Sun Mar 15, 2009 5:33 am

Yes, I highly appreciate the roster. I'm having great results with it. Even watching games, CPU vs CPU. I added some legends, MJ, Penny, etc, and placed them on their respective teams... now just laying back and watching them go at each other. Pure gaming bliss.

Appreciate the effort juza.

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Sun Mar 15, 2009 5:40 am

could someone maybe provide more portraits? like demetris nichols and others which dont have their real portraits, it doesnt matter if it is with textmod, just have to open nba2k9.exe every time with it then...

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Sun Mar 15, 2009 9:50 am

Image

three things
cpu assists are very high
cpu pip are very high
rebounds are low,
that's all. I think pip are increased in comparison with previous versions

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Sun Mar 15, 2009 10:09 am

it depends on ur playin style. try player lock. u will get realistic stats and its more fun to play.

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Sun Mar 15, 2009 11:47 am

Image
the same problems and here.

cpu assists 36. In the real NBA Houston has 20.4
user defensive rebounds are 22. In the real NBA Phoenix has 31
user offensive rebounds are 5. In the real NBA Phoenix has 10.2
cpu pip are 54. In the real NBA Houston has 39.7

I think if

a)the medium range shoots increased
b)%fg (for both teams) was under 50-51%
c) offensive rebounds increased a little bit

the gameplay would be more realistic. Nevertheless, I enjoy playing your roster.

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Sun Mar 15, 2009 2:26 pm

How many games have you played?

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Sun Mar 15, 2009 5:44 pm

God bless rudy...........................

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Sun Mar 15, 2009 6:55 pm

carmelo wrote:Image

three things
cpu assists are very high
cpu pip are very high
rebounds are low,
that's all. I think pip are increased in comparison with previous versions



so guy..what can i say..before giving any kind of comments please play at least 10 or 15 games....i find this so amazing...36 asts? well Indiana Pacers in a previous match dished 45 asts! and its average asts per game is 24!!!test it for more than one ridicolous game.....PIP? Suns....42%...Raptors 49% ....what's wrong? ...

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Sun Mar 15, 2009 6:58 pm

carmelo wrote:Image
the same problems and here.

cpu assists 36. In the real NBA Houston has 20.4
user defensive rebounds are 22. In the real NBA Phoenix has 31
user offensive rebounds are 5. In the real NBA Phoenix has 10.2
cpu pip are 54. In the real NBA Houston has 39.7

I think if

a)the medium range shoots increased
b)%fg (for both teams) was under 50-51%
c) offensive rebounds increased a little bit

the gameplay would be more realistic. Nevertheless, I enjoy playing your roster.



are you kidding me man?
amazing....judging this huge work only after 1 game.......nba stats are taken among 64 games so it's an average..c'mon man be smarter....you give me real stats after 1 game....so funny.

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Sun Mar 15, 2009 7:30 pm

I can't play 15 games when you change roster version every week. This is only my opinion and for my level, it's not compulsory. Furthermore, Many times I said thanks for your work man and that I like your roster. I didn't say that I won't play more. btw ideal roster doesn't exist, you guys with your amazing work you try to approximate to it. Of course you must expect to have response from us. You wanted stats and I gave you.

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Sun Mar 15, 2009 8:10 pm

carmelo wrote:I can't play 15 games when you change roster version every week. This is only my opinion and for my level, it's not compulsory. Furthermore, Many times I said thanks for your work man and that I like your roster. I didn't say that I won't play more. btw ideal roster doesn't exist, you guys with your amazing work you try to approximate to it. Of course you must expect to have response from us. You wanted stats and I gave you.


i'm not bothering you man ...this is my last complete version so ,now, you will have time to test it more starting a new association mode and trust me.....association stats are quite close to perfection. :wink:

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Mon Mar 16, 2009 6:26 am



next update v3.0.5.1:

- shoes packages v4.0
- fix rotation once for all
- all accessories and missing portraits ( thanks to chinoy for his great contribute to make this game better than ever) (except Bonsu cause i don't know how to create player ..sorry)
- salaries
Last edited by juza1971 on Tue Mar 17, 2009 12:15 am, edited 2 times in total.

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Mon Mar 16, 2009 11:53 am

Can somebody post stats of games in association please?

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Mon Mar 16, 2009 4:51 pm

juza1971, does the next update includes created players like krstic, bonsu and others?

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Mon Mar 16, 2009 6:09 pm

Hey juza1971. What's that "System Transfer.wdb"???I dont have Microsoft Works. :crazyeyes:
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