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Re: juza's nba 2k9 "neon' project" final version 3.0.5

Fri Mar 13, 2009 8:17 pm

hi juza, i just played your game and i notice that your setting now has a higher chance of doing alley oop i just played against Boston. Rondo and KG would always do alley oop they made almost 25 alley oop in just 1 game. By the way im doing a man to man defence. I think your last release was much better. Anyway thanks again for your great work. More power and godbless.

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Fri Mar 13, 2009 8:30 pm

cratemax21 wrote:hi juza, i just played your game and i notice that your setting now has a higher chance of doing alley oop i just played against Boston. Rondo and KG would always do alley oop they made almost 25 alley oop in just 1 game. By the way im doing a man to man defence. I think your last release was much better. Anyway thanks again for your great work. More power and godbless.


sorry man..25 alley hoop in just 1 game? yesterday played against celtics for my 4th game in association mode....1 alley hoop....weird things ma..i'm still laughing..25 ally hoops....amazing.Settings are as they have to according to the datas received from neon....i tested many games and PIP are definitely reduced..maybe you have to improve your defense attitude or lower game difficulty..maybe the 2nd...

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Fri Mar 13, 2009 8:50 pm

juza1971 wrote:
cratemax21 wrote:hi juza, i just played your game and i notice that your setting now has a higher chance of doing alley oop i just played against Boston. Rondo and KG would always do alley oop they made almost 25 alley oop in just 1 game. By the way im doing a man to man defence. I think your last release was much better. Anyway thanks again for your great work. More power and godbless.


sorry man..25 alley hoop in just 1 game? yesterday played against celtics for my 4th game in association mode....1 alley hoop....weird things ma..i'm still laughing..25 ally hoops....amazing.Settings are as they have to according to the datas received from neon....i tested many games and PIP are definitely reduced..maybe you have to improve your defense attitude or lower game difficulty..maybe the 2nd...i think this is the best version out so far, trust me.

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Fri Mar 13, 2009 8:50 pm

juza1971 wrote:
juza1971 wrote:
cratemax21 wrote:hi juza, i just played your game and i notice that your setting now has a higher chance of doing alley oop i just played against Boston. Rondo and KG would always do alley oop they made almost 25 alley oop in just 1 game. By the way im doing a man to man defence. I think your last release was much better. Anyway thanks again for your great work. More power and godbless.


sorry man..25 alley hoop in just 1 game? yesterday played against celtics for my 4th game in association mode....1 alley hoop....weird things ma..i'm still laughing..25 ally hoops....amazing.Settings are as they have to according to the datas received from neon....i tested many games and PIP are definitely reduced..maybe you have to improve your defense attitude or lower game difficulty..maybe the 2nd...i think this is the best version out so far, trust me.

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Fri Mar 13, 2009 9:07 pm

Hey guys. I'm using this roster and its bloody excellent makes the game so much more realistic but I still haven't installed the nba 2k9 official patch as I've heard you can't post up properly...

Is it worth getting the patch? I love the low post game and since I am a magic fan it'll be pretty bad if half of D Howards strength is gone.

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Fri Mar 13, 2009 10:07 pm

Hey juza do you still want me to upload the edited roster? Only accesories and shoes plus Krstic.

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Fri Mar 13, 2009 10:22 pm

juza1971 wrote:
juza1971 wrote:
juza1971 wrote:
cratemax21 wrote:hi juza, i just played your game and i notice that your setting now has a higher chance of doing alley oop i just played against Boston. Rondo and KG would always do alley oop they made almost 25 alley oop in just 1 game. By the way im doing a man to man defence. I think your last release was much better. Anyway thanks again for your great work. More power and godbless.


sorry man..25 alley hoop in just 1 game? yesterday played against celtics for my 4th game in association mode....1 alley hoop....weird things ma..i'm still laughing..25 ally hoops....amazing.Settings are as they have to according to the datas received from neon....i tested many games and PIP are definitely reduced..maybe you have to improve your defense attitude or lower game difficulty..maybe the 2nd...i think this is the best version out so far, trust me.


I take back what i said juza, Ive played it again twice vs boston and orlando. And i had a great game, the defense vs cpu is just smooth. And i like the Rotation of the playerst also rate of the Fouling is almost realistic when they foul inside the paint. NICE JOB MAN. (Y)

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Fri Mar 13, 2009 10:51 pm

d12Orlando wrote:Hey guys. I'm using this roster and its bloody excellent makes the game so much more realistic but I still haven't installed the nba 2k9 official patch as I've heard you can't post up properly...

Is it worth getting the patch? I love the low post game and since I am a magic fan it'll be pretty bad if half of D Howards strength is gone.

juza said u must installl tha official patch to be compatible wit tha roster.

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Fri Mar 13, 2009 11:14 pm

chinoy316 wrote:Hey juza do you still want me to upload the edited roster? Only accesories and shoes plus Krstic.


hi chinoy,

still waiting shoes pack 4.0...the most has been done for what concern tendencies/coach profiles...as i said in a post above, this will be the final version...i can re-consider a new one only updating accessories and new brand shoes. i will keep you informed.BTW i appreciate your help.thx mate. :wink:

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Fri Mar 13, 2009 11:42 pm

The first impression is good; perhaps the gamespeed at 40 is a little slow, better 45?

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Fri Mar 13, 2009 11:58 pm

dam942 wrote:The first impression is good; perhaps the gamespeed at 40 is a little slow, better 45?


it's your own choice..i prefer to turn off clutch factor adn gamespeed set to 40..i think it gives the best balance between FGA ( in the range of 79 - 90 ) and average points per game ( in the range of 90 - 110 ).
it depends clearly on your playing-style....i like running plays, not forcing , move the ball, try different offensive solution .

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Sat Mar 14, 2009 1:18 am

I run the game at 50 but i have 8 minute quarters. I find that at 50 i can get realistic scores and gameplay for less minutes played. On the other hand i have the cpu simulated at 10 mins.
Is 10 mins optimum?

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Sat Mar 14, 2009 1:22 am

d12Orlando wrote:I run the game at 50 but i have 8 minute quarters. I find that at 50 i can get realistic scores and gameplay for less minutes played. On the other hand i have the cpu simulated at 10 mins.
Is 10 mins optimum?


10 minutes per quarter is the best settings for realistic stats....8 minutes/50 gamespeed sounds good ....i never tried so it's your own choice bro.

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Sat Mar 14, 2009 2:40 am

3.05 /2.5
are you kidding?
all team's off & def coach looks like 90+++++++++++++++++++++ wtf??????????????
all team's was the best def team. what do you mean?

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Sat Mar 14, 2009 2:53 am

Juza, I am nearly finished on an up to date accesories with Krstic and White shoes away for grizzlies, black shoes away for bulls and wizards. Do you still want this or not? NO TENDENCIES, ATTRIBUTES, etc. WERE MODIFIED.

*Ray Allen sig shot to Korver

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Sat Mar 14, 2009 2:57 am

I meant for cpu simulations in association. Is it 10mins or 12 mins simulated for cpu for most realistic stats?

Also with the size of the official 1.1 patch which is damn big :shock:...what the hell did they add? I mean game tweaks shouldn't take that much. Is there new graphics and animations?

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Sat Mar 14, 2009 3:19 am

bynike wrote:3.05 /2.5
are you kidding?
all team's off & def coach looks like 90+++++++++++++++++++++ wtf??????????????
all team's was the best def team. what do you mean?


coach profiles are as they have to accordin to the spreedsheet sent to me by the creator. to let you know, would you take a look to that spreedsheet? you should understand once for all that every coach profiles in conjunction with every player tendencies has been developed studying any player stats taken from nba.com or other nba sites.
let me know if you are interested onto spreedsheet. have you ever asked to yourself why association sim stats are quite close to perfection?

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Sat Mar 14, 2009 3:20 am

d12Orlando wrote:I meant for cpu simulations in association. Is it 10mins or 12 mins simulated for cpu for most realistic stats?

Also with the size of the official 1.1 patch which is damn big :shock:...what the hell did they add? I mean game tweaks shouldn't take that much. Is there new graphics and animations?


yes, patch brings a lot of improvements, from new animations to dunk / isomotions packages and so on.

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Sat Mar 14, 2009 3:21 am

chinoy316 wrote:Juza, I am nearly finished on an up to date accesories with Krstic and White shoes away for grizzlies, black shoes away for bulls and wizards. Do you still want this or not? NO TENDENCIES, ATTRIBUTES, etc. WERE MODIFIED.

*Ray Allen sig shot to Korver


yes bro , i appreciate your efforts.thx a lot. (Y) :wink:

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Sat Mar 14, 2009 3:29 am

Leander wrote:Tested the game with your settings. The gameplay is really great. Feels really different.
The Knicks are not the worst team in the league but in the game they are.
I also do not understand some ratings. Malik Rose is better than Nate Robinson and Duhon, e.g.
PFs in general seem to be better than guards.


dont' put too much attention to the overall cause as i repeat every player tendenciy has been developed considering also many other ratings like weight, heigth, speed,stamina etc etc....every player has its own rating due to their specific capabilities.try to sim an association and take a look tho their stats.....rose better than robinson? i don't think so....we are talking about something quite close to the real .

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Sat Mar 14, 2009 3:53 am

I will release it when the shoes patch 4.0 comes out. But I'm going to need your help guys. I'll tell you what next time.

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Sat Mar 14, 2009 4:58 am

i 2nd that. When I was playing my association even without the official patch the sim stats were quite realistic. Wade was around 29-30 ppg and Lebron was around 26 with Bryant the same. Rebounds, blocks, steals and assists were also accurate. It isn't quite as perfect when you actually play though but thats probably because I haven't patched my game. But I must say that it is infinitely better then before. Alot of guys complain how this game is bad and so unrealistic but 2k sports provided us with so much customization to the gameplay to suit how realistic we want it. Luckily for me I don't have to touch the sliders and go through the whole tedious trial and error crap coz of a couple of fellas hard work

Give the rosters a try for more then 1 game.

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Sat Mar 14, 2009 5:00 am

Ive todl you for the past month that you have to replace douby with pops mensah bonsu on the raptors douby is a FA now n Bonsu is not even in your roster cmon man

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Sat Mar 14, 2009 5:51 am

juza1971 wrote:
d12Orlando wrote:I meant for cpu simulations in association. Is it 10mins or 12 mins simulated for cpu for most realistic stats?

Also with the size of the official 1.1 patch which is damn big :shock:...what the hell did they add? I mean game tweaks shouldn't take that much. Is there new graphics and animations?


yes, patch brings a lot of improvements, from new animations to dunk / isomotions packages and so on.

can somebody please tell me how the heck can i get the official roster?is it made by the developers of the game?

Re: juza's nba 2k9 "neon' project" final version 3.0.5

Sat Mar 14, 2009 11:57 am

I' ve told you for the past month that you have to replace douby with pops mensah bonsu on the raptors douby is a FA now n Bonsu is not even in your roster cmon man
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