A hub for everything related to NBA 2K9 modding. Releases, previews, requests, and other modding discussion belongs here.
Tue Mar 03, 2009 8:29 pm
Juza, is the release of version 3.0 near?
Tue Mar 03, 2009 9:10 pm
chinoy316 wrote:Juza, is the release of version 3.0 near?
have to fix some minor tweaks after get back home from work.
Tue Mar 03, 2009 11:26 pm
v 3.0 coming soon...
Tue Mar 03, 2009 11:29 pm
juza1971 wrote:v 3.0 coming soon...
I really appreciate your effort! Thank you so much.
Tue Mar 03, 2009 11:33 pm
is it today?
Wed Mar 04, 2009 1:01 am
when!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Wed Mar 04, 2009 3:09 am
lookin forward
Wed Mar 04, 2009 3:29 am
A few questions about the game:
1) For Rotations, depending of what role has a player, he ask to play some minutes but, if he want 29+ minutes and i play 10 minutes per quarter, i cant apply this to all starting, sixth man etc... any ideas?
2) Actually i play with blazers, i love rudy

but i can sign Mayo, Westbrook easily, is this a bug? or normal thing
3) I think: "Yes! I'm Right"! but i need to ask it again: If i'm playing an association (JUZA 2,5) and you launch JUZA 3.0 and i want to apply this to my game, need i to start a new association?
Thanks and go on with your great work!
Wed Mar 04, 2009 3:36 am
need to start new association, oon signing players, i think there is a option where you can force a player or players sign with your team
Wed Mar 04, 2009 3:37 am
starters play 29+ minutes, sixth man over 20+ minutes, role players 15+ and others from 0-10 minutes
Wed Mar 04, 2009 3:56 am
back from work now...need to fix some rotations..shoe package 3.0 works well ( follow instructions) and missing portraits (40) have been adjusted thx to Avatar0 ..i worked on coach profiles to lower PIP on all star level, increased FB due to Nba stats ( 76ers, Grizzlies, Knicks,Warriors,Suns now they run as they have to on the pitch).
Wed Mar 04, 2009 4:17 am
nice, now they run, as the have, it is then more realistic, nice work juza1971! looking forward for release!
Wed Mar 04, 2009 5:29 am
silvvei wrote:starters play 29+ minutes, sixth man over 20+ minutes, role players 15+ and others from 0-10 minutes
But for a 40 minutes game (10min per quarter) if i put 30 on starting players, the real time played is 25..so is impossible to give all the players the time needed for his role. Do u think this affect his morale (total points) or the team morale?
I'm not sure if i'm explaining correctly, sorry.
Wed Mar 04, 2009 5:59 am
in real life, what do you think happens in nba? not everyone get playing time, so of course it affects teams morale, if someone doesnt like his minutes he will ask himself to traded, like in real life, right?
Wed Mar 04, 2009 6:17 am
yes i know, but that's not the question, forget it and thanks
Wed Mar 04, 2009 6:33 am
moondeath wrote:silvvei wrote:starters play 29+ minutes, sixth man over 20+ minutes, role players 15+ and others from 0-10 minutes
But for a 40 minutes game (10min per quarter) if i put 30 on starting players, the real time played is 25..so is impossible to give all the players the time needed for his role. Do u think this affect his morale (total points) or the team morale?
I'm not sure if i'm explaining correctly, sorry.
nope, there are projected minutes and those are the ones that count. but playing with player roles and team chemistry is dumb - there are starters in the nba that play 20 minutes per game, there are teams that rotate up to 10 players and no one gets more than 30 minutes, and no one less then 15. if you play with team chemistry and roles and adjust them perfectly your players will go three overall points up even though you lose every single game. that's just dumb. if you play without roles and chemistry players evolve based on their potential and their achievments on the field, and you can set your rotation as you see it fit.
Wed Mar 04, 2009 6:37 am
uploading...
Wed Mar 04, 2009 6:49 am
I'll try without player roles, thanks
Wed Mar 04, 2009 6:50 am
Nice

But im gonna use Albys one :d Spaky ones are too easy to win
Wed Mar 04, 2009 6:52 am
Iliuminantas wrote:Nice

But im gonna use Albys one :d Spaky ones are too easy to win

i believe i definitely fix "insane the lane problems" for all star level. Personally i find too easy Albys rosters and i'm tired to tweak sliders every 10 days.
Wed Mar 04, 2009 7:00 am
The pack changes are the PINK lines or all lines?
Thanks, trying it right now!
Wed Mar 04, 2009 7:13 am
when i click on the rapidshare link i get an error. anyone else?
and juza, did you tamper with coaching sliders to fix pip problem, or did you just edit players? i know you fixed coach sliders for some teams but did you do it for every team?
Wed Mar 04, 2009 7:14 am
WTF ... re-uploading..it takes less than 15 minutes.sorry...
Wed Mar 04, 2009 7:15 am
electro cute wrote:when i click on the rapidshare link i get an error. anyone else?
and juza, did you tamper with coaching sliders to fix pip problem, or did you just edit players? i know you fixed coach sliders for some teams but did you do it for every team?
i fixed coach sliders for each team basing on nba stats for FB close/mid/3pt shot and attack the basketcoach sliders. Player ratings are the same of the previous version.
Wed Mar 04, 2009 7:22 am
ok thanks. i'm asking couse i play 12 minute games, and neon's offensive tempo ratings are too high for 12 minute quarters which results in way too manny fg attempts.
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