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Re: juza nba 2k9 "neon's project" v2.0 RLSD

Wed Feb 25, 2009 10:09 pm

electro cute wrote:
juza1971 wrote:to be honest, i think that it depends clearly on mine/yours offensive tempo attitude....i prefer 47 gamespeed for 10 minutes quarter cause i like running plays, not forcing too much shots etc...i adjust offensive tempo due to the real team attitude ( even for Suns eheh)...i slighlty decreased def.pressure to create more separation between the ball handler and the defender ( not the final fix until 3 pt cpu bug comes over again). fix definitely "potential" rate for each player to avoid huge exponential growth during association mode. i adjust also "Fouls comitted" now in the range 15-25 attempts per game.


i play a slow paced game myself but it didn't change anything on 12 minutes, they still shoot early in the clock with solid fg% so they get to dictate the tempo. but these changes sound cool. as for potential rate there is an effective way to cancel it - play without team chemistry and roles. there are more and more staters that play 25 - 30 minutes per gamein nba, but if you try to implement this in your association these players get really restless. and if you play them as the game thinks you should they all become happy even if their team is dead last, and players tend to jump up to three points in their overall rankings. i just stopped playing with roles and chemistry and now players evolve according to their potential and team and personal results.



you are completely right bro.

juza1971 come in.

Wed Feb 25, 2009 10:17 pm

I love your Rosters.
here is the more realtic shoe info. check it.
"OFFICIAL Yuckmouf Jonez Appearance & Accessory Thread"
http://www.operationsports.com/forums/n ... hread.html

and kobe sigshot can be change to R.Jefferson he is the Bucks player.
paul gusol sigshot can be "No air".

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Wed Feb 25, 2009 10:21 pm

wow, new update by leon, that's good news.. when's the release bro? i really don't mind about the shoes.. (Y) :mrgreen:

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Wed Feb 25, 2009 10:24 pm

m.gaRz wrote:wow, new update by leon, that's good news.. when's the release bro? i really don't mind about the shoes.. (Y) :mrgreen:


well i m thinking to release all the new stuff before tonight ..i've to fix some minor tweaks like offensive tempos for some teams adjust some rotations check some "new potential ratings " form superstars etc....now i'm heading to work.

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Wed Feb 25, 2009 10:25 pm

shoes info
http://www.operationsports.com/forums/n ... hread.html

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Wed Feb 25, 2009 10:43 pm

new transactions NBA

-The Boston Celtics have signed free agent forward Mikki Moore (number 7)
- Stephon Marbury has been waived by the New York Knicks

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Thu Feb 26, 2009 12:19 am

what is the difference in settings between "show all play" or "show user only"?

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Thu Feb 26, 2009 12:25 am

silvvei wrote:what is the difference in settings between "show all play" or "show user only"?



I believe "user only" only shows the message when you manually call a play

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Thu Feb 26, 2009 12:43 am

does affect in any way on how cpu plays? i read somewhere on forum that cpu would play more organised and set plays if "show all plays" is set?

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Thu Feb 26, 2009 12:51 am

silvvei wrote:does affect in any way on how cpu plays? i read somewhere on forum that cpu would play more organised and set plays if "show all plays" is set?


personally i don't see any difference.

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Thu Feb 26, 2009 1:33 am

silvvei wrote:does affect in any way on how cpu plays? i read somewhere on forum that cpu would play more organised and set plays if "show all plays" is set?

nope, you've got it wrong. show all plays just means that cpu will display it's actions so you'll know which play they'll run. this is a coach setting and does not effect gameplay (unless you knowing all the plays cpu will play counts ;) )
the thing you are refering too is setting cpu's playbook as all plays. when you're starting a quick game you can press b2 button and there you'll have a couple of options. one of them is the ability to choose which playbook should team use. you can set this playbook to be celtics, mavericks, bulls etc. and you can set it to be all plays. this basicly means that cpu uses all plays avaliable in the game so it's play becomes unpredictable and more balanced. unfortunatly you can't use this option in association mode.

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Thu Feb 26, 2009 3:08 am

who is so kind to post jersey numbers of the players involved in the last trades?

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Thu Feb 26, 2009 4:02 am

hughes 0, wilcox 9 new york
chicago miller 52, roberson 5, salmons 15, tim thomas 2
oklahoma city sefolosha 2
orlando rafer alston 1
sacramento nocioni 5, cedric simmons 15, drew gooden 90
portland ruffin 51
mikki moore 7 celtics

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Thu Feb 26, 2009 4:05 am

silvvei wrote:hughes 0, wilcox 9 new york
chicago miller 52, roberson 5, salmons 15, tim thomas 2
oklahoma city sefolosha 2
orlando rafer alston 1
sacramento nocioni 5, cedric simmons 15, drew gooden 90
portland ruffin 51
mikki moore 7 celtics


thx bro.

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Thu Feb 26, 2009 4:08 am

just release!!!!!!!!!!!!!!!!!!!!!! :D

celtics: miki moore is 7 i belive
bulls: tim thomas should be 2. roberson is 5. brad miller is 52, salmons is 15, jerome james is 31.
knicks: chris wilcox is 9, hughes still hasn't got a number according to nba.com.
memphis: foyle is 30, wilks is 29
orlando: alston is 1
sacramento: nocion is 5, gooden is 90, solomon is 17, simmons is 15, mccants is 7 and booth is 52
t'wolves: brown is 1, williams is 23

can't open thunder roster...

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Thu Feb 26, 2009 5:10 am

juza1971 wrote:who is so kind to post jersey numbers of the players involved in the last trades?

all trade players and more players...

4 J.R. Giddens
7 Mikki Moore
13 Matt Carroll
1 Ryan Hollins
4 Shawne Williams
43 Brian Cook
7 Kyle Lowry
9 Chris Wilcox
Larry Hughes
30 Adonal Foyle
4 Chris Mihm
29 Mike Wilks
3 Marcus Banks
31 Shawn Marion
13 Patrick O'Bryant
1 Malik Hairston
31 Jerome James
52 Brad Miller
5 Anthony Roberson
15 John Salmons
2 Tim Thomas
27 Johan Petro
13 Sonny Weems
00 Darnell Jackson
24 Trey Johnson
23 Shelden Williams
1 Bobby Brown
2 Thabo Sefolosha
9 Malik Rose
3 Thomas Gardner
50 Othello Hunter
8 Jamario Moon
7 Jermaine O'Neal
12 Shannon Brown
6 Adam Morrison
1 Rafer Alston
29 Alando Tucker
52 Calvin Booth
3 Ike Diogu
90 Drew Gooden
7 Rashad McCants
5 Andres Nocioni
15 Cedric Simmons
17 Will Solomon
20 Donte Greene

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Thu Feb 26, 2009 5:16 am

hi im a little confused about this? can someone tell me wat to do for the pc version?

Also i have it on the ps3 also, where do i get the neon patch for the ps3?

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Thu Feb 26, 2009 5:20 am

Stephon Marbury he will sign with the Celtics for a prorated $1.3 million minimum contract for the rest of the season

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Thu Feb 26, 2009 6:03 am

Hey Juzaaa!! What about Kevin Martin?? He is way underrated in your roster... I simmed a season and he averaged 17 PPG. He's currently averaging 24 PPG with 1 and a half ankle, if healthy he would be near 27 PPG... He's a great 3pt shooter (76 way too low for a 42% career shooter).

Thanks!!

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Thu Feb 26, 2009 6:12 am

chaodck wrote:Hey Juzaaa!! What about Kevin Martin?? He is way underrated in your roster... I simmed a season and he averaged 17 PPG. He's currently averaging 24 PPG with 1 and a half ankle, if healthy he would be near 27 PPG... He's a great 3pt shooter (76 way too low for a 42% career shooter).

Thanks!!


i'm just repeating that new shot tendencies will be fixed for many players in the next release with some other stuff.

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Thu Feb 26, 2009 6:18 am

still no release :(

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Thu Feb 26, 2009 6:31 am

just rlsd v 2.5. enjoy and have fun with it...

Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Thu Feb 26, 2009 6:52 am

yay! :D

Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Thu Feb 26, 2009 6:59 am

Great news!! I'll be trying them right now and I'll give you my input...

I have a question though, If I start my association now with this roster, and then you release the 3.0 with Real Shoes, can I import the real shoes into my association roster??

Thanks in advance!!

Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Thu Feb 26, 2009 7:17 am

chaodck wrote:Great news!! I'll be trying them right now and I'll give you my input...

I have a question though, If I start my association now with this roster, and then you release the 3.0 with Real Shoes, can I import the real shoes into my association roster??

Thanks in advance!!


yes cause you will import the whole package in the main 2k sports folder.
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