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Re: juza nba 2k9 "neon's project" v2.0 RLSD

Fri Feb 20, 2009 8:41 pm

Jay4eva wrote:Great works guys, just want point out one thing, for Raptors, Chris Bosh plays at PF, Barg plays the center


we produce an uninjured roster where player positions are as they should be.

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Fri Feb 20, 2009 8:44 pm

bynike wrote:shit. the shoe looks unrealitc


as i pointed out many and many times. basically we focused our attention on the gameplay. i don't think shoes or david lee hair are a huge issue ..isn't it?

play it and have fun with it.

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Fri Feb 20, 2009 9:06 pm

i dont think so.


:?:

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Fri Feb 20, 2009 9:20 pm

bynike wrote:i dont think so.


:?:


clear, bro.

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Fri Feb 20, 2009 9:20 pm

ignore that guy

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Fri Feb 20, 2009 9:33 pm

Kris wrote:ignore that guy



hi bro..i'm laughing.....BTW we have to fix the new trades..

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Fri Feb 20, 2009 9:52 pm

ive already done it i even made an injured roster im just waiting for chnxiaoju to use the roster as a base for his shoes patch

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Fri Feb 20, 2009 10:14 pm

Kris wrote:ive already done it i even made an injured roster im just waiting for chnxiaoju to use the roster as a base for his shoes patch



i made some adjustment to the roster. i will send you the new one and use that as a base for "sheos package". Besides, wait until i make some movements due to the new trades.

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Fri Feb 20, 2009 11:17 pm

Tendencies at default only or all sliders?

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Fri Feb 20, 2009 11:49 pm

Have you changed the difficulty? I played against LA (allstar difficulty) and in the first half they have 46 of their 60 points in the paint. Am I so bad in defense inside the paint? What your secret for better defense inside? Have someone else noticed many cpu points in paint?

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Sat Feb 21, 2009 12:39 am

carmelo wrote:Have you changed the difficulty? I played against LA (allstar difficulty) and in the first half they have 46 of their 60 points in the paint. Am I so bad in defense inside the paint? What your secret for better defense inside? Have someone else noticed many cpu points in paint?


ehi man maybe you have to improve your defensive attitude.....46/60 the "inside the lane cpu cheese fest"!...amazing.......decrease difficulty level to pro.

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Sat Feb 21, 2009 2:22 am

Hey are you releasing an uninjured and injured version of your roster with the same features and adjusted rotations?

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Sat Feb 21, 2009 2:26 am

This roster is great, but there is one negative side in it, salaries are not correct, if they would be , then this could be excellent update!:)

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Sat Feb 21, 2009 2:28 am

juza1971, Can u tell us when we may play the new roster that is included all trades? :wink:

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Sat Feb 21, 2009 2:35 am

yk81bt wrote:juza1971, Can u tell us when we may play the new roster that is included all trades? :wink:


next update will include:
1- new shoes packages
2- last trades

Salary will be fixed soon.

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Sat Feb 21, 2009 2:36 am

humongousgravy wrote:Tendencies at default only or all sliders?


all sliders.

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Sat Feb 21, 2009 2:39 am

which are default sliders, all in 50? and how soon salaries are fixed?

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Sat Feb 21, 2009 2:43 am

carmelo wrote:Have you changed the difficulty? I played against LA (allstar difficulty) and in the first half they have 46 of their 60 points in the paint. Am I so bad in defense inside the paint? What your secret for better defense inside? Have someone else noticed many cpu points in paint?


that does not seem to be so bad. Lakers are leading the leaugue in Points in the paint (PIP) right now. (though im a lakers fan, there's no bias in my opinion) what would really make me crazy is when the warriors or knicks would have more PIP than their outside scoring.

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Sat Feb 21, 2009 3:25 am

juza in your files with last trades will be corrected the shoes and the other things?
Last edited by Kekko on Sat Feb 21, 2009 3:29 am, edited 1 time in total.

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Sat Feb 21, 2009 3:27 am

this is a stats of half match livel pro 10min

Image

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Sat Feb 21, 2009 3:33 am

Kekko wrote:juza in your files with last trades will be corrected the shoes and the other things?


yep.

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Sat Feb 21, 2009 3:40 am

juza1971 wrote:
Kekko wrote:juza in your files with last trades will be corrected the shoes and the other things?


yep.


Very thanks!!! I'm waiting for your files :D

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Sat Feb 21, 2009 3:52 am

i played a game with the magic and in the half they already have 28 3pt attempts.. :shock:
am i the only one experiencing this?

i manually traded rafer alston, randy foye, etc.. i wonder if this affected the glitch? :?: :?

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Sat Feb 21, 2009 3:57 am

m.gaRz wrote:i played a game with the magic and in the half they already have 28 3pt attempts.. :shock:
am i the only one experiencing this?

i manually traded rafer alston, randy foye, etc.. i wonder if this affected the glitch? :?: :?


never experienced for one simple reason, if you leave space between the defender and the ball handler, especially if a good 3pt shooter, he will shoot all the time. try to improve your defensive attitudine things get better.

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Sat Feb 21, 2009 6:23 am

Hey are you releasing an uninjured and injured version of your roster with the same features and adjusted rotations?
And when are you planning on releasing the update? today hopefully..
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