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Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Wed Feb 18, 2009 8:04 pm

great work my bro :bowdown:

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Wed Feb 18, 2009 8:19 pm

Great work so far.
I tried your roster and the game felt completely different. In a positive way :mrgreen:

It would be great if some sig shot and dunk package edits like in Albys Roster could be implemented. They're far better than th original ones.

I think with your changes and the sig shot edits the gameplay would be awesome!

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Wed Feb 18, 2009 8:28 pm

i will be doing the sigshot and free throw rituals edit im just waiting for him to release the next roster

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Wed Feb 18, 2009 9:00 pm

MAGNUM wrote:beasleys legs are freaking huge for some reason..and wade should be at least a 94 rating like lebron..his block should be at least and 81 and rebounds should be bout 70 and steals and assist up more too...



http://www.hoopsstats.com/basketball/fa ... /09/15/217

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Wed Feb 18, 2009 9:53 pm

hope the 3pt attempts will be fixed.. (Y) guess i'll have to start my association over again after the release.. :mrgreen:

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Wed Feb 18, 2009 10:03 pm

I want a shoe fixed..............................

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Wed Feb 18, 2009 10:06 pm

bynike wrote:I want a shoe fixed..............................

i want a new car......

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Wed Feb 18, 2009 10:45 pm

neo_177 wrote:Great work so far.
I tried your roster and the game felt completely different. In a positive way :mrgreen:

It would be great if some sig shot and dunk package edits like in Albys Roster could be implemented. They're far better than th original ones.

I think with your changes and the sig shot edits the gameplay would be awesome!

same here ur work looks really cool but if i wanna play 12min cuarters what should i do?plus i have noticed so far that the fg% is kinda high,should i put it in hall of fame and 12mins?

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Wed Feb 18, 2009 11:21 pm

@juza1971

bro i think the roster really also needs some updated sliders but dont worry ill also include my own edited sliders to work well with your rosters(im also a gameplay fixer you know :wink: )

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Wed Feb 18, 2009 11:30 pm

domidomdomz wrote:wthell happened to the Lakers in that simulation? did the lakers lose kobe into free agency and signed with other team?


i simmed only 08/09 season couple of times. kobe played in all 82 games and averaged 29.4 ppg. however gasol averaged only 12 ppg and started only 3 games (but still played in all 82 games). spurs and hornets were out of the playoffs too. i think neon made great progress in fixing player tendencies, but attributes don't correspond with player skills in real life to that extent. that's why some players IMO have weird stats.

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Wed Feb 18, 2009 11:33 pm

Kris wrote:@juza1971

bro i think the roster really also needs some updated sliders but dont worry ill also include my own edited sliders to work well with your rosters(im also a gameplay fixer you know :wink: )



if you wanna play with sliders do what it's better for you.

but i have to point out one thing: every player tendency has been created and edited basing any player skills on default slider.

I tested it with thousands of different set of sliders ( also Albys, Benicio, 420 etc) and it messed up all the gameplay :crazyeyes: ..believe me.

these rosters are meant to be played with default sliders...this is as it should be.

i appreciate your effort to help me in making this roster better than ever but to be honest i don't give any kind of authorization to post this especially on a different thread.
I work on this project more than 1 month spending all my free time in editing those fucking ratings.

Please keep in mind this.

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Wed Feb 18, 2009 11:35 pm

electro cute wrote:
domidomdomz wrote:wthell happened to the Lakers in that simulation? did the lakers lose kobe into free agency and signed with other team?


i simmed only 08/09 season couple of times. kobe played in all 82 games and averaged 29.4 ppg. however gasol averaged only 12 ppg and started only 3 games (but still played in all 82 games). spurs and hornets were out of the playoffs too. i think neon made great progress in fixing player tendencies, but attributes don't correspond with player skills in real life to that extent. that's why some players IMO have weird stats.


i'm tired to repeat the same thing on and on. This roster has not been yet completed.....FA need to be edited also rookies and some player skills. that's the reason why you 've noticed freaky stats.

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Wed Feb 18, 2009 11:38 pm

juza1971 wrote:
Kris wrote:@juza1971

bro i think the roster really also needs some updated sliders but dont worry ill also include my own edited sliders to work well with your rosters(im also a gameplay fixer you know :wink: )



if you wanna play with sliders do what it's better for you.

but i have to point out one thing: every player tendency has been created and edited basing any player skills on default slider.

I tested it with thousands of different set of sliders ( also Albys, Benicio, 420 etc) and it messed up all the gameplay :crazyeyes: ..believe me.

these rosters are meant to be played with default sliders...this is as it should be.

i appreciate your effort to help me in making this roster better than ever but to be honest i don't give any kind of authorization to post this especially on a different thread.
I work on this project more than 1 month spending all my free time in editing those fucking ratings.

Please keep in mind this.


oh ok i know bro but incase other people might want to try it out ill just include it in the roster

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Wed Feb 18, 2009 11:42 pm

Kris wrote:
juza1971 wrote:
Kris wrote:@juza1971

bro i think the roster really also needs some updated sliders but dont worry ill also include my own edited sliders to work well with your rosters(im also a gameplay fixer you know :wink: )



if you wanna play with sliders do what it's better for you.

but i have to point out one thing: every player tendency has been created and edited basing any player skills on default slider.

I tested it with thousands of different set of sliders ( also Albys, Benicio, 420 etc) and it messed up all the gameplay :crazyeyes: ..believe me.

these rosters are meant to be played with default sliders...this is as it should be.

i appreciate your effort to help me in making this roster better than ever but to be honest i don't give any kind of authorization to post this especially on a different thread.
I work on this project more than 1 month spending all my free time in editing those fucking ratings.

Please keep in mind this.


oh ok i know bro but incase other people might want to try it out ill just include it in the roster


in case other people would try your slider they can send a PM to you...clear and simple. :wink:

i think you read my post.

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Thu Feb 19, 2009 12:11 am

ok thanks

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Thu Feb 19, 2009 1:19 am

.
Last edited by yk81bt on Fri Feb 27, 2009 12:05 pm, edited 1 time in total.

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Thu Feb 19, 2009 1:42 am

yk81bt wrote:

Hello~ Juza1971, Can you also fix this problem about V1.1 plz?


there are some players who doesn't have own head and body in game such as Marcin Gortat(magic), Anthony Roberson(Knicks), Sun Yue(Lakers), Sonny Weems(Nuggets) and more created playsers.

I think a lot of created players have different FaceID, so we can see the ghost.


I hope you can s[olve this problem and missing photos. I really thanks for your sincere effort. This is the most amaging work. :applaud: :applaud: :applaud:


AMAZING MAN..I Never experienced that. i update maybe in the next three days a new version not including palyer missing photos. i focus basically my attention on different issues:

- new coach profile for a better "cpu 3pt attempt" distribution
-adjust gears
-better rotation due to the new last trade
-improved sighshots, free throw rituals


that's what Kris is going to do.

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Thu Feb 19, 2009 2:28 am

You should also increase a bit 'driving to the rim'. Especially by guards. Now they either shoot a three or pass the ball to their post-player. I mean, cpu guards should be a bit more aggressive.

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Thu Feb 19, 2009 2:45 am

Panco wrote:You should also increase a bit 'driving to the rim'. Especially by guards. Now they either shoot a three or pass the ball to their post-player. I mean, cpu guards should be a bit more aggressive.



they are aggressive as they should be. the 3pt cpu glitch will be fixed in the next release.

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Thu Feb 19, 2009 3:01 am

(Y) (Y) (Y) it's pretty good

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Thu Feb 19, 2009 4:54 am

shwoing me wades stats doesnt mean anything...he has to be almost an 81 block to achieve what hes doing this year in association mode...do you not watch him play?

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Thu Feb 19, 2009 5:15 am

I tested it with the nets (user team) and I won in New Orleans 106-90 in all-star difficulty. Then I turned the difficulty up and I was losing in the first half Houston - Atlanta : 64-44 with cpu having shoot 7/20 3pt in the first two quarters. I don't know, which difficulty level is ok and proper for this roster ?

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Thu Feb 19, 2009 5:27 am

carmelo wrote:I tested it with the nets (user team) and I won in New Orleans 106-90 in all-star difficulty. Then I turned the difficulty up and I was losing in the first half Houston - Atlanta : 64-44 with cpu having shoot 7/20 3pt in the first two quarters. I don't know, which difficulty level is ok and proper for this roster ?



so man..you play 1 match on all -star and then you increased difficulty? this game is not a coin-op first person shooter. let me say something...you're da man... give to all-star level at least another chance...sorry i'm just laughing.

as i'm constantly repeating, cpu 3pt glitch will be fixed in the next release.

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Thu Feb 19, 2009 5:29 am

MAGNUM wrote:shwoing me wades stats doesnt mean anything...he has to be almost an 81 block to achieve what hes doing this year in association mode...do you not watch him play?


no i'm blind. Wade ratings have to be on that way and i'm not able to explain those weird math formula.

what can i say? change it by yourself and for your pleasure.

and i got a question for you: block on 81, why not on 77 , 79 or 84? could you explain it to me please? personally i think you're not able to give me a clear explanation.

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Thu Feb 19, 2009 5:33 am

Are the isomotions and dunk packs and everythign going to be updated for everyone, because I read in another thread that they unlocked new isomotions and dunkpacks for players like VC & Iguodala
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