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Re: hyperdunk collection(made by master_sfincter)

Mon Jan 26, 2009 10:18 am

where is it? i can't find it. can someone give me the download link please?

Re: hyperdunk collection(made by master_sfincter)

Mon Jan 26, 2009 11:26 am

does not work, open the image and the largest store and saved as a jpeg image (if that is not to do) and when I open the fshx to replace the shoe does not appear to me that you download (hyperdunk) (sorry for my English I have to use the google translator to communicate) :bowdown: :bowdown: :bowdown:

Re: hyperdunk collection(made by master_sfincter)

Mon Jan 26, 2009 11:36 am

does not work, open the image and the largest store and saved as a jpeg image (if that is not to do) and when I open the fshx to replace the shoe does not appear to me that you download (hyperdunk) (sorry for my English I have to use the google translator to communicate) :bowdown: :bowdown: :bowdown:

Re: hyperdunk collection(made by master_sfincter)

Mon Jan 26, 2009 1:36 pm

i can't install please help me! :(

Re: hyperdunk collection(made by master_sfincter)

Mon Jan 26, 2009 10:07 pm

Guys, these are only graphic files for the shoes! You have to install it yourself. figurashion, you need to save these graphic files as .bmp file or .png file. FshX does not support jpeg format!

So once again:
first - you have to extract shoe files using EA Graphic Editor (EA GE). Just open xshoes.viv, select files you want to replace (sh001, sh002 and so on) and push "extract" button. If program asks you "would you like to decompress this file"? Select YES.

second - download these shoe images from this thread. Remember to save it as .bmp or .png file!

third- put these extracted shoe files to your sgsm folder. Then open one of the files with FshX ( You can download this program along with EA GE from NLSC downloads page) you will see graphic file for the delaut shoes in 512 x 512, and 128 x 128. Select image 512 x 512, and press Texture/Import button. Now import new downloaded image from this site (you will see overwritten file as 512 z 512). Now you just need to save it - press File/Save. That's it!

and fourth - run the game, go to your EDIT PLAYER and find this new shoes. But remember - you have to click on every shoe, untill you find it ( you will not see his screenshot, because you just overwritten file for shoes, not for his screenshot).

ENJOY! (Y)

Re: hyperdunk collection(made by master_sfincter)

Tue Jan 27, 2009 1:03 am

Whew, this patch is sick. Damn you're good. :)

Re: hyperdunk collection(made by master_sfincter)

Thu Jan 29, 2009 5:56 pm

i want to put this shoes but it's so shiny when it is in game. can anyone help me?

Image

Re: hyperdunk collection(made by master_sfincter)

Thu Jan 29, 2009 9:19 pm

WickedNite, post a game screenshot of this shoes...We need to see how they looks like in the game.

Re: hyperdunk collection(made by master_sfincter)

Fri Jan 30, 2009 12:01 am

Marek wrote:WickedNite, post a game screenshot of this shoes...We need to see how they looks like in the game.

okay tomorrow i'll post it. i'll need to go to sleep. lol.

Re: hyperdunk collection(made by master_sfincter)

Fri Jan 30, 2009 12:19 am

WickedNite, the only way to remove the unnecessary shines on the shoe, you must add an alpha layer to the shoe texture.

Re: hyperdunk collection(made by master_sfincter)

Fri Jan 30, 2009 10:25 am

bryan055 wrote:WickedNite, the only way to remove the unnecessary shines on the shoe, you must add an alpha layer to the shoe texture.

and i don't know how to do that. LOL.

EDIT: here's the screenshot.

Image

Re: hyperdunk collection(made by master_sfincter)

Sun Feb 01, 2009 10:32 am

someone help me? i don't know how to remove the alpha layer.

Re: hyperdunk collection(made by master_sfincter)

Sun Feb 01, 2009 1:10 pm

LOL, just press delete and it will remove the current alpha layer and then add the new one, assuming you are using photoshop.

Re: hyperdunk collection(made by master_sfincter)

Sun Feb 01, 2009 4:08 pm

there's no alpha layer.. hmm.
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