Albys REALISTIC ROSTER 9 released! All links page 1

A hub for everything related to NBA 2K9 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: New! Albys 2K9REALISTIC ROSTER v.5 released!

Postby sventhedog on Mon Jan 19, 2009 3:17 pm

hi.
To Albys: great job. i just want to ask how to you manage the player rotations? i mean where do you get information regarding player's minutes?

To everybody: just want to ask if i'm right about this.
the rotation meter in nba 2k9 = the minutes played in a game.
e.g. tony parker averages 33 minutes a game in real life. so in NBA 2k9, i should set tony parker's rotation meter to 33?
just need to clarify that. thanks
sventhedog
 
Posts: 151
Joined: Sun Jan 25, 2004 10:26 am

Re: New! Albys 2K9REALISTIC ROSTER v.5 released!

Postby fumanchu on Mon Jan 19, 2009 4:50 pm

try 82games.com

bout your question on rotation...i think that's the idea...ave. of 33mins in real life is 33 mins in the game...so that computer will know how many minutes it will play a certain player if substitution is set to Rotation...

but then again im not an expert...hope this helps you..
:twisted:
User avatar
fumanchu
D' Energizer
 
Posts: 1431
Joined: Fri Mar 28, 2008 7:49 pm
Location: Manila, Philippines

Re: New! Albys 2K9REALISTIC ROSTER v.5 released!

Postby ConfigSys on Mon Jan 19, 2009 5:12 pm

after 2K Patch
Spurs Roster r different now
especially J.Hill
and i have Missing players portraits with new spurs players(it's happens only after i installed 2k patch).
ConfigSys
 
Posts: 255
Joined: Fri Dec 01, 2006 10:06 am

Re: New! Albys 2K9REALISTIC ROSTER v.5 released!

Postby Al Ka Pwn on Mon Jan 19, 2009 9:05 pm

just wanted to say that I use passing and positioning to get 115 pip out of 135.
not just backing down people.

oh and I look for mismatches a lot too.
Last edited by Al Ka Pwn on Tue Jan 20, 2009 9:43 am, edited 1 time in total.
User avatar
Al Ka Pwn
 
Posts: 921
Joined: Sun Dec 14, 2008 6:27 pm

Re: New! Albys 2K9REALISTIC ROSTER v.5 released!

Postby sventhedog on Mon Jan 19, 2009 9:26 pm

hi. i've tried out your roster. great job.

i have found some problems. i hope this helps you in the next patch.

i'm a major spurs fan. so i played my first game using them. here are some suggestions. i have watched so many spurs games and i monitor every single game.

in my first game, ginobilli came off the bench to play SF and mason played PG. that left parker at PG and hill at SG which is rarely used. this happened so it left me without a backup pg.

suugestions:

-ginobilli should be pure sg/sg. i know he can play sf or pg but the spurs are stacked up at the sf position and he rarely plays pg now because hill,parker and vaughn is sufficient.
-mason should be sg/sf. he can play pg but parker and hill are the only used at the pg position these days. mason has been playing sf with bowen and finley. this is why udoka rarely comes off the bench.
-kurt thomas should be pure c/c. he was once a pf but if you watch all games of san antonio. he mainly plays center. duncan, bonner gets majority of the PF minutes except in small lineups.

thanks
sventhedog
 
Posts: 151
Joined: Sun Jan 25, 2004 10:26 am

Re: New! Albys 2K9REALISTIC ROSTER v.5 released!

Postby ConfigSys on Mon Jan 19, 2009 9:59 pm

shrwnt wrote:hi. i've tried out your roster. great job.

i have found some problems. i hope this helps you in the next patch.

i'm a major spurs fan. so i played my first game using them. here are some suggestions. i have watched so many spurs games and i monitor every single game.

in my first game, ginobilli came off the bench to play SF and mason played PG. that left parker at PG and hill at SG which is rarely used. this happened so it left me without a backup pg.

suugestions:

-ginobilli should be pure sg/sg. i know he can play sf or pg but the spurs are stacked up at the sf position and he rarely plays pg now because hill,parker and vaughn is sufficient.
-mason should be sg/sf. he can play pg but parker and hill are the only used at the pg position these days. mason has been playing sf with bowen and finley. this is why udoka rarely comes off the bench.
-kurt thomas should be pure c/c. he was once a pf but if you watch all games of san antonio. he mainly plays center. duncan, bonner gets majority of the PF minutes except in small lineups.

thanks


i'm agree
u can look at my post
(page 9)
ConfigSys
 
Posts: 255
Joined: Fri Dec 01, 2006 10:06 am

Re: New! Albys 2K9REALISTIC ROSTER v.5 released!

Postby sventhedog on Tue Jan 20, 2009 1:16 pm

hi. i'll just be adding suggestions while i try out different teams regarding player positions and player rotations.

knicks:
jared jeffries should be pf/c. he is currently the starting center of the knicks.
al harrington should be pf/c. he no longer plays sf. check his player profile at yahoosports.
tim thomas should be pf/sf. he is a pf/c in your roster.

bucks:
mbah a moute should be a pf/pf. he plays PF mostly, but i'm not sure if he plays SF. and with richard jefferson, joe alexander, charlie bell and michael redd able to play SF. i don't think they need another SF.

pistons:
mcdyess should be pf/c.

spurs:
can you check michael finley's position? i'm not sure but i saw him as sf/pf.

hope this helps.
sventhedog
 
Posts: 151
Joined: Sun Jan 25, 2004 10:26 am

Re: New! Albys 2K9REALISTIC ROSTER v.5 released!

Postby yk81bt on Tue Jan 20, 2009 2:18 pm

shrwnt wrote:hi. i'll just be adding suggestions while i try out different teams regarding player positions and player rotations.

knicks:
jared jeffries should be pf/c. he is currently the starting center of the knicks.
al harrington should be pf/c. he no longer plays sf. check his player profile at yahoosports.
tim thomas should be pf/sf. he is a pf/c in your roster.

bucks:
mbah a moute should be a pf/pf. he plays PF mostly, but i'm not sure if he plays SF. and with richard jefferson, joe alexander, charlie bell and michael redd able to play SF. i don't think they need another SF.

pistons:
mcdyess should be pf/c.

spurs:
can you check michael finley's position? i'm not sure but i saw him as sf/pf.

hope this helps.


michael finley's position is sf/pf in RR5 Roster.

Nice Shrwnt. It really help me to change players pos. by myself.

Thank you. plz keep posting. :applaud:
Image
User avatar
yk81bt
 
Posts: 125
Joined: Fri Jan 02, 2009 11:45 am
Location: KOREA

Re: New! Albys 2K9REALISTIC ROSTER v.5 released!

Postby epiquestions on Tue Jan 20, 2009 4:38 pm

Thanks, this is a great roster update patch. You've obviously put much effort into this.

However I do have an issue with the sliders. When I applied it the computer AI offense slowed down considerably. They get called for shot clock violation more often (maybe because of the low off awareness). The opponents(even Lakers rockets etc) became much easier to beat (using memphis or any other "weak" teams).

I don't really have a problem with the default nba2k9 sliders except for the precision passing in the paint and lots of alley-oops for the computer opponents (which can be countered by controlling off-ball defenders, so you have to anticipate the cuts and switch before they cut/pass to stop them). I wouldn't really mind 10 alley-oops a game if it came from Chris paul and chandler but if it came from nonathletic nonsuperstars then I have to object.

I haven't been able to tweak the sliders so that it would only affect those issues I stated. If I try to adjust the sliders it would drastically affect the game in other aspects so I just prefer to set it back to default

Thanks again
epiquestions
 
Posts: 2
Joined: Tue Jan 20, 2009 4:21 pm

Re: New! Albys 2K9REALISTIC ROSTER v.5 released!

Postby Al Ka Pwn on Tue Jan 20, 2009 4:45 pm

10 alleyoops a game? lol.
User avatar
Al Ka Pwn
 
Posts: 921
Joined: Sun Dec 14, 2008 6:27 pm

Re: New! Albys 2K9REALISTIC ROSTER v.5 released!

Postby yk81bt on Tue Jan 20, 2009 4:58 pm

JoeBeezy wrote:10 alleyoops a game? lol.


I agree. I don't know why CPU try to a lot of alleyoops every game. :crazyeyes: :crazyeyes: :crazyeyes:

How can we decrease CPU's alleyoops?
Image
User avatar
yk81bt
 
Posts: 125
Joined: Fri Jan 02, 2009 11:45 am
Location: KOREA

Re: New! Albys 2K9REALISTIC ROSTER v.5 released!

Postby Uncle Drew on Tue Jan 20, 2009 5:09 pm

yk81bt wrote:
JoeBeezy wrote:10 alleyoops a game? lol.


I agree. I don't know why CPU try to a lot of alleyoops every game. :crazyeyes: :crazyeyes: :crazyeyes:

How can we decrease CPU's alleyoops?
I concur. The alley-oops are ridiculous since the patch came out. CPU throws at least 3-4 a game. We need to put a stop to this. :D
User avatar
Uncle Drew
 
Posts: 3944
Joined: Thu Nov 14, 2002 1:47 pm
Location: The D and it's not Dallas

Re: New! Albys 2K9REALISTIC ROSTER v.5 released!

Postby Uncle Drew on Tue Jan 20, 2009 5:13 pm

tayjeng wrote:the shoes update seems to be gone after installing the official patch....can u fix this?
Don't know about you, but I have the shoe update with RR5. Lebron has his latest shoes on as well as Kobe and Shaq. Maybe you didnt install them correctly.
User avatar
Uncle Drew
 
Posts: 3944
Joined: Thu Nov 14, 2002 1:47 pm
Location: The D and it's not Dallas

Re: New! Albys 2K9REALISTIC ROSTER v.5 released!

Postby Al Ka Pwn on Tue Jan 20, 2009 6:17 pm

yk81bt wrote:
JoeBeezy wrote:10 alleyoops a game? lol.


I agree. I don't know why CPU try to a lot of alleyoops every game. :crazyeyes: :crazyeyes: :crazyeyes:



could it have something to do with how you defend?
User avatar
Al Ka Pwn
 
Posts: 921
Joined: Sun Dec 14, 2008 6:27 pm

Re: New! Albys 2K9REALISTIC ROSTER v.5 released!

Postby dxjackson on Tue Jan 20, 2009 6:22 pm

dxjackson wrote:have you tried playing with dallas mavs? My gerald green has no head n white arms. :shock:


is it just mine??? can anyone double check on this? :crazyeyes:
User avatar
dxjackson
 
Posts: 296
Joined: Fri Feb 22, 2008 8:52 pm

Re: New! Albys 2K9REALISTIC ROSTER v.5 released!

Postby dxjackson on Tue Jan 20, 2009 6:25 pm

JoeBeezy wrote:
yk81bt wrote:
JoeBeezy wrote:10 alleyoops a game? lol.


I agree. I don't know why CPU try to a lot of alleyoops every game. :crazyeyes: :crazyeyes: :crazyeyes:



could it have something to do with how you defend?



yeah i gotta agree...i play HOF ever since the default setting is the one that keeps on alleyooping, with albys they rarely do it unless they are really open on get a good cut. Always watch out for cutters.
User avatar
dxjackson
 
Posts: 296
Joined: Fri Feb 22, 2008 8:52 pm

Re: New! Albys 2K9REALISTIC ROSTER v.5 released!

Postby Albys on Tue Jan 20, 2009 10:37 pm

Thanks to all for suggestions-notes!

Some notes for positions:
Finley is SF-PF for occasional Spurs small-ball.
Hill now only PG, Mason only G, Gino G-SF.
Mba-a moute play bot forward (now first PF), but now Villanueva start in PF.
Ok for Knicks players... :wink:

I release RR 5.5 soon with complete update.
if you want to support my works (Realistic Roster and gameplay):
Image
User avatar
Albys
The Roster Father
Contributor
 
Posts: 3052
Joined: Tue Feb 13, 2007 6:12 am
Location: Italia

Re: New! Albys 2K9REALISTIC ROSTER v.5 released!

Postby Mojazz on Tue Jan 20, 2009 10:50 pm

Sir Albys, can you please upload it in megaupload/speedyshare/rapidshare? I'm having problems with filefront... :twisted:

Thanks!
User avatar
Mojazz
 
Posts: 550
Joined: Sat Jun 21, 2008 12:16 pm
Location: Mabuhay

Re: New! Albys 2K9REALISTIC ROSTER v.5 released!

Postby yk81bt on Tue Jan 20, 2009 10:52 pm

Albys wrote:Thanks to all for suggestions-notes!

Some notes for positions:
Finley is SF-PF for occasional Spurs small-ball.
Hill now only PG, Mason only G, Gino G-SF.
Mba-a moute play bot forward (now first PF), but now Villanueva start in PF.
Ok for Knicks players... :wink:

I release RR 5.5 soon with complete update.


Hello~ Albys.

Can you tell me when can I get RR5.5 approximately coz I consider to start new assosiation.

I also hope you solve 2 problems, difficult back-down & a lot of alleyoops. :applaud: :applaud: :applaud:
Image
User avatar
yk81bt
 
Posts: 125
Joined: Fri Jan 02, 2009 11:45 am
Location: KOREA

Re: New! Albys 2K9REALISTIC ROSTER v.5 released!

Postby Albys on Tue Jan 20, 2009 11:17 pm

The back-down problem is a problem created by official patch.
I don't like this patch, i think the gameplay is better without patch.
The alleyoops problem? You use my settings and sliders with cpu fancy passes=0?
In this case, maybe is only a defense problem...
In my game the cpu alley-oop are max 2-3 for game....

I release RR 5.5 tonight or tomorrow.
:wink:
if you want to support my works (Realistic Roster and gameplay):
Image
User avatar
Albys
The Roster Father
Contributor
 
Posts: 3052
Joined: Tue Feb 13, 2007 6:12 am
Location: Italia

Re: New! Albys 2K9REALISTIC ROSTER v.5 released!

Postby Initial_M on Tue Jan 20, 2009 11:25 pm

can you pls release it tonight.. hehehe...tnx...
User avatar
Initial_M
 
Posts: 217
Joined: Sun Aug 05, 2007 11:10 pm
Location: Quezon City, Philippines

Re: New! Albys 2K9REALISTIC ROSTER v.5 released!

Postby yk81bt on Tue Jan 20, 2009 11:43 pm

Thx 4 your answer but I think we can't ignore official patch and I also feel reduce menu lag after patch.

BTW, I wish I can start new asso tonight. :D
Image
User avatar
yk81bt
 
Posts: 125
Joined: Fri Jan 02, 2009 11:45 am
Location: KOREA

Re: New! Albys 2K9REALISTIC ROSTER v.5 released!

Postby chinoy316 on Tue Jan 20, 2009 11:44 pm

Can you make a roster without the updated patch? I can't finish patching my game for some reason. (I bought it BTW.)
Image
Kobe: Sorry Lebron, maybe next year?
chinoy316
 
Posts: 836
Joined: Tue Dec 16, 2008 9:48 pm

Re: New! Albys 2K9REALISTIC ROSTER v.5 released!

Postby Al Ka Pwn on Wed Jan 21, 2009 1:34 am

god damn. I don't know what you did to the cavs,
but I can't beat those motherf*ckers.
I hate you albys. lol.
User avatar
Al Ka Pwn
 
Posts: 921
Joined: Sun Dec 14, 2008 6:27 pm

Re: New! Albys 2K9REALISTIC ROSTER v.5 released!

Postby Al Ka Pwn on Wed Jan 21, 2009 3:31 am

yk81bt wrote:Thx 4 your answer but I think we can't ignore official patch and I also feel reduce menu lag after patch.

BTW, I wish I can start new asso tonight. :D


I read somewhere that all you need to do to get rid of the menu lag
is to unplug your usb stuff. which doesn't help me since my mouse
is usb, my keyboard is usb and my controller is usb. lol.
User avatar
Al Ka Pwn
 
Posts: 921
Joined: Sun Dec 14, 2008 6:27 pm

PreviousNext

Return to NBA 2K9 Modding

Who is online

Users browsing this forum: No registered users and 1 guest