juza nba 2k9 "neon project" i'm done till 2k10......

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Re: juza's nba 2k9 "neon' project" 3.0.5.1 + shoe pack v4.0 RLSD

Postby Prev on Thu Mar 26, 2009 11:55 pm

MadbaLL wrote:
chinoy316 wrote:
MadbaLL wrote:it's just a tip for next version of this great roster update...

since i use only UNINJURED version, there are players that you forgot to include into starting lineup and active roster, such as luol deng (starting 5), james jones (active roster), rip hamilton (starting 5), brendan haywood (starting 5), theo ratliff (active roster), mike dunleavy (active roster or starting 5), ricky davis (active roster), glen davis (active roster), eric snow (active roster), ron artest (starting 5), eddy curry (active roster), eduardo najera (active roster), martell webster (active roster)...

i tried to put them all by myself but the game asked me to set their minutes manually or to let CPU calculate rotations and it all messed up... so if you could do it for next version (whenever it comes out), it would be great!


Eric Snow? Dude's a tv analyst now.


my mistake with snow...

Dont you think if juzas 3.0.5 would be like you said (no artest in starting 5 and so on) someone would have complained about it before you?
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Re: juza's nba 2k9 "neon' project" 3.0.5.1 + shoe pack v4.0 RLSD

Postby MadbaLL on Thu Mar 26, 2009 11:56 pm

i'm having difficulties with these new settings and sliders... it's very difficult o hit mid-range jumpers even with good players (i played couple of games with wizards and they have good mid range shooters in arenas, butler and jamison, but they all were missing jumpers)...

i have couple of questions:

1) what is clutch factor and what are the differencies when it is turned ON or OFF?

2) this one is for juza directly - i'm playing at all star level with 2min quarter lenght, so can you suggest me what sliders and settings are the best for 2min quarter, yours or default ones?
Last edited by MadbaLL on Fri Mar 27, 2009 2:19 am, edited 1 time in total.
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Re: juza's nba 2k9 "neon' project" 3.0.5.1 + shoe pack v4.0 RLSD

Postby MadbaLL on Thu Mar 26, 2009 11:59 pm

Prev wrote:
MadbaLL wrote:
chinoy316 wrote:
MadbaLL wrote:it's just a tip for next version of this great roster update...

since i use only UNINJURED version, there are players that you forgot to include into starting lineup and active roster, such as luol deng (starting 5), james jones (active roster), rip hamilton (starting 5), brendan haywood (starting 5), theo ratliff (active roster), mike dunleavy (active roster or starting 5), ricky davis (active roster), glen davis (active roster), eric snow (active roster), ron artest (starting 5), eddy curry (active roster), eduardo najera (active roster), martell webster (active roster)...

i tried to put them all by myself but the game asked me to set their minutes manually or to let CPU calculate rotations and it all messed up... so if you could do it for next version (whenever it comes out), it would be great!


Eric Snow? Dude's a tv analyst now.


my mistake with snow...

Dont you think if juzas 3.0.5 would be like you said (no artest in starting 5 and so on) someone would have complained about it before you?


i don't know, but it was artest or mcgrady that were not put in starting 5 in 3.0.5 version... but all other things (except snow :)) are just like i wrote... there some same issues even with this new 3.0.6, this time there is 100% no artest in starting lineup, which goes like this: brooks, mcgrady, battier, scola, yao.
Last edited by MadbaLL on Fri Mar 27, 2009 2:19 am, edited 1 time in total.
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Re: juza's nba 2k9 "neon' project" 3.0.5.1 + shoe pack v4.0 RLSD

Postby lunatic666 on Fri Mar 27, 2009 1:46 am

ive got a problem. krstic has black arms in ur roster and it doesnt change if u try to change the skin tone. is it just me or anyone else spot this
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Re: juza's nba 2k9 "neon' project" 3.0.5.1 + shoe pack v4.0 RLSD

Postby chinoy316 on Fri Mar 27, 2009 1:56 am

lunatic666 wrote:ive got a problem. krstic has black arms in ur roster and it doesnt change if u try to change the skin tone. is it just me or anyone else spot this


Oh for the love of god...

fear777 wrote:Great work juza!I use 3.0.5.1 on pro level,45 speed,default sliders and having a blast!On all star and above sliders are required but i'm gonna stick with pro because of ultra realistic gameplay and stats.
About trades in Association:I have trades option off.I turn it on for a week in late December and for a week in late January.All transactions take place these 2 weeks and haven't seen any weird trade so far.Maybe you can all try that.It's like having a transfer period as in football.


I might actually give this a shot. Nice tip bro. (Y)
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Re: juza's nba 2k9 "neon' project" 3.0.5.1 + shoe pack v4.0 RLSD

Postby MadbaLL on Fri Mar 27, 2009 2:21 am

lunatic666 wrote:ive got a problem. krstic has black arms in ur roster and it doesnt change if u try to change the skin tone. is it just me or anyone else spot this


search couple of previous pages, i asked the same question and someone put me a link for krstić fix...
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Re: juza's nba 2k9 "neon' project" 3.0.5.1 + shoe pack v4.0 RLSD

Postby juza1971 on Fri Mar 27, 2009 2:39 am

i produced this set of sliders only for my personal taste...basically i prefer to play with sliders at default all star level...but ,as i'm constantly repeating, it's your own choice to use tweaked sliders or not. For those who face some difficulties to shoot from the midrange , raise user mid shot slider to 50 and 3pt slider to 54 .
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Re: juza's nba 2k9 "neon' project" 3.0.5.1 + shoe pack v4.0 RLSD

Postby GC&Bacon on Fri Mar 27, 2009 8:30 am

I thought your old sliders were great already, sweet; can't wait to try the 3.0.6 one out!
Take a breather, you deserve to enjoy these too :D
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Re: juza's nba 2k9 "neon' project" 3.0.5.1 + shoe pack v4.0 RLSD

Postby d12Orlando on Fri Mar 27, 2009 12:04 pm

I don't particularly like default sliders. My field goal percentage is too high. I always get in the 60s. The modified sliders are a lot harder but more satisfying. Its fun defending as well. Since I base my team on defense its a joy to shut teams down.
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Re: juza's nba 2k9 "neon' project" 3.0.5.1 + shoe pack v4.0 RLSD

Postby MadbaLL on Sat Mar 28, 2009 12:06 am

juza1971 wrote:i produced this set of sliders only for my personal taste...basically i prefer to play with sliders at default all star level...but ,as i'm constantly repeating, it's your own choice to use tweaked sliders or not. For those who face some difficulties to shoot from the midrange , raise user mid shot slider to 50 and 3pt slider to 54 .


can you explain me the difference between "clutch factor ON" and "clutch factor OFF"?
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Re: juza's nba 2k9 "neon' project" 3.0.5.1 + shoe pack v4.0 RLSD

Postby peppe on Sat Mar 28, 2009 3:46 am

clutch factor
i haven't played with it on, but it is supposed to improve the shot success in a lot of situations (low shot clock, end of quarter/game, end an opponents run, etc). I think it can also cause your team to go cold if you get up big.

I don't think it is needed or adds to the realism as teams tend to go hot/cold on their own, but it will probably help the CPU keep games close.
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Re: juza's nba 2k9 "neon' project" 3.0.5.1 + shoe pack v4.0 RLSD

Postby GC&Bacon on Sat Mar 28, 2009 5:33 am

Mm... Is it just me or there isn't carlo's defino :[. Too bad, i wanted to sign him on the raps... heh ...
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Re: juza's nba 2k9 "neon' project" 3.0.5.1 + shoe pack v4.0 RLSD

Postby GC&Bacon on Sat Mar 28, 2009 6:06 am

I just simulated an association (going to start a new one)
The league leader's and team statistics are almost perfect, but however ... team records are a bit inconsistent with what they are now.

To improve, I think bad teams should be really bad, (like how they really are) thunder, clippers, kings (20-62) instead of (30-52)
While the good teams should be really good, lakers, cavs, magic, (60-22), instead of (50-32)

There are too many mediocre teams hovering over the 400-500 ... bulls -> hornets,
Sure the western conference is tight, but they (hornets, rockets) are far superior compared to the bulls or charlotte, a bigger differentiation between teams would be more realistic.

Also, I although I love the realism, I don't think I'm getting enough dunks and fastbreaks? I'm not trying to go arcade here, I just want to play as a fast-break team, and it seems very hard to get dunks and easy layups. Maybe I'm playing the wrong way :S
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Re: juza's nba 2k9 "neon' project" 3.0.5.1 + shoe pack v4.0 RLSD

Postby pilipali on Sat Mar 28, 2009 6:07 am

come on, look at the stats at the moment, bulls is number 7 in east, so they are not bad...
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Re: juza's nba 2k9 "neon' project" 3.0.5.1 + shoe pack v4.0 RLSD

Postby marcio on Sat Mar 28, 2009 2:41 pm

GC&Bacon wrote:Also, I although I love the realism, I don't think I'm getting enough dunks and fastbreaks? I'm not trying to go arcade here, I just want to play as a fast-break team, and it seems very hard to get dunks and easy layups. Maybe I'm playing the wrong way :S


I agree with you a 100% on this man, I have way too few fastbreak points, I would love to run the fastbreak more without turning the game into an arcade mode. What slider should I adjust?

And I don't know if it's just for me, but the CPU still abuses the backdoor passes, it's so damn annoying! It really makes me don't want to play the game anymore because I defend as hard as I can but the CPU will always throw one of those passes and score easily... :x
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Re: juza's nba 2k9 "neon' project" 3.0.5.1 + shoe pack v4.0 RLSD

Postby d12Orlando on Sat Mar 28, 2009 3:15 pm

Clutch factor is a teams ability to go on runs near the end of the game or when the margin gets too big. It is damn unrealistic. For instance lets say you area playing away and you are up by 20 points and then clutch factor kicks in...suddenly your players miss layups, easy shots and just play bad whereas the cpu just sinks everything. It is the games way to compensate and keep the scores close. Since these rosters and sliders simulate real basketball a lot better then default you don't need clutch factor to keep scores close and sometimes there ARE blow outs and that's a fact of ball. Teams can still go on runs (like real life) and players can go hot or cold. So really clutch factor isn't needed nor wanted.
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Re: juza's nba 2k9 "neon' project" 3.0.5.1 + shoe pack v4.0 RLSD

Postby d12Orlando on Sat Mar 28, 2009 3:27 pm

GC&Bacon wrote:I just simulated an association (going to start a new one)
The league leader's and team statistics are almost perfect, but however ... team records are a bit inconsistent with what they are now.

To improve, I think bad teams should be really bad, (like how they really are) thunder, clippers, kings (20-62) instead of (30-52)
While the good teams should be really good, lakers, cavs, magic, (60-22), instead of (50-32)

There are too many mediocre teams hovering over the 400-500 ... bulls -> hornets,
Sure the western conference is tight, but they (hornets, rockets) are far superior compared to the bulls or charlotte, a bigger differentiation between teams would be more realistic.

Also, I although I love the realism, I don't think I'm getting enough dunks and fastbreaks? I'm not trying to go arcade here, I just want to play as a fast-break team, and it seems very hard to get dunks and easy layups. Maybe I'm playing the wrong way :S


Those stats are THIS SEASONS ONLY. Magic only won 52 last year and they have already past that...Teams can do well or bad on any given year. There is luck involved with a teams final placing. You can't expect it to be so static that the game would mirror exactly like real life. How boring would that be? Remember how close the western conference was last year? IIRC there was a team that won over 50 game and still missed the playoffs. Do you honestly think that if teams and rosters stayed exactly the same then the WIN-LOSS% would be real similar next year? No it won't. So you don't expect the game to be either. It is a simulation not a repeat.

For fast break points go to your coach profile and put fast break points up and help defense down. You can't get easy CONSISTENT fast break points without sacrificing something and you need to set your team up playing that way and most importantly you need the other team to play a certain way as well. Some teams just won't give up easy breaks. Then there are teams that play very offensively always looking to drive or go inside and those teams you can run on. Just make sure when the shot goes up you switch to a player who can get the rebound. Do a turbo rebound if you need then pass straight away in succession. It helps alot if your fast break in your coach profile is increased (maybe 40). I also play zone defense a lot and that really helps me get easy buckets on the break

Also no offense bro but the cpu is going backdoor because you let them. Remember the game (real life and this) is about reacting. You need to react to what the other team does on a player and team level. If one of your player is getting beat in isolation or just blown by then you must consider swapping in a better defender or double teaming etc.. and then if your team is getting beat by the backdoor or perimeter swings then you gotta adjust to that. There are plenty of ways to defend the paint and zones are one of them. Learn to play zone defense and icon switch so you can defend your vulnerable wings in zone. It took me a while to realize that its just not that fun to play man 2 man defense and have the cpu make plays to slice me open. I actually use zone more then man to man now but that is because I set up my coach profile that way and i like it. But man to man is still very important. If you want to know my coach profile settings for zone defense (mainly 2-3 and 1-3-1 which is my fav) then let me know
Last edited by d12Orlando on Sat Mar 28, 2009 3:34 pm, edited 1 time in total.
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Re: juza's nba 2k9 "neon' project" 3.0.5.1 + shoe pack v4.0 RLSD

Postby peppe on Sat Mar 28, 2009 3:32 pm

I haven't noticed too big an issue with backdoor plays. I know it sucks when they get them and it stands out when they run it 4-5 times in a quarter, but overall they seem to run a variety of plays.

I always play man and if you see a guy open in the paint I will sometimes back off the point guard to try to defend the passing lane. I might give up something easy to the point guard if I am not quick, but it is better than another layup under the rim. Without adjusting sliders you might try different defenses, or double teams, etc. I generally stay on my PG for defense, but you might try playing as a different defender and cover the paint manually. I would select the guy off their worst offensive player, so if he does get an open look he might still miss. Just played a game like this against the Cavs, and everytime Ben Wallace came on the floor I roamed around with garnet. Wallace had a lot of open looks and some close shots, but missed most of his shots.
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Re: juza's nba 2k9 "neon' project" 3.0.5.1 + shoe pack v4.0 RLSD

Postby d12Orlando on Sat Mar 28, 2009 3:36 pm

peppe wrote:I haven't noticed too big an issue with backdoor plays. I know it sucks when they get them and it stands out when they run it 4-5 times in a quarter, but overall they seem to run a variety of plays.

I always play man and if you see a guy open in the paint I will sometimes back off the point guard to try to defend the passing lane. I might give up something easy to the point guard if I am not quick, but it is better than another layup under the rim. Without adjusting sliders you might try different defenses, or double teams, etc. I generally stay on my PG for defense, but you might try playing as a different defender and cover the paint manually. I would select the guy off their worst offensive player, so if he does get an open look he might still miss. Just played a game like this against the Cavs, and everytime Ben Wallace came on the floor I roamed around with garnet. Wallace had a lot of open looks and some close shots, but missed most of his shots.


Like peppe said. Reactive play. Countering what the other team is doing and not just run your defense the same all the time and hope for stops.
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Re: juza's nba 2k9 "neon' project" 3.0.5.1 + shoe pack v4.0 RLSD

Postby Prev on Sat Mar 28, 2009 6:37 pm

I agree with d12 ... i wasnt able to defend backdoor passes when i started to play this game,but now im just stealing half of the passes easily cause i know when they will do it.I agree about fast breaks too,in example its almost impossible to make fast break against cavs ( at least for me ) and when i played lakers, i made much fastbreaks cause of lakers playing style.
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Re: juza's nba 2k9 "neon' project" 3.0.5.1 + shoe pack v4.0 RLSD

Postby pilipali on Sat Mar 28, 2009 9:22 pm

salaries are still wrong, come on guys! for example linton johnson in the bulls, he has in real about 798K salary, not like in the game 2.6 Million !
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Re: juza's nba 2k9 "neon' project" 3.0.5.1 + shoe pack v4.0 RLSD

Postby pilipali on Sat Mar 28, 2009 9:30 pm

when you will be releasing new roster? update those salaries please, it is not good for the association if you cant trade players with exact salaries
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Re: juza's nba 2k9 "neon' project" 3.0.5.1 + shoe pack v4.0 RLSD

Postby chinoy316 on Sat Mar 28, 2009 11:05 pm

Only the newly signed ones are wrong. I checked. You can do them yourselves.
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Re: juza's nba 2k9 "neon' project" 3.0.5.1 + shoe pack v4.0 RLSD

Postby GC&Bacon on Sun Mar 29, 2009 10:52 am

marcio wrote:And I don't know if it's just for me, but the CPU still abuses the backdoor passes, it's so damn annoying! It really makes me don't want to play the game anymore because I defend as hard as I can but the CPU will always throw one of those passes and score easily... :x

I have stopped having problems with CPU backdoor passes after Juza's rosters/sliders. If they do to pass those, it is a low percentage pass, where they usually end up in an interception (by me or my A.I) and I'm off to the races! (Yet, it's rare my players CUT to the basket for the dunk ... they run to the corner pockets for an "open" and BORING jump shot.)

Yes, sometimes you should play off ball if they're burning you. I rather give up a open mid range jump shot than a uncontested layup.

d12Orlando wrote:Those stats are THIS SEASONS ONLY. Magic only won 52 last year and they have already past that...Teams can do well or bad on any given year. There is luck involved with a teams final placing. You can't expect it to be so static that the game would mirror exactly like real life. How boring would that be? Remember how close the western conference was last year? IIRC there was a team that won over 50 game and still missed the playoffs. Do you honestly think that if teams and rosters stayed exactly the same then the WIN-LOSS% would be real similar next year? No it won't. So you don't expect the game to be either. It is a simulation not a repeat.


I guess. The teams that make the playoffs are USUALLY, correct. Seeds are a little off but that's fine. (as you said luck) I'm just saying that a bigger "margin" would be more "fun & accurate" for these year's standings. Nonetheless, yes its a simulation and I'm just happy that its a lot better than just the official patch.

d12Orlando wrote:For fast break points go to your coach profile and put fast break points up and help defense down. You can't get easy CONSISTENT fast break points without sacrificing something and you need to set your team up playing that way and most importantly you need the other team to play a certain way as well. Some teams just won't give up easy breaks. Then there are teams that play very offensively always looking to drive or go inside and those teams you can run on. Just make sure when the shot goes up you switch to a player who can get the rebound. Do a turbo rebound if you need then pass straight away in succession. It helps alot if your fast break in your coach profile is increased (maybe 40). I also play zone defense a lot and that really helps me get easy buckets on the break


Ah, yes. I did increase fast break and tried lowering "crash boards" but I think that is only for offensive rebounding. (getting back on D instead of going in for boards) I like help defense on zone though... It seems like rotations are quicker. Zone is difficult for me, I can only play 1-3-1 zone. And traps / man. 2-3 Zone leaves the perimeter wide open because A.I is HORRIBLE at closing out defenders... esp good shooters. Also, enlighten us with your settings, I am interested in learning how to play a better zone with 2-3.

Btw, how is everybody's OFFENSIVE REBOUNDS in game? And how many points do you guys score playing his 10 minutes quarters? (I think I'm going to try 50 gamespeed again)
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Re: juza's nba 2k9 "neon' project" 3.0.5.1 + shoe pack v4.0 RLSD

Postby d12Orlando on Sun Mar 29, 2009 2:33 pm

You need to lower help defense because zone doesn't work with help defense on. Players aren't suppose to rotate in a zone. If someone is free then you need to icon switch to the closest player and close him out. Of course this takes a bit of anticipation. You don't need to worry about help defense because no-one is going to drive to the basket in a zone. Its just not consistently possible.
I have my help defense at 20 but if you play man to man a bit more then zone then 40 or 60 might work. I have defensive pressure at 60. This really depends on your players. The higher defensive pressure is in a zone the more the perimeter is guarded and if its low then the insides. If you have a strong defensive center then you can put this up so you can defend the perimeter easier. If you have fast guards then you can put this a bit lower provided you can anticipate and icon switch.

For the 1-3-1 zone is really effective as it is a balanced zone but as all zones you leave the wings open. The middle man in the 3 is the power forward. You can roam with him when you need stops and block out the corner players or if you see them coming inside you can shade them. There is always 1 man free in a 1-3-1 and if you see an open man making a dangerous move or is waiting to receive the pass (and he is a dangerous outside shooter) you would need to switch to your power forward and shadow him or roam his passing lane.

Zone settings should be at 40 as this keeps them in their zone and passing lanes and doesn't push them too far away from each other and never moving. Having zone higher and help defense high just doesn't work. It is contradictory. Sometimes the cpu or real players DO suss out your zone and they might during the game find a way to get the ball to the open man. If that is the case you can either change back to m2m or read the play. the 1-3-1 is best for reading the play because having a roaming player is effective to shut down all their offensive options and the players always stick to the opposition (when in their zone and if the ballhandler is in an unguarded zone it is because you can't shoot from that spot) and since they don't rotate over there is never a good passing option for the ball handler (except for that 1 open man in 1 of the corners which you should be protecting the passing lane towards him). One thing to note is that sometimes I do play on-ball d in zones if I want to shade and trap but mostly I just icon switch on the fly in a 2-3 or roam with the pf in a 1-3-1. It takes some practice to icon switch fast and roam with the pf but once you get it then its as effective as any other type of d in the game.

Also Trevor Ariza is a good trade. Lakers usually don't want him and you can trade for him real easy. He is good in the pf position in the 1-3-1. I always use him when I need stops. Also one thing you should note is that even though you stop points on the inside you can still be scored on. This might not make you blow out your opponents...you can still have plenty of close games and playing m2m might be even better for your team but I like playing zone so I stick to it and it makes a fun game. I am also playing with the raptors who have absolutely no d and no idea how to run zone but I am just over 500. I'm playing with the sliders btw as it makes it harder to defend zone and doesn't make it unbalanced. Also in a 1-3-1 your center will rack up the rebounds if you have a good rebounding center. Bosh is soso in rebounds and sometimes gets beaten (which really really pisses me off when it happens...I just hate offensive rebounds) but he is averaging 14 rebounds a game. Bargnani is getting 8 rebounds a game (as a roaming pf cos i never put him at c since his rebound is D but I put pops bonsu there and he CAN rebound I tells you) and sometimes gets double doubles. When I was using orlando and had dwight howard he was averaging 19 a game and would stop any attempts to shoot within his zone. He was a beast. The perfect player to play 1-3-1. He just dominates the 1 and pulls down the defensive rebounds.

Hope it helps man. But the best thing to do is to find what you are comfortable with and adapt it to the different situations ingame.
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