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Re: Blender uv Headshape tool released

Tue Oct 06, 2009 11:09 am

Damn after i used the ciber face tool it came up with an error Image

It has something to do with the SlimDX compiler that youve made

Re: Blender uv Headshape tool released

Tue Oct 06, 2009 1:05 pm

nba2k9game wrote:wat would be the easiest way to make kobe with an afro does kobe come with hair


that kobes been done. but the easiest way is to mess wit hthe vertices of the actaul head. cos i dunno if imported hair works :S

Re: Blender uv Headshape tool released

Wed Oct 07, 2009 7:03 pm

You can´t import hair into a player that has no hair file because the structure of the file is diferent.

Re: Blender uv Headshape tool released

Wed Oct 07, 2009 7:32 pm

yeh even if you edit the player with hex it doesnt work.. :(

Re: Blender uv Headshape tool released

Wed Oct 07, 2009 10:29 pm

Funny, my player worked. I hex edited the shit out of him, eyes, hair, etc.

Re: Blender uv Headshape tool released

Wed Oct 07, 2009 10:57 pm

pdub, what other parts of the player could you hex edit? i understand we can hex edit one bald player to have another's hair, but how did you do it with the eyes? :)

Re: Blender uv Headshape tool released

Wed Oct 07, 2009 11:00 pm

I moved them. Then a did a hex compare with the original and found where they were in the file. I did that because my first edit completely messed up the eyes, so I was able to replace them and then move them out of the way when I did my face edits.

Re: Blender uv Headshape tool released

Thu Oct 08, 2009 12:01 pm

whoah, im sorry i even asked. :lol: it sounded way too complicated for me. :lol:

Re: Blender uv Headshape tool released

Thu Oct 08, 2009 3:44 pm

Kris wrote:Damn after i used the ciber face tool it came up with an error Image

It has something to do with the SlimDX compiler that youve made


I've experienced this issue as well...

The info given when you click the "Details" button is as follows:

Code:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.BadImageFormatException: Could not load file or assembly 'SlimDX, Version=2.0.7.41, Culture=neutral, PublicKeyToken=null' or one of its dependencies. An attempt was made to load a program with an incorrect format.
File name: 'SlimDX, Version=2.0.7.41, Culture=neutral, PublicKeyToken=null'
   at FinalCFF_2K9.Form1.ButtonExport_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].



************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
FinalCFF-2K9
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/CFC/FinalCFF-2K9.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.4016 (NetFxQFE.050727-4000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


jor1980, do you have any ideas or suggestions on how to resolve the problem?

Re: Blender uv Headshape tool released

Thu Oct 08, 2009 5:09 pm

Pdub wrote:I moved them. Then a did a hex compare with the original and found where they were in the file. I did that because my first edit completely messed up the eyes, so I was able to replace them and then move them out of the way when I did my face edits.



hmm sweet.. my ones didnt import the hair.cff :S etc for bogut i have the head.cff but not the hair.cff

Re: Blender uv Headshape tool released

Fri Oct 09, 2009 3:19 am

DANet, are you using Vista? Try using compatibility mode for XP Service Pack 2.

Re: Blender uv Headshape tool released

Sat Oct 10, 2009 9:24 am

this tool doesnt work with 2k10

iff editor beta9 does how ever

Re: Blender uv Headshape tool released

Sat Oct 10, 2009 7:30 pm

This tool, work´s only to see the textures of players of 2k10, that´s because this tool has been created for player´s files only,textures in 2k10 has´nt change a lot and the reason because iffeditor works with them is because iffeditor was made for textures, and my program was made to manage png*** files.
I am working with the 3d models, but the high def model has been changed in 2k10 so i am trying to decode how it works now, the low model still have the same strucutre i have exported it to blender.

Anyway as soon as i decode the high model i will make a 2k10 version with models and textures working ok

Re: Blender uv Headshape tool released

Sat Oct 10, 2009 8:07 pm

textures cant be exported either... it didnt work for me :S

Re: Blender uv Headshape tool released

Sat Oct 10, 2009 9:36 pm

Just continue to improve what you're working on jor1980 so that 2K10 can be patched easily. (y)

Re: Blender uv Headshape tool released

Sat Oct 10, 2009 11:59 pm

flam1ng n1nja11 wrote:textures cant be exported either... it didnt work for me :S


Have you uncompressed the file ?
I have a few files of 2k10 and it works exporting textures.Anyway, you must wait until i make my 2k10 tool
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