juza nba 2k9 "neon project" i'm done till 2k10......

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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby bynike on Sun Mar 01, 2009 7:19 am

Hi again.
I play a game today.
LA(user) VS NY(CPU)
is looks good.
PIP : LA 40+ NY 30+ at PRO level.

Yesterday i play with the same team but at ALL STAR level. NY take 70+ PIP. 60%FG.

and i see you down the Shooting foul (60) in 2.5ver. so the game is too less free throw.
Last edited by bynike on Sun Mar 01, 2009 7:21 am, edited 1 time in total.
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby bynike on Sun Mar 01, 2009 7:21 am

Auto subs have some bugs.
my bench players was tried.... but still no subs when i 100% can win the game 30+ point lean.
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby juza1971 on Sun Mar 01, 2009 7:32 am

bynike wrote:Hi again.
I play a game today.
LA(user) VS NY(CPU)
is looks good.
PIP : LA 40+ NY 30+ at PRO level.

Yesterday i play with the same team but at ALL STAR level. NY take 70+ PIP. 60%FG.

and i see you down the Shooting foul (60) in 2.5ver. so the game is too less free throw.


hi bynike,

we are trying to fix the overall tendencies compared to all star level...first results are pretty good.
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby bynike on Sun Mar 01, 2009 1:31 pm

Good news.
the CPU's C & PF always use the bug at All-star level?
the bug just like this:
1.Post up & back to basket.
2.press shot make a pump fake.
3.press spin then you will see the player will jump inside the paint.

so this will make too much pip.
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby moondeath on Sun Mar 01, 2009 7:11 pm

Btw, what's the PIP? i dont understand english abbreviations very well :P
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby juza1971 on Sun Mar 01, 2009 7:22 pm

moondeath wrote:Btw, what's the PIP? i dont understand english abbreviations very well :P


points in the paint...turning up shooting fouls to default as the previous version ( 75) everything seems to come up to normality. i changed also some ratings about post up moves and shot tendencies of PG SF ...PIP now are definitely fix.
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby cbooz on Sun Mar 01, 2009 9:41 pm

juza1971 wrote:
moondeath wrote:Btw, what's the PIP? i dont understand english abbreviations very well :P


points in the paint...turning up shooting fouls to default as the previous version ( 75) everything seems to come up to normality. i changed also some ratings about post up moves and shot tendencies of PG SF ...PIP now are definitely fix.

ok when will u release it?
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby juza1971 on Sun Mar 01, 2009 9:58 pm

cbooz wrote:
juza1971 wrote:
moondeath wrote:Btw, what's the PIP? i dont understand english abbreviations very well :P


points in the paint...turning up shooting fouls to default as the previous version ( 75) everything seems to come up to normality. i changed also some ratings about post up moves and shot tendencies of PG SF ...PIP now are definitely fix.

ok when will u release it?


i dunno man...the chinese guy is going to release his shoe package v3.0 today...i need to spend some free time with my GF, have some working business and stuff like that...hope soon.
BTW we are trying to give to pro level more challenge instead of increasing difficulty to all star where cpu tends always to abuse of you "insane inside the lane"....this is due to the fact that stats on pro gives the best results and gameplay runs smooth.
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby moondeath on Mon Mar 02, 2009 3:20 am

I'm playing All star, with Blazers, and in a game vs Orlando, They scored me 90 points in 2nd quarter, thats insane lol. And playing pro i win all the games.. its too boring
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby wonderBOi on Mon Mar 02, 2009 3:32 am

bro the shoes is already out.. when are you planning to release your 3rd version(i guess)?
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby juza1971 on Mon Mar 02, 2009 3:46 am

moondeath wrote:I'm playing All star, with Blazers, and in a game vs Orlando, They scored me 90 points in 2nd quarter, thats insane lol. And playing pro i win all the games.. its too boring


i played all star all the time and never experienced stuff like that...maybe improving your defensive attitude?
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby juza1971 on Mon Mar 02, 2009 7:06 am

next update will include:

-shoe package 3.0
- 40 missing portraits .tpf format (with texmod)
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby domidomdomz on Mon Mar 02, 2009 12:15 pm

juza1971 wrote:next update will include:

-shoe package 3.0
- 40 missing portraits .tpf format (with texmod)


please include the marbury deal. and the solution in decreasing PIP
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby wonderBOi on Mon Mar 02, 2009 12:21 pm

dude i noticed that in your roster 2.5 only few superstars got a new dunk packages..
how bout add new dunks on VC, kobe, iggy and also jr smith.. also the isomotions too bro..

(i hope you can give us also the link for the tutorial for editing and adding the dunk packages).. thx bro
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby s.tambo on Mon Mar 02, 2009 9:37 pm

news NBA for V.3.0

-Rockets guard Luther Head was waived on Saturday to beat the deadline for players to be eligible for the postseason
-Oklahoma City Thunder Executive Vice President and General Manager Sam Presti announced today that the team has waived forward Joe Smith
-The Sacramento Kings today requested waivers on forward-center Drew Gooden
-Clippers waive Jason Hart
- Nets waived big man Stromile Swift
-Grizzlies waived Adonal Foyle
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby cbooz on Mon Mar 02, 2009 9:41 pm

juza1971 wrote:next update will include:

-shoe package 3.0
- 40 missing portraits .tpf format (with texmod)

u said ud also do sth bout pip bro...
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby juza1971 on Tue Mar 03, 2009 6:16 am

shoes package perfectly applied on version 3.0.
Also included 40 missing / uncomplete portraits on .tpf/texmod format (thx to avatar0 ):

* fernandez POR
* walker BOS
* thompson SAC
* mbah a moute MIL
* chalmers MIA
* mason SAS
* mcgee WAS
* hairston SAS
* speights PHI
* hickson CLE
* greene SAC
* taylor LAC
* Dragic PHO
* Amudson PHO
* Ukic TOR
* Roberson CHI
* Sun Yue LAL
* Gortat ORL
* Haddadi MEM
* Randolph ATL
* Weems DEN
* Bynum DET
* Gardner ATL
* Solomon TOR
* Jawai TOR
* Anthony MIA
* Graham IND
* Kurz GSW
* Von Wafer HOU
* Tolliver NOH
* Baston IND
* Mahinmi SAS
* Singletary CHA
* Ajinca CHA
* Jackson CLE
* Brown MIN
* Acker DET
* Morrow GSW
* Hunter ATL
* Williams CLE

i'm working hard to reduce drastically PIP on all star level...rlsd soon.
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby wonderBOi on Tue Mar 03, 2009 11:24 am

hi juza, will you pls add more advanced dunk packages to star players like kobe, iguodala and more?
I guess it would be better if all of this dunks are included.. tnx bro and more power!

Dunk Styles:
Dunk 1=Dwight 2.0
Dunk 2=Flashy Guard 2.0
Dunk 3=Iggy 2.0
Dunk 4=Kobe 2.0
Dunk 5= LeBron 2.0
Dunk 6= Melo 2.0
Dunk 7= Moon 2.0
Dunk 8= Power Bigman 2.0
Dunk 9= Vince 2.0
Dunk 10= Wade 2.0
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby chinoy316 on Tue Mar 03, 2009 11:41 am

Some of them don't look good. Kobe's default dunk package is better for him. So is Vince Carter's.
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby pilipali on Tue Mar 03, 2009 4:26 pm

knicks sign cheikh shamb for 10-day contract, http://www.nba.com/2009/news/03/02/knic ... index.html
so, here is how you get marbury to celtics from knicks, put cheikh shamb in his place
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby fumanchu on Tue Mar 03, 2009 4:30 pm

anticipating your latest release...excited about the shoes...
:twisted:
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby s.tambo on Tue Mar 03, 2009 6:09 pm

silvvei wrote:knicks sign cheikh shamb for 10-day contract, http://www.nba.com/2009/news/03/02/knic ... index.html
so, here is how you get marbury to celtics from knicks, put cheikh shamb in his place

for v.3.0
here official transactions
http://www.nba.com/transactions/current ... tions.html

Depth Chart update
http://sports.espn.go.com/nba/depth?type=full
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby yk81bt on Tue Mar 03, 2009 7:22 pm

juza1971 wrote:shoes package perfectly applied on version 3.0.
Also included 40 missing / uncomplete portraits on .tpf/texmod format (thx to avatar0)

* fernandez POR
* walker BOS
* thompson SAC
* mbah a moute MIL
* chalmers MIA
* mason SAS
* mcgee WAS
* hairston SAS
* speights PHI
* hickson CLE
* greene SAC
* taylor LAC
* Dragic PHO
* Amudson PHO
* Ukic TOR
* Roberson CHI
* Sun Yue LAL
* Gortat ORL
* Haddadi MEM
* Randolph ATL
* Weems DEN
* Bynum DET
* Gardner ATL
* Solomon TOR
* Jawai TOR
* Anthony MIA
* Graham IND
* Kurz GSW
* Von Wafer HOU
* Tolliver NOH
* Baston IND
* Mahinmi SAS
* Singletary CHA
* Ajinca CHA
* Jackson CLE
* Brown MIN
* Acker DET
* Morrow GSW
* Hunter ATL
* Williams CLE

i'm working hard to reduce drastically PIP on all star level...rlsd soon.

Oh~ my god! I really wait for your roster especially portraits files. :wink:

BUT, please don't miss Nenad Krstic(C) photo in OKLAHOMA CITY THUNDER. He dosen't have photo neither.

Anyway, It's amazing!!! Nice Work!!! (Y) (Y) (Y)
Last edited by yk81bt on Tue Mar 03, 2009 9:21 pm, edited 3 times in total.
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby GuCcI08 on Tue Mar 03, 2009 7:35 pm

too bad i dont use texmod anymore. it be givin glitches and freezin nba 2k9 for me.
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby juza1971 on Tue Mar 03, 2009 8:12 pm

GuCcI08 wrote:too bad i dont use texmod anymore. it be givin glitches and freezin nba 2k9 for me.


i know it..please use a cracked exe it's the only way to make texmod working without freezing. :wink:
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