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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Thu Feb 26, 2009 9:15 am

Hey Juza, thx for spending countless hrs on this masterpiece :mrgreen: (Y) i 'm just curious whats all about in your new setting? is it only made for 10mins in pro/all star mode? I used to play in 12min. i wonder do i get realistic result if i play ur v2.5 roster with v2.0 setting? (assuming v2.0 setting was decided for 12mins)

Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Thu Feb 26, 2009 9:24 am

BBc83 wrote:Hey Juza, thx for spending countless hrs on this masterpiece :mrgreen: (Y) i 'm just curious whats all about in your new setting? is it only made for 10mins in pro/all star mode? I used to play in 12min. i wonder do i get realistic result if i play ur v2.5 roster with v2.0 setting? (assuming v2.0 setting was decided for 12mins)


settings 2.2 --gamespeed 45 -- allstar.

Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Thu Feb 26, 2009 12:26 pm

Thank you so much for your time in making this roster sir juza! will try it after work. :D (Y)

Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Thu Feb 26, 2009 12:45 pm

Thanks for new 2.5 roster.
:wink:
Last edited by yk81bt on Thu Feb 26, 2009 10:40 pm, edited 1 time in total.

Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Thu Feb 26, 2009 2:09 pm

Hi juza, will you release an uninjured version for your version 3?

Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Thu Feb 26, 2009 2:12 pm

I DL the new roster and it seem to have thrown all of the players shoes off. is this one not compatible with the shoe patch?

Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Thu Feb 26, 2009 2:43 pm

I think you miss Brian Cook(PF). He has to be in Rockets not Magic any more.

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Thu Feb 26, 2009 4:29 pm

all player's appearance-accessory
http://www.operationsports.com/forums/n ... hread.html

Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Thu Feb 26, 2009 4:47 pm

last news:
R.allen sigshot can be "Flick" ````````

Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Thu Feb 26, 2009 6:21 pm

shoes will be fixed once xijaou will release his package. about missing portraits, i don't have time to fix them.sorry. i focus my attention basically on every stuff that involves gameplay such as roster,tendencies, coach profiles, rotations trades.

uninjured version will not be released.

Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Thu Feb 26, 2009 8:22 pm

Juza your work is great :applaud: but more players is wrong

B.Cook - Rockets (not Orlando)
C.Atkins - Oklahoma C.
S.Marbury - Free Agent (sign Boston?)
C.Simmons - Sacramento Kings
O.Hunter - Atlanta
T.Gardner - Atlanta

Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Thu Feb 26, 2009 8:43 pm

s.tambo wrote:Juza your work is great :applaud: but more players is wrong

B.Cook - Rockets (not Orlando)
C.Atkins - Oklahoma C.
S.Marbury - Free Agent (sign Boston?)
C.Simmons - Sacramento Kings
O.Hunter - Atlanta
T.Gardner - Atlanta



ciao Simo,mea culpa ma per Mrbury non e' possibile allinearlo ai Celtics in quanto il roster dei knicks rimarrebbe a 11 players.

Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Thu Feb 26, 2009 8:53 pm

s.tambo wrote:Juza your work is great :applaud: but more players is wrong

B.Cook - Rockets (not Orlando)
C.Atkins - Oklahoma C.
S.Marbury - Free Agent (sign Boston?)
C.Simmons - Sacramento Kings
O.Hunter - Atlanta
T.Gardner - Atlanta



it will take less than 3 minutes to make the transfer.
it's my fault. :wink:

Marbury hasn't been signed yet.

Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Thu Feb 26, 2009 8:57 pm

Knicks sign probably Cheick Samb

Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Thu Feb 26, 2009 9:09 pm

here http://sports.espn.go.com/nba/depth?type=full full NBA depth charts

Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Thu Feb 26, 2009 9:12 pm

s.tambo wrote:here http://sports.espn.go.com/nba/depth?type=full full NBA depth charts


still waiting the real official deal.

Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Thu Feb 26, 2009 9:37 pm

Hi juza, will you release an uninjured version for your version 3?

Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Thu Feb 26, 2009 10:01 pm

domidomdomz wrote:Hi juza, will you release an uninjured version for your version 3?


no i don't have time..sorry bro.

Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Thu Feb 26, 2009 11:13 pm

bro i guess an uninjured version is much better than the injured roster.. i think most of us is going to use this in an association mode 'cause so far this is the best roster for that mode.. will you pls make one? thx bro

Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Thu Feb 26, 2009 11:29 pm

when will you fix these problems with players in wrong teams?

Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Fri Feb 27, 2009 12:20 am

silvvei wrote:when will you fix these problems with players in wrong teams?


i've already done it a couple of hours ago.

Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Fri Feb 27, 2009 12:25 am

juza1971 wrote:
silvvei wrote:when will you fix these problems with players in wrong teams?


i've already done it a couple of hours ago.

:bowdown: (Y)

Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Fri Feb 27, 2009 1:42 am

ooopppsss..what i meant was "injured" not "uninjured" though i think you get that im asking for the injured version. anyway, if you dont have time, maybe i can do it myself. Thanks bro juza

Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Fri Feb 27, 2009 1:46 am

man i hoped the best for it but in my opinion the settings sliders roster dont work well. i played with yours and also with albys settings sliders and roster. both on superstar(12 mins). the gameplay's maybe fine, tony parker drivin to the hoop, kobes style of playin, but!!!!!! the stats in the game, especially the field goal percentage of the cpu is insane(almost every 3pointer is in, doesnt matter whos shootin). and please dont tell me about defense and my style of playin... i played on albys settings etc. and with hard defense i blew out the spurs 99 66. with these settings every score at halftime is like 70-70 or 80-60 for the cpu. fg% always the same thing. me around 50,so far so good. the cpu near 70, ridiculous!!! three after three is fallin in, no matter if theres a hand in his face or whatever. it would be realistic if they were shootin wide open every single shoot but even people like gortat from the magic is scoring from unbelievable positions, sometime like the young michael jordan... i mean realistic game, never ever!!! i played those games for many many years, so dont tell me im lecking experience, and things like try it on rookie beginner :lol: i also experienced that the game runs the same way on and on, first quarter magnificient shooting performance by the cpu(most of the time around 40cpu 35 me), second surprise surprise around 20-20, third the cpu comes out doped of the locker room boom boom boom bang boom!!!! shoot after shoot fallin in, gap around 20, no chance. this is logical??? formula??? who did that??? einstein??? i switch to albys, the only thing is that the average rpg and assists are not quite there where they should be. so i really dont want to critize you or the patchmaker, but this is never ever near to a real nba bball game.......

Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Fri Feb 27, 2009 2:10 am

balldoktor81 wrote:man i hoped the best for it but in my opinion the settings sliders roster dont work well. i played with yours and also with albys settings sliders and roster. both on superstar(12 mins). the gameplay's maybe fine, tony parker drivin to the hoop, kobes style of playin, but!!!!!! the stats in the game, especially the field goal percentage of the cpu is insane(almost every 3pointer is in, doesnt matter whos shootin). and please dont tell me about defense and my style of playin... i played on albys settings etc. and with hard defense i blew out the spurs 99 66. with these settings every score at halftime is like 70-70 or 80-60 for the cpu. fg% always the same thing. me around 50,so far so good. the cpu near 70, ridiculous!!! three after three is fallin in, no matter if theres a hand in his face or whatever. it would be realistic if they were shootin wide open every single shoot but even people like gortat from the magic is scoring from unbelievable positions, sometime like the young michael jordan... i mean realistic game, never ever!!! i played those games for many many years, so dont tell me im lecking experience, and things like try it on rookie beginner :lol: i also experienced that the game runs the same way on and on, first quarter magnificient shooting performance by the cpu(most of the time around 40cpu 35 me), second surprise surprise around 20-20, third the cpu comes out doped of the locker room boom boom boom bang boom!!!! shoot after shoot fallin in, gap around 20, no chance. this is logical??? formula??? who did that??? einstein??? i switch to albys, the only thing is that the average rpg and assists are not quite there where they should be. so i really dont want to critize you or the patchmaker, but this is never ever near to a real nba bball game.......


are you using sliders set at default? these roster has been specifically deisgned to work well on 10 minutes . Play at pro you will get best results trust me..
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