juza1971 wrote:in the net relaease i'm going to fix:
-all salaries
-new trades
- related team rotations
- a new shot tendencies formula scale to create more separation between superstars /allstars/ average player
- new dunk packages added
Shoes package 3.0 will be added once the chinese guy will post them.
cbooz wrote:no man u aint right...i dont know maybe u think that shootin the ball within ten last seconds is normal but anyway anytime a player drives the lane they gonna put im down...and what u gotta say about the points in the paint?my defence consists only of takin charge of only one player per offenceand that's what i believe is the right way to play d...it should work but when the ball gets in the paint its over...and u r sayin it's not like this,right??
cbooz wrote:yea yea...im lauphin with u dog...u suppose im not a good player because i dont play pathetic just to have the results..well if i find the lane open,yes,i will drive just like anyone in real life would do and i'll expect the proper cpu behaviour...sorry if i dont fake it just to say the rusults are great...all-star?pro?yea thats when there are open guys and dont get the ball and the ballhandler waits for the clock to expire and shoots just to get blocked from outside...yea thats what tests ur skills,right...
chaodck wrote:juza1971 wrote:chaodck wrote:Juza can you possibly add the new dunk packs and isomotion styles to your roster?? It would be great, thanks in advance!
Also, how do the sim stats go?? Can you sim a season and post some screenies of team and player stats (league leaders, etc...)
iso / dunk packages hafve been yet included in version 2.0
in the next one i'm going to add new packs.
Great!! Thanks a bunch!!
What about sim stats?? I'm a stats freak, and I sim most of my games, so I prefer sim stats to great gameplay.
cbooz wrote:yea yea...im lauphin with u dog...u suppose im not a good player because i dont play pathetic just to have the results..well if i find the lane open,yes,i will drive just like anyone in real life would do and i'll expect the proper cpu behaviour...sorry if i dont fake it just to say the rusults are great...all-star?pro?yea thats when there are open guys and dont get the ball and the ballhandler waits for the clock to expire and shoots just to get blocked from outside...yea thats what tests ur skills,right...
SRamos wrote:Did you change the ratings of the players?
domidomdomz wrote:Hi juza, can u also post the standings of your simulated season? Thanks
Fancypants McGee wrote:impressive stats. damn, I might have to give this a try after all.
juza1971 wrote:[
if you want to give a try wait till a release a new version with a new shot tendency formula, new trades, some salaries fix.
electro cute wrote:juza1971 wrote:[
if you want to give a try wait till a release a new version with a new shot tendency formula, new trades, some salaries fix.
are you fixing shot tendecy for players only or are you fixing coach sliders too? couse i've tampered with coach sliders using neon's formula to make 'em work for 12 minute games.
juza1971 wrote:domidomdomz wrote:Hi juza, can u also post the standings of your simulated season? Thanks
few posts above.
domidomdomz wrote:juza1971 wrote:domidomdomz wrote:Hi juza, can u also post the standings of your simulated season? Thanks
few posts above.
im talking about the team standings sir. if you have it, please post it if you dont mind.
juza1971 wrote:Fancypants McGee wrote:impressive stats. damn, I might have to give this a try after all.
if you want to give a try wait till a release a new version with a new shot tendency formula, new trades, some salaries fix. No shoes cause ther chinese guy has delaying the package and i don't have time to waste .
Read the first post, sliders at default.
electro cute wrote:i'm not confused, i'm asking if you're changing coach sliders from version 2.0 for the 2.5 version.
current offensive coach sliders are great for 10 minute games, but don't fit 12 minute games at all. playing on default speed cpu gets between 93 and 100 fg attempts per game (even bobcats or celtics), they shoot early in the clock even if they are well defended, and they still get at least 20 free throw attempts, even with 16 turnovers. that's like 125 possesions per game! so i lowered their offensive tempo to number of fg attempts teams use in real games (this was the basis of neon's formula in the beggining), and i ajusted mid range, close shots, attack the basket and 3 point shots in coach sliders for every team according to the formula.
i tested these new settings in association mode and got almost the same stats when i simmed with default v 2.0. rosters and settings you made, but gameplay runs much better when playing 12 minute games (gamespeed 44, all star difficulty). fg attempts are now in 77 - 85 range (except when playing against the knicks).
i'm really excited about 2.5 version couse of new player tendencies and separating superstars from the rest of the crops, but somehow i thing i'm gonna stick with this modifyed version of your coach sliders.
juza1971 wrote:to be honest, i think that it depends clearly on mine/yours offensive tempo attitude....i prefer 47 gamespeed for 10 minutes quarter cause i like running plays, not forcing too much shots etc...i adjust offensive tempo due to the real team attitude ( even for Suns eheh)...i slighlty decreased def.pressure to create more separation between the ball handler and the defender ( not the final fix until 3 pt cpu bug comes over again). fix definitely "potential" rate for each player to avoid huge exponential growth during association mode. i adjust also "Fouls comitted" now in the range 15-25 attempts per game.
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