juza nba 2k9 "neon project" i'm done till 2k10......

A hub for everything related to NBA 2K9 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby gobluen07 on Mon Feb 23, 2009 9:39 am

these are the stats from my last game played vs the Bucks i won 110-109

FG 42/91(CPU) 38/83(Me)
PCT- 46% 45%

3PTS- 9/26 12/21
3pt %- 34% 57%

FT 16/25 22/30
% 64% 73%

Assists- 18 21

TO 13 16

REB 42 41

STL 14 6

PIP 30 26

PIP was a little lower than normal but neither team really has an inside presence so it was ok, but the game flowed really well. I dont know how to post the screen shots sorry :oops:
Last edited by gobluen07 on Mon Feb 23, 2009 9:44 am, edited 1 time in total.
gobluen07
 
Posts: 22
Joined: Mon Nov 12, 2007 8:44 am

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby wade_03 on Mon Feb 23, 2009 9:39 am

Whats the progress looking like? a release today?
User avatar
wade_03
 
Posts: 415
Joined: Sun Sep 03, 2006 7:40 am

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby electro cute on Mon Feb 23, 2009 9:46 am

gobluen07 wrote:PIP was a little lower than normal but neither team really has an inside presence so it was ok, but the game flowed really well. I dont know how to post the screen shots sorry :oops:

thanks. too many fg taken, and too much steals for my taste.
electro cute
 
Posts: 60
Joined: Wed Feb 18, 2009 6:14 am

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby gobluen07 on Mon Feb 23, 2009 9:55 am

electro cute wrote:
gobluen07 wrote:PIP was a little lower than normal but neither team really has an inside presence so it was ok, but the game flowed really well. I dont know how to post the screen shots sorry :oops:

thanks. too many fg taken, and too much steals for my taste.


understandable but alot of the steals were just horrible passes by me lol. as far as the shots taken it seems like if i turn the game speed down to 43 or lower then the game is just too slow for me. I did turn up the offensive awareness though to try to cut down on the cpu just standing around and the shot clock ticking away.
gobluen07
 
Posts: 22
Joined: Mon Nov 12, 2007 8:44 am

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby domidomdomz on Mon Feb 23, 2009 11:10 am

http://www.teamrankings.com/nba/stats/? ... m&pan=2056

91 seems to be a good FGA, and the bucks are averaging 80 shots per game. Not bad.
Image

NBA 2K10 PC and XFire Username: domidomdomz
2KSports Gamertag Profile Page

Don’t you love the chase? Sometimes it doesn’t work out; those are the stakes. But when it does work out, it’s like having that first cigarette: your head gets all dizzy, your heart pounds, your knees go weak. Remember that?
User avatar
domidomdomz
 
Posts: 527
Joined: Thu Mar 06, 2008 7:26 pm
Location: Quezon City, Philippines

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby domidomdomz on Mon Feb 23, 2009 11:12 am

I hope V3 would be released today. (fingers-crossed)
Image

NBA 2K10 PC and XFire Username: domidomdomz
2KSports Gamertag Profile Page

Don’t you love the chase? Sometimes it doesn’t work out; those are the stakes. But when it does work out, it’s like having that first cigarette: your head gets all dizzy, your heart pounds, your knees go weak. Remember that?
User avatar
domidomdomz
 
Posts: 527
Joined: Thu Mar 06, 2008 7:26 pm
Location: Quezon City, Philippines

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby pilipali on Mon Feb 23, 2009 5:49 pm

yeah, hopefully today, albys just released a new one but he has delfino and childress in free agents pool??!!! that is strange since they have contracts in europe.... and i prefer playing with the default sliders, seems the best at the moment....
pilipali
 
Posts: 465
Joined: Sat Jul 23, 2005 10:35 pm

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby chinoy316 on Mon Feb 23, 2009 6:16 pm

Who the fuck said HOF was easy? Just got my ass whipped twice by the CPU.

By the way, when's version 3? I can't wait to change the dunk packages.
Image
Kobe: Sorry Lebron, maybe next year?
chinoy316
 
Posts: 836
Joined: Tue Dec 16, 2008 9:48 pm

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby juza1971 on Tue Feb 24, 2009 6:39 am

in the net relaease i'm going to fix:

-all salaries
-new trades
- related team rotations
- a new shot tendencies formula scale to create more separation between superstars /allstars/ average player
- new dunk packages added


Shoes package 3.0 will be added once the chinese guy will post them.
Last edited by juza1971 on Tue Feb 24, 2009 9:15 am, edited 1 time in total.
User avatar
juza1971
 
Posts: 434
Joined: Wed Feb 04, 2009 5:05 am

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby electro cute on Tue Feb 24, 2009 7:52 am

when will you release your next roster? can't wait to try it out :D
electro cute
 
Posts: 60
Joined: Wed Feb 18, 2009 6:14 am

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby chaodck on Tue Feb 24, 2009 9:13 am

Juza can you possibly add the new dunk packs and isomotion styles to your roster?? It would be great, thanks in advance!

Also, how do the sim stats go?? Can you sim a season and post some screenies of team and player stats (league leaders, etc...)
User avatar
chaodck
 
Posts: 334
Joined: Wed Sep 07, 2005 6:34 am
Location: Santiago, Chile

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby juza1971 on Tue Feb 24, 2009 9:16 am

chaodck wrote:Juza can you possibly add the new dunk packs and isomotion styles to your roster?? It would be great, thanks in advance!

Also, how do the sim stats go?? Can you sim a season and post some screenies of team and player stats (league leaders, etc...)



iso / dunk packages hafve been yet included in version 2.0

in the next one i'm going to add new packs.
User avatar
juza1971
 
Posts: 434
Joined: Wed Feb 04, 2009 5:05 am

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby m.gaRz on Tue Feb 24, 2009 11:09 am

juza, can u release the roster even without the shoes? :lol: sorry, i just can't wait to try it out :mrgreen: (Y)
User avatar
m.gaRz
 
Posts: 128
Joined: Mon Oct 24, 2005 8:01 pm

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby chaodck on Tue Feb 24, 2009 11:39 am

juza1971 wrote:
chaodck wrote:Juza can you possibly add the new dunk packs and isomotion styles to your roster?? It would be great, thanks in advance!

Also, how do the sim stats go?? Can you sim a season and post some screenies of team and player stats (league leaders, etc...)



iso / dunk packages hafve been yet included in version 2.0

in the next one i'm going to add new packs.


Great!! Thanks a bunch!!

What about sim stats?? I'm a stats freak, and I sim most of my games, so I prefer sim stats to great gameplay.
User avatar
chaodck
 
Posts: 334
Joined: Wed Sep 07, 2005 6:34 am
Location: Santiago, Chile

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby chinoy316 on Tue Feb 24, 2009 6:44 pm

juza1971 wrote:in the net relaease i'm going to fix:

-all salaries
-new trades
- related team rotations
- a new shot tendencies formula scale to create more separation between superstars /allstars/ average player
- new dunk packages added


Shoes package 3.0 will be added once the chinese guy will post them.


Hey juza, can you please specify the new dunk packages you added? Thank you.
Image
Kobe: Sorry Lebron, maybe next year?
chinoy316
 
Posts: 836
Joined: Tue Dec 16, 2008 9:48 pm

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby juza1971 on Tue Feb 24, 2009 7:56 pm

chinoy316 wrote:
juza1971 wrote:in the net relaease i'm going to fix:

-all salaries
-new trades
- related team rotations
- a new shot tendencies formula scale to create more separation between superstars /allstars/ average player
- new dunk packages added


Shoes package 3.0 will be added once the chinese guy will post them.


Hey juza, can you please specify the new dunk packages you added? Thank you.



updated dunks for wade 2.0, rose(same as wade 2.0), dwight 2.0, moon 2.0(on rudy gay), lebron 2.0 viewtopic.php?f=86&t=63602

i'm working on it to convert HEX file to iff format. It will take a lot of time and i can't waste time cause i work, have a GF and a social life. if i manage to do this i will release it with 2.5 version.
User avatar
juza1971
 
Posts: 434
Joined: Wed Feb 04, 2009 5:05 am

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby chinoy316 on Tue Feb 24, 2009 8:18 pm

Uhhh, they're already in the official patch, why bother putting it in the features? But if you do give others (amare with dunk 8, etc.) please indicate it. No biggy if you don't give others new packages though because I can do it myself.
Image
Kobe: Sorry Lebron, maybe next year?
chinoy316
 
Posts: 836
Joined: Tue Dec 16, 2008 9:48 pm

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby cbooz on Tue Feb 24, 2009 8:42 pm

you know what?after all i realized that your project sucks...sorry
cbooz
 
Posts: 65
Joined: Wed Feb 04, 2009 10:04 pm

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby Angelo on Tue Feb 24, 2009 8:45 pm

If you want to say it sucks please also point out the problem so that he can also try to fix it..
Image
User avatar
Angelo
Holy Tits
NLSC Team Member
 
Posts: 5898
Joined: Fri Nov 03, 2006 1:40 am
Location: Philippines

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby juza1971 on Tue Feb 24, 2009 9:00 pm

cbooz wrote:you know what?after all i realized that your project sucks...sorry



well man,nobody forces you to test it. please let me know what sucks for you so that i can fix it.
User avatar
juza1971
 
Posts: 434
Joined: Wed Feb 04, 2009 5:05 am

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby m.gaRz on Tue Feb 24, 2009 9:00 pm

juza1971 wrote:
chinoy316 wrote:
juza1971 wrote:in the net relaease i'm going to fix:

-all salaries
-new trades
- related team rotations
- a new shot tendencies formula scale to create more separation between superstars /allstars/ average player
- new dunk packages added


Shoes package 3.0 will be added once the chinese guy will post them.


Hey juza, can you please specify the new dunk packages you added? Thank you.



updated dunks for wade 2.0, rose(same as wade 2.0), dwight 2.0, moon 2.0(on rudy gay), lebron 2.0 viewtopic.php?f=86&t=63602

i'm working on it to convert HEX file to iff format. It will take a lot of time and i can't waste time cause i work, have a GF and a social life. if i manage to do this i will release it with 2.5 version.



is there a partial release? i mean, even without the new dunk packages? :mrgreen: (Y)
User avatar
m.gaRz
 
Posts: 128
Joined: Mon Oct 24, 2005 8:01 pm

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby juza1971 on Tue Feb 24, 2009 9:02 pm

chinoy316 wrote:Uhhh, they're already in the official patch, why bother putting it in the features? But if you do give others (amare with dunk 8, etc.) please indicate it. No biggy if you don't give others new packages though because I can do it myself.



i updated for those who want to use it without installing the patch.
User avatar
juza1971
 
Posts: 434
Joined: Wed Feb 04, 2009 5:05 am

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby cbooz on Tue Feb 24, 2009 9:10 pm

alright...if u play serius defence most of the cpu shots are at the buzzer,if they get the ball in the paint 95% shot goes in no matter what u do,they almost never close in when the ball is in the paint,too many many many fouls,most of the times they reach 6 before the half cuarter,slow reactions when the play is called,mid range shots rarely go in as opposed to the inside...that's what i can think for now...hope u can fix it...
cbooz
 
Posts: 65
Joined: Wed Feb 04, 2009 10:04 pm

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby juza1971 on Tue Feb 24, 2009 9:33 pm

cbooz wrote:alright...if u play serius defence most of the cpu shots are at the buzzer,if they get the ball in the paint 95% shot goes in no matter what u do,they almost never close in when the ball is in the paint,too many many many fouls,most of the times they reach 6 before the half cuarter,slow reactions when the play is called,mid range shots rarely go in as opposed to the inside...that's what i can think for now...hope u can fix it...


sorry man but i'm still laughing... at which level do you play? too many fouls clearly depends on you offensive attitude driving insane in the lane. never experienced too many players out for reaching 6 fouls. play the game as it should be. play called - cpu slow reacted? BTW you are the master of run and gun. Change your defensive and offensive attitude..things can only gettin better believe me.
User avatar
juza1971
 
Posts: 434
Joined: Wed Feb 04, 2009 5:05 am

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby m.gaRz on Tue Feb 24, 2009 9:49 pm

juza, can you release the roster even without the shoes and dunk packages? :mrgreen: :mrgreen: sorry, just can't wait to try it out with the latest trades and new tendencies and salaries fixed.. (Y) :bowdown:

cbooz wrote:alright...if u play serius defence most of the cpu shots are at the buzzer,if they get the ball in the paint 95% shot goes in no matter what u do,they almost never close in when the ball is in the paint,too many many many fouls,most of the times they reach 6 before the half cuarter,slow reactions when the play is called,mid range shots rarely go in as opposed to the inside...that's what i can think for now...hope u can fix it...


i dunno with you man, but playing with this roster for so many games already i haven't experience even one of your complaints..
User avatar
m.gaRz
 
Posts: 128
Joined: Mon Oct 24, 2005 8:01 pm

PreviousNext

Return to NBA 2K9 Modding

Who is online

Users browsing this forum: No registered users and 1 guest