juza nba 2k9 "neon project" i'm done till 2k10......

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Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby juza1971 on Sat Feb 21, 2009 6:40 am

wade_03 wrote:Hey are you releasing an uninjured and injured version of your roster with the same features and adjusted rotations?
And when are you planning on releasing the update? today hopefully..


i send the complete updated roster to Kris..he is going to take care about salaries fix and new shoes package 3.0 . hopefully tomorrow .
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Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby cbooz on Sat Feb 21, 2009 7:04 am

great work,not judging,but id like to share with u what i've noticed about this project and propably help for further improvement.very realistic offensive and defensive awarness from both cpu and user,realistic player reactions and skills,also great job about the sig shots...i personally find this very easy to play as if the players get into rythm its very very hard to stop them and as a result there always gonna be too many points in the paint and very high percentage shooting,the foul frequency is extremely high and the tempo is very slow and there gonna be a lot shots at the buzzer,also too many 3pt plays...thats what i have to say about this really great try and i hope it gets perfect,its really close..keep rockin juza!
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Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby juza1971 on Sat Feb 21, 2009 7:36 am

cbooz wrote:great work,not judging,but id like to share with u what i've noticed about this project and propably help for further improvement.very realistic offensive and defensive awarness from both cpu and user,realistic player reactions and skills,also great job about the sig shots...i personally find this very easy to play as if the players get into rythm its very very hard to stop them and as a result there always gonna be too many points in the paint and very high percentage shooting,the foul frequency is extremely high and the tempo is very slow and there gonna be a lot shots at the buzzer,also too many 3pt plays...thats what i have to say about this really great try and i hope it gets perfect,its really close..keep rockin juza!


offensive tempo is high for every team ( check the coach profiles). it's a matter of fact that a player gets into rythm when gets hot. Fouls are in the average ( between 17-27 per game). 3pt shot basically depends on your defensive attitude ( this causes also huge amonut of PIP) or on the difficulty level played .
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Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby wade_03 on Sat Feb 21, 2009 8:41 am

What are the ideal game settings for 3.0? All-Star & 10 minute quarters? or is it pro? and do you set clutch factor and real ft % on? and what would you change to get satisfyin results on 5 minute quarters, the game speed?
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Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby juza1971 on Sat Feb 21, 2009 8:51 am

wade_03 wrote:What are the ideal game settings for 3.0? All-Star & 10 minute quarters? or is it pro? and do you set clutch factor and real ft % on? and what would you change to get satisfyin results on 5 minute quarters, the game speed?


for v 3.0 all-star 10 minutes ( clutch factor on for my personal taste).... but basically it depends on your skills.
to what concern best results with 5 minutes gamespeed set on 55.
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Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby pilipali on Sat Feb 21, 2009 9:08 am

what about if you play with 2 min quarters? do you by the way update also portraits?
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Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby juza1971 on Sat Feb 21, 2009 9:19 am

silvvei wrote:what about if you play with 2 min quarters? do you by the way update also portraits?


2 minutes? why not 1 minutes or 30 sec.?

i got other priorities than editing missing portraits like rotations due to the new trades, salaries fix, cpu 3pt glitch fix, new shoes 3.0 packages and other minor tweaks.
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Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby wade_03 on Sat Feb 21, 2009 10:25 am

juza1971 wrote:
wade_03 wrote:What are the ideal game settings for 3.0? All-Star & 10 minute quarters? or is it pro? and do you set clutch factor and real ft % on? and what would you change to get satisfyin results on 5 minute quarters, the game speed?


for v 3.0 all-star 10 minutes ( clutch factor on for my personal taste).... but basically it depends on your skills.
to what concern best results with 5 minutes gamespeed set on 55.


So whats your clutch factor set at b/c I like with palying with clutch on?
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Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby Shawty91 on Sat Feb 21, 2009 11:29 am

Hey does anyone have the original settings file they can post up here? Thank you.
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Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby Angelo on Sat Feb 21, 2009 11:52 am

Hi guys i was able to finish editing the injured version of the roster but the prob is i will still gonna wait for chnxiaoju to finish his 3.0 since he will be sending me the list of the players that will be wearing the shoes and i will be fixing the salaries also
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Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby Blacksmurf313 on Sat Feb 21, 2009 12:21 pm

Juza,

I havent played your rosters yet. How fucking ever;;;;;;;;;;;;;;;;; If you are going to be a roster maker, patch maker, ass maker or anything; Be prepared for the Blessings for doing a good job and for just putting in work.

Secondly, also be prepared for people to let you know what is off base and what needs correction.

Thirdly some people wont be happy no matter what you do. For example, someone said something about shoes. Next it will be socks, then when you get the socks right theyll find something else to bitch about.

It comes with the territory, so the same way you take compliments, don't be a retard and get all shitty in the pants when someone has a gripe; be it an opinion or not. Grow and be a man and take it and try to improve.

Also for all you critics: If youre going to point out a flaw make sure you do it in a tasteful manner. The dumbasses that spend all theyre time making patches, oops I ment the folk who make roster patches and ect to make the game better is doing us a favor. So try to be more polite when you are complaining or just dont say anything. Okay I know what youre thinking, youre 100% wrong and Im always right. Yes I am, Always correct.

As always, it's my opinion! So fuck what you or anyone else has to say......my opinion is the truth and everyone else are liars! I forgot to say what I have always enjoyed saying the most; As that retard Jim Rome would say.......OUT!
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Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby bynike on Sat Feb 21, 2009 3:53 pm

Blacksmurf313 wrote:Juza,

I havent played your rosters yet. How fucking ever;;;;;;;;;;;;;;;;; If you are going to be a roster maker, patch maker, ass maker or anything; Be prepared for the Blessings for doing a good job and for just putting in work.

Secondly, also be prepared for people to let you know what is off base and what needs correction.

Thirdly some people wont be happy no matter what you do. For example, someone said something about shoes. Next it will be socks, then when you get the socks right theyll find something else to bitch about.

It comes with the territory, so the same way you take compliments, don't be a retard and get all shitty in the pants when someone has a gripe; be it an opinion or not. Grow and be a man and take it and try to improve.

Also for all you critics: If youre going to point out a flaw make sure you do it in a tasteful manner. The dumbasses that spend all theyre time making patches, oops I ment the folk who make roster patches and ect to make the game better is doing us a favor. So try to be more polite when you are complaining or just dont say anything. Okay I know what youre thinking, youre 100% wrong and Im always right. Yes I am, Always correct.

As always, it's my opinion! So fuck what you or anyone else has to say......my opinion is the truth and everyone else are liars! I forgot to say what I have always enjoyed saying the most; As that retard Jim Rome would say.......OUT!

Cool replay.
sorry for my two words reply.my english bad.I can't talk more.
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Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby chinoy316 on Sat Feb 21, 2009 3:56 pm

^ If you're telling other people not to act like retards then you shouldn't act like one yourself.

My only complaint is Desmon Farmer and some free agents having too high ratings. But I don't care, I'll edit them myself. Will this roster still produce realistic stats at 8 minutes, HOF? On a side note, how many PIP really is realistic? I normally get about 45 - 55 (if final score is 100+).
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Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby Angelo on Sat Feb 21, 2009 4:00 pm

Then thats realistic cuz the average is around 50-55 pip per game
Last edited by Angelo on Sat Feb 21, 2009 4:34 pm, edited 1 time in total.
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Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby bynike on Sat Feb 21, 2009 4:24 pm

chinoy316 wrote:^ If you're telling other people not to act like retards then you shouldn't act like one yourself.

My only complaint is Desmon Farmer and some free agents having too high ratings. But I don't care, I'll edit them myself. Will this roster still produce realistic stats at 8 minutes, HOF? On a side note, how many PIP really is realistic? I normally get about 45 - 55 (if final score is 100+).

PRO is the Best gameplay for me. HOF? SUCK!
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Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby wonderBOi on Sat Feb 21, 2009 6:04 pm

Kris, told ya! :wink:
Blacksmurf313 <--- :applaud:

btw, this roster is improving and getting better.. thx for that (Y)
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Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby juza1971 on Sat Feb 21, 2009 7:44 pm

Blacksmurf313 wrote:Juza,

I havent played your rosters yet. How fucking ever;;;;;;;;;;;;;;;;; If you are going to be a roster maker, patch maker, ass maker or anything; Be prepared for the Blessings for doing a good job and for just putting in work.

Secondly, also be prepared for people to let you know what is off base and what needs correction.

Thirdly some people wont be happy no matter what you do. For example, someone said something about shoes. Next it will be socks, then when you get the socks right theyll find something else to bitch about.

It comes with the territory, so the same way you take compliments, don't be a retard and get all shitty in the pants when someone has a gripe; be it an opinion or not. Grow and be a man and take it and try to improve.

Also for all you critics: If youre going to point out a flaw make sure you do it in a tasteful manner. The dumbasses that spend all theyre time making patches, oops I ment the folk who make roster patches and ect to make the game better is doing us a favor. So try to be more polite when you are complaining or just dont say anything. Okay I know what youre thinking, youre 100% wrong and Im always right. Yes I am, Always correct.

As always, it's my opinion! So fuck what you or anyone else has to say......my opinion is the truth and everyone else are liars! I forgot to say what I have always enjoyed saying the most; As that retard Jim Rome would say.......OUT!

ehi man let me say something..no matter what you talk about,i spend all my free time trying to do the best to make this stuff better than ever. my only complaint is to find people like you who point the finger at criticizing and whining all the time. grow and be a man? you're amazing.
play it or not.-that's all.
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Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby cbooz on Sat Feb 21, 2009 7:51 pm

juza1971 wrote:
cbooz wrote:great work,not judging,but id like to share with u what i've noticed about this project and propably help for further improvement.very realistic offensive and defensive awarness from both cpu and user,realistic player reactions and skills,also great job about the sig shots...i personally find this very easy to play as if the players get into rythm its very very hard to stop them and as a result there always gonna be too many points in the paint and very high percentage shooting,the foul frequency is extremely high and the tempo is very slow and there gonna be a lot shots at the buzzer,also too many 3pt plays...thats what i have to say about this really great try and i hope it gets perfect,its really close..keep rockin juza!


offensive tempo is high for every team ( check the coach profiles). it's a matter of fact that a player gets into rythm when gets hot. Fouls are in the average ( between 17-27 per game). 3pt shot basically depends on your defensive attitude ( this causes also huge amonut of PIP) or on the difficulty level played .

alright,i considered i didnt have to say i play it 12mins,maybe ur right if its made for 10mins.i didnt mean 3pt shots but shots made plus the foul...anyway i believe if i make some adjustments on the gamesliders ill be able to play it right on 12mins and hof...i aint sure yet about hof,maybe the cpu is actin unrealistically on that level.oh,and about the coach profiles i know the tempo is high buth thats a theory,the cpu is still kinda slow and the total shots in a quarter cant be over 16-17..hope u agree with me.and btw u know any way to create isomotions??
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Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby juza1971 on Sat Feb 21, 2009 7:59 pm

cbooz wrote:
juza1971 wrote:
cbooz wrote:great work,not judging,but id like to share with u what i've noticed about this project and propably help for further improvement.very realistic offensive and defensive awarness from both cpu and user,realistic player reactions and skills,also great job about the sig shots...i personally find this very easy to play as if the players get into rythm its very very hard to stop them and as a result there always gonna be too many points in the paint and very high percentage shooting,the foul frequency is extremely high and the tempo is very slow and there gonna be a lot shots at the buzzer,also too many 3pt plays...thats what i have to say about this really great try and i hope it gets perfect,its really close..keep rockin juza!


offensive tempo is high for every team ( check the coach profiles). it's a matter of fact that a player gets into rythm when gets hot. Fouls are in the average ( between 17-27 per game). 3pt shot basically depends on your defensive attitude ( this causes also huge amonut of PIP) or on the difficulty level played .

alright,i considered i didnt have to say i play it 12mins,maybe ur right if its made for 10mins.i didnt mean 3pt shots but shots made plus the foul...anyway i believe if i make some adjustments on the gamesliders ill be able to play it right on 12mins and hof...i aint sure yet about hof,maybe the cpu is actin unrealistically on that level.oh,and about the coach profiles i know the tempo is high buth thats a theory,the cpu is still kinda slow and the total shots in a quarter cant be over 16-17..hope u agree with me.and btw u know any way to create isomotions??



try to play on all star-10 minutes- gamespeed 50..thing will get better...do not try to play at HOF if you're not a very skilled-player..trust me.
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Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby cbooz on Sat Feb 21, 2009 8:28 pm

juza1971 wrote:
cbooz wrote:
juza1971 wrote:
cbooz wrote:try to play on all star-10 minutes- gamespeed 50..thing will get better...do not try to play at HOF if you're not a very skilled-player..trust me.

i am a skilled player,i play this game since it came up,not the way takin a player coast to coast and dunkin all the time,i play with quality as realistically as i can and thats why i dont wanna play in 10 mins and with crazy stats,what u say must be true,normally with these settings the stats will be realistic but if u know a way to have these stats on a 12min quarter please let me know..and please answer,u know a way to create isomotions?i cant understand why they created specific moves for all the great players and gave dwill an completely off isomotion package...
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Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby carmelo on Sun Feb 22, 2009 12:35 am

I decrease the difficulty to pro and I noticed very good cpu gameplay with not so many points in paint. Thanks for the advice.
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Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby juza1971 on Sun Feb 22, 2009 12:38 am

carmelo wrote:I decrease the difficulty to pro and I noticed very good cpu gameplay with not so many points in paint. Thanks for the advice.



well, every level basically depends on you skills. Personally i prefer pro level it gives to me the best results.
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Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby m.gaRz on Sun Feb 22, 2009 12:52 am

is tomorrow the release of v.03? does chnxiaoju's patch fix the white shoes glitch? :?:
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Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby chinoy316 on Sun Feb 22, 2009 12:54 am

bynike wrote:
chinoy316 wrote:^ If you're telling other people not to act like retards then you shouldn't act like one yourself.

My only complaint is Desmon Farmer and some free agents having too high ratings. But I don't care, I'll edit them myself. Will this roster still produce realistic stats at 8 minutes, HOF? On a side note, how many PIP really is realistic? I normally get about 45 - 55 (if final score is 100+).

PRO is the Best gameplay for me. HOF? SUCK!


I wasn't asking the best gameplay for you I was asking the most realistic. I don't mean to brag, but Superstar is too easy for me now. My nets are 14-0 with a point differential of 22.2. I have only two non-double digit wins. I need more challenge.
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Re: juza nba 2k9 "neon's project" v2.0 RLSD

Postby juza1971 on Sun Feb 22, 2009 12:58 am

m.gaRz wrote:is tomorrow the release of v.03? does chnxiaoju's patch fix the white shoes glitch? :?:



i'm still waiting for that. Hope he will release his new package within today or at least tomorrow. Then i have to drag all shoes into the roster. it will takes no more than a couple of days.
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