A hub for everything related to NBA 2K9 modding. Releases, previews, requests, and other modding discussion belongs here.
Wed Apr 29, 2009 10:41 pm
strider08 wrote:juza1971 wrote:d12Orlando wrote:juza1971 wrote:errata corridge: for those who have already downloaded my roster...please re-do it again cause i uploaded the wrong sliders. Now everything is in its right place. Sorry for the mistake. 
Juza your sliders on the front page for 4.0 are exactly like when you first posted them up. So what do you mean?
hi D12 glad to hear from you

...i posted the wrong set..i'm sorry. the right one are on 1st page.
juza bro, i just want to clarify if i will download again 4.0 for the corrected sliders?
yep.
Wed Apr 29, 2009 11:10 pm
juza, please make a roster with MJ in it, please, as i want to revive his glory, hehehehe
Wed Apr 29, 2009 11:23 pm
You can create MJ and put it on juza's roster. That's what I did.
Wed Apr 29, 2009 11:38 pm
Juza you have clutch factor on. Do we leave it on now? Or was it a mistake and it should be turned off?
Thu Apr 30, 2009 12:29 am
earlier it was off? so, playing superstar wont affect the gameplay? i will rather play on superstar than allstar
Thu Apr 30, 2009 12:37 am
d12Orlando wrote:Juza you have clutch factor on. Do we leave it on now? Or was it a mistake and it should be turned off?
it should be off. my fault.
Thu Apr 30, 2009 12:41 am
silvvei wrote:earlier it was off? so, playing superstar wont affect the gameplay? i will rather play on superstar than allstar
it was my mistake.sorry again. please feel free to test roster on all star...i assure you it's very challenging and satisfying..believe me mate. You can always raise up level if it's too easy but i doubt strongly.
Thu Apr 30, 2009 12:42 am
For those who want to give a shot to my roster do me a favour...feel free to post stats in order to adjust and improve gameplay.
Thu Apr 30, 2009 1:04 am
juza,your rosters are the best for 2k9...new version is good,but i prefer version 3.0.7...for me its the best gameplay...3.0.8 was a little bit too easy to play..at least on all-star level...keep up the good work...greetings from croatia!!!
Thu Apr 30, 2009 1:10 am
one thing i have noticed about the gameplay is that it is harder for both cpu and hu to score now. Which means runs are more pronounced like real life. Teams live or die on making the most of their runs and defending as much as they can on their opponents runs. I love it. Its awesome to go on a massive run and be up in double digits and seeing the other team play with more urgency and trying to hold them off.
Your earlier sliders made the game kinda stale. It was good but maybe it was too mechanical and accurate and all you do is score and defend. There wasn't a random factor like there is in these new sets. I think its because a lot of things are lower in the new sliders which makes scoring more random and exciting. And frustrating. But like Stan van Gundy said: "I know it's hard... Winning is hard"
And since its harder to score I found that scores are lower then with the last set of sliders. To compensate I put up game speed to 51-52 so there are more scoring opportunities for both team.
I also like how you increased Ariza's rating from 77 to 79. He is one of the premier lock down defenders. Bad thing is that its now hard to get him.
Thu Apr 30, 2009 1:14 am
d12Orlando wrote:one thing i have noticed about the gameplay is that it is harder for both cpu and hu to score now. Which means runs are more pronounced like real life. Teams live or die on making the most of their runs and defending as much as they can on their opponents runs. I love it. Its awesome to go on a massive run and be up in double digits and seeing the other team play with more urgency and trying to hold them off.
Your earlier sliders made the game kinda stale. It was good but maybe it was too mechanical and accurate and all you do is score and defend. There wasn't a random factor like there is in these new sets. I think its because a lot of things are lower in the new sliders which makes scoring more random and exciting. And frustrating. But like Stan van Gundy said: "I know it's hard... Winning is hard"
And since its harder to score I found that scores are lower then with the last set of sliders. To compensate I put up game speed to 51-52 so there are more scoring opportunities for both team.
I also like how you increased
Ariza's rating from 77 to 79. He is one of the premier lock down defenders. Bad thing is that its now hard to get him.

Ariza is scoring with the 69% form the great beyond in the playoff!! and he is one of the hardest ( like ron ron "hardest" artest..have you seen him against Blazers !amazing..) defender in the NBA...also he achieved a good verticality....next year he will be a real super star...WTF

BTW your accurate feedbacks are really appreciate.
Thu Apr 30, 2009 1:19 am
nikoemo wrote:juza,your rosters are the best for 2k9...new version is good,but i prefer version 3.0.7...for me its the best gameplay...3.0.8 was a little bit too easy to play..at least on all-star level...keep up the good work...greetings from croatia!!!
thx mate...but you have to notice one thing, now it's harder to score, you have to play a good defense, offensively run plays move the ball, post up like in real nba life. It's too simple to catch the ball from the perimeter and go for big shot immediately..it's too flat and soggy.
Thu Apr 30, 2009 1:27 am
juza1971 wrote:
those ratings are developed through complicated maths formula using several parameters to recreate the skills of a player like weight, height, speed,agility, strength,age,quickness, and other tons of skills. Every rating has based off seasons stats and i could not explain here every tendency so ( i post some of these formulas on page 23 if i remember). Try to play with iguodala or Roy....you will see the difference between them mainly on dunking..Iggy is a beast...BTW you simmed a season and every stats is almost perfect.there's nothing to fix ....so what's wrong? to what concern end season teams, it's clearly a bug inside the engine cause every team is rated following its real strength.
Real strength? Didnt get that, aint the results of a simulation of a season should b close to the OVERALL team ratings? What do u mean by "real strength"?
Anyway, ok i understand it might b a bug, but would b nice if the Roster could b tweaked somehow to b like Overal team rating 95 result to 60-22 average end season stat, and a 55 result to 22-60.
Ok, i still doubt the complicated math formula, tho. Eg:
Fernadez 3pt Real stats : 39.9 In 2k9 3pt Attribute : 84
Blake 3pt Real stats : 42.7 In 2k9 3pt Attribute : 80
Hmm??
Mo Williams 3pt Real stats : 43.0 In 2k9 3pt Attribute : 76
D.Gibson 3pt Real stats : 38.2 In 2k9 3pt Attribute : 84
Hmm??
Mike Bibby 3pt Real stats : 39.9 In 2k9 3pt Attribute : 79
Joe Johnson 3pt Real stats : 36.0 In 2k9 3pt Attribute : 80
Hmm?
I could go on and on..
Think its too much complicated idd.
Thu Apr 30, 2009 1:43 am
illusiondrmr wrote:juza1971 wrote:
those ratings are developed through complicated maths formula using several parameters to recreate the skills of a player like weight, height, speed,agility, strength,age,quickness, and other tons of skills. Every rating has based off seasons stats and i could not explain here every tendency so ( i post some of these formulas on page 23 if i remember). Try to play with iguodala or Roy....you will see the difference between them mainly on dunking..Iggy is a beast...BTW you simmed a season and every stats is almost perfect.there's nothing to fix ....so what's wrong? to what concern end season teams, it's clearly a bug inside the engine cause every team is rated following its real strength.
Real strength? Didnt get that, aint the results of a simulation of a season should b close to the OVERALL team ratings? What do u mean by "real strength"?
Anyway, ok i understand it might b a bug, but would b nice if the Roster could b tweaked somehow to b like Overal team rating 95 result to 60-22 average end season stat, and a 55 result to 22-60.
Ok, i still doubt the complicated math formula, tho. Eg:
Fernadez 3pt Real stats : 39.9 In 2k9 3pt Attribute : 84
Blake 3pt Real stats : 42.7 In 2k9 3pt Attribute : 80
Hmm??
Mo Williams 3pt Real stats : 43.0 In 2k9 3pt Attribute : 76
D.Gibson 3pt Real stats : 38.2 In 2k9 3pt Attribute : 84
Hmm??
Mike Bibby 3pt Real stats : 39.9 In 2k9 3pt Attribute : 79
Joe Johnson 3pt Real stats : 36.0 In 2k9 3pt Attribute : 80
Hmm?
I could go on and on..
Think its too much complicated idd.
i'm tired to repeat the same things mate...beyond this roster there's a huge work ( do you get " office works" on your pc? i will send you the " work" spreedsheet i used as a base for all ratings so that you can see itclearly) ...the proof? any sim stats is quite close to perfection and you will never find other rosters with so accurate stats..isn't it? overall team ratings ( even if they reflect their real value) do not affect their end season stats and it's clearly a bug inside the engine and this has been proved. I think that if the game plays well and smooth ( and stats are so accurate) why focus your attention on stuff you will never understand? it's your choice to play or not and please stop asking me the same questions.
play it or not..that's the dilemma.
Thu Apr 30, 2009 1:52 am
illusiondrmr wrote:juza1971 wrote:
those ratings are developed through complicated maths formula using several parameters to recreate the skills of a player like weight, height, speed,agility, strength,age,quickness, and other tons of skills. Every rating has based off seasons stats and i could not explain here every tendency so ( i post some of these formulas on page 23 if i remember). Try to play with iguodala or Roy....you will see the difference between them mainly on dunking..Iggy is a beast...BTW you simmed a season and every stats is almost perfect.there's nothing to fix ....so what's wrong? to what concern end season teams, it's clearly a bug inside the engine cause every team is rated following its real strength.
Real strength? Didnt get that, aint the results of a simulation of a season should b close to the OVERALL team ratings? What do u mean by "real strength"?
Anyway, ok i understand it might b a bug, but would b nice if the Roster could b tweaked somehow to b like Overal team rating 95 result to 60-22 average end season stat, and a 55 result to 22-60.
Ok, i still doubt the complicated math formula, tho. Eg:
Fernadez 3pt Real stats : 39.9 In 2k9 3pt Attribute : 84
Blake 3pt Real stats : 42.7 In 2k9 3pt Attribute : 80
Hmm??
Mo Williams 3pt Real stats : 43.0 In 2k9 3pt Attribute : 76
D.Gibson 3pt Real stats : 38.2 In 2k9 3pt Attribute : 84
Hmm??
Mike Bibby 3pt Real stats : 39.9 In 2k9 3pt Attribute : 79
Joe Johnson 3pt Real stats : 36.0 In 2k9 3pt Attribute : 80
Hmm?
I could go on and on..
Think its too much complicated idd.
It's not about season stats, it's about their career stats, dude.
And I also believe its a weighted formula to reflect the trend of increasing/decreasing stats, you have to ask for juza's answer for this tho.
Thu Apr 30, 2009 1:53 am
real strength the engines interpretation of the teams abilities and not just numbers. Also its hard to edit the overall teams success without breaking something else. Juzas rosters is about finding the balance between SIMULATION STATS and GAMEPLAY. You can't have both perfect. You could make the simulation stats perfect with the top teams over 55 wins and stuff but the game play wouldn't be realistic because the players stats would be unrealistically skewed according to their team. So the rosters is about making the most realistic and fun gameplay possible while retaining the overall structure of the league ladder as much as possible.
Remember that juzas rosters are about tweaking and fixing the problems 2ksports hardcoded into the engine. There is nothing anyone can do about that. You can't just change the way the game thinks and works in simulation and it was really really broken. For juza and the team to get the rosters to this state and tweak the game this much is a massive achievement. So if you want instead of wondering why blake has a lower 3pt then fernandez compared to real life and other stuff...just play the game and post GAME stats and averages (after maybe 10 games) then provide the feedback so juza can fix it if there is fixing needed. There is absolutely no point criticizing or complaining about ratings and why 1 player has higher rating then another. No-one in this thread is going to do anything about it. What is important if you must need to make a point or complain is to back it up with stats from games you played with the new roster.
Thu Apr 30, 2009 2:22 am
hi juza, what do you think about lebron's sig shot and freethrow? because i've downloaded earlier today the "MOST REALISTIC ROSTER by rhold" and later it was only just all plagirize, he just copy albys rosters ,,poor man,, ive notice that his sig shots for lebron is =farmar and the free throw is=butler ..is these the right one or what? thanks!
Thu Apr 30, 2009 2:43 am
yo, d12 just to make things simple and straight.
I aint complainin here about anythin. Im askin some questions about some things that i find wrong here. Im only tryin to help here pointin out some things. Forgive me, but when some1 gives away somethin to an open public he must b ready to get some critic and get asked some questions as well.
As i said to my very first post, im very gratefull for guys like juza that make my/our game better. So, dont b so aggresive, i aint a lil kid tryin to show off here.. Have stopped LOOONG time ago trying to grow my e-penis.
To gergerjai : "Every rating has based off seasons stats" just quoted Juza's words.
To juza: Thanks m8 for the quick replies really appreciate it. Im already playin a full season with ur Roster and Sliders and im quite excited. I just get a lil frustated not able to hit 3s with Bibby's 79 rating ;p . Generally, makin shots its very difficult. I miss the speaker when he used to say "got the basket EVEN with the D all over him". That phrase just dont (or RARELY) exist anymore with ur sliders and ratings. ;>
Thu Apr 30, 2009 3:06 am
Well if you are going to give some criticism and ask some questions then do it constructively. Like play the game. Get some ingame stats. There is no point buying a toy and bringing it home then complain and talk about its design flaw without taking it out the box.
For example...it is as simple as playing or simming a couple months and checking blakes 3pt% and fernandez 3pt% and then talk about it. I am not being aggressive I am just sending a message for others as well. You gotta understand though that any 1 stat isn't independent. Like I found that for shots just inside the perimeter it takes 3pt shooting into account. If you have 80 for mid range and 60 for 3pt then you aren't going to hit long 2's. So just because 1 player has a certain attribute lower then it should be doesn't mean that it is wrong. Like how vertical stat has ALOT of synergy with other attributes.
Also in real life there are barely any players that can knock down shots with close disturbance. They get one once in a while but really rare. nba 2k9 is quite lenient in that a defender could be a feet away and it is considered an open shot. Also getting perfect shot release while being defended is a lot harder then people realise. Like you might get perfect perfect in training but when you are playing you miss more then you think. Just look at your VIP stats. I get 60% perfect and thats an A. But that means nearly half the time I am not getting the release right and most of it would be when im heavily guarded. The best way to knock down a shot in traffic if to run plays and set a screen and hopefully get a pick from a slower defender then you can run and get a step on him and then release it comfortably before his hand goes up.
I love running plays. And i love screens. I set alot of plays that I don't run through. I only use it for the screens. Sometimes you will get trapped by the pick and your man which leaves the screen free. Screens my friend. Use it. They run screens all the time in real life. Even if you step back from the screen and the defender steps through it to cover you while you shoot there is a higher success rate to knock the shot down and you will get your commentary.
Last edited by
d12Orlando on Thu Apr 30, 2009 3:14 am, edited 1 time in total.
Thu Apr 30, 2009 3:13 am
hi juza, what do you think about lebron's sig shot and freethrow? because i've downloaded earlier today the "MOST REALISTIC ROSTER by rhold" and later it was only just all plagirize, he just copy albys rosters ,,poor man,, ive notice that his sig shots for lebron is =farmar and the free throw is=butler ..is these the right one or what? thanks!
Thu Apr 30, 2009 3:14 am
Well, i didnt just come here and said: "yo juza ur roster sux fo". My first msg had the form of an essay and everythin i wrote was justified by real facts. As i told u am already playin a season with Hawks and find it hard gettin the 39.9 percent bibby got in the season. (Imagine just try to achieve Mo Williams 42.7 with 76 3pt rating.. no way). Mayb, its just me suckin tho ;> But i doubt that since im already on 12-2 season run.
Anywayz, totally understood ur point there d12. U were just a lil bit aggressive in ur previous post. Cheers.
Thu Apr 30, 2009 9:38 pm
tnx,juza,i will try to play more games with 4.0...its a little bit harder...do i have to keep clutch factor on? new set of sliders are very chalenging,at least in rebounding...ok,maybe my game is not that good

tnx again!!!
Thu Apr 30, 2009 10:40 pm
very challenging, very good sliders, keep up the good work, why isnt nelson with bulls, by the way?
Fri May 01, 2009 12:52 am
Do I really need official patch to play game with this roster?
Fri May 01, 2009 4:44 am
Great
Will download 4.0 as soon as I get home
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