by cerebus23 on Mon Mar 02, 2009 6:13 pm
towards the end of the players data in the roster files is a alot of very similar groupings which i was thinking were placeholders of sorts, if i get ambitious one day maybe i will count see if i come up with that number. the roster file is a set size and length all data atm needs to fit into that size file.
if there is a workaround you would need to "fix" the game so a larger roster file could be loaded and on top of it expand the placeholder areas in the file for the stats, teams, names and whatever other data is hidden within. but would be very tricky since each line is specific if a line gets shifted at all it messes up the files from the minor to the extreme. probably is some values in the game that look to regions a to b and c to d in the roster files in the game for specific info and byte alignment. but i am a noob with the hex stuff take someone with a bigger brain than me to crack it.