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Production team on the official boards

Tue Jun 17, 2008 6:22 pm

Members of the NBA Live 09 production team will be posting in the official Forum this year, answering our questions about the game. You can check out the questions that have already been answered here, as well as jump in and ask your own.

Tue Jun 17, 2008 6:26 pm

It looks like they put a lot of work in this game i ant wait to get it :P

Wed Jun 18, 2008 1:56 am

See what happens when EA Listens to the fans. They did a lot of fan research after 08 and now they look like they are coming with something promising.

Wed Jun 18, 2008 5:40 am

i like idea of signature fts. shaq shouldn't shoot the same as nash. but they better balance it out so he doesn't shoot the same % as nash. it should be like old-school t-meter Live where it's harder to hit with Shaq (but not impossible. it took real skill to hit with him) than with say reggie miller.

Wed Jun 18, 2008 5:49 am

I still wouldn't mind if they went back to using the style of T-meter that was present in NBA Live 2004-06, or at least found a way of incorporating that level of precision aiming while simulating the follow through action that the right analog method does.

Wed Jun 18, 2008 6:34 am

do anybody think they add a stat tracking system like in madden
so u can view past stats

Wed Jun 18, 2008 5:14 pm

Andrew wrote:I still wouldn't mind if they went back to using the style of T-meter that was present in NBA Live 2004-06, or at least found a way of incorporating that level of precision aiming while simulating the follow through action that the right analog method does.


sounds like thats what they went to. one of the producers mentioned going back "to the B button for free throws" and having the right stick "confusing people".

Wed Jun 18, 2008 5:32 pm

Is it that hard to draw the damn analog stick back and flicking it forward to shoot?

Wed Jun 18, 2008 5:33 pm

You don't know when to release when say, Chuck Hayes is shooting with his "sig" free throw shot.

Wed Jun 18, 2008 6:48 pm

Qballer wrote:sounds like thats what they went to. one of the producers mentioned going back "to the B button for free throws" and having the right stick "confusing people".


They could just mean simulating free throws though, as they did in 07 and 08.

Jing wrote:Is it that hard to draw the damn analog stick back and flicking it forward to shoot?


Well, harder than the T-meter method. Especially if you're trying to aim an intentional miss.

Wed Jun 18, 2008 6:50 pm

well it wouldn't be much of a game if you simulated free throws would it?


and intentional misses were easy to do on the nextgen version. me and my roommate would aim for "and 2s" on the last free throw.

Wed Jun 18, 2008 6:54 pm

Not if that was the only method of shooting free throws, but as an alternative to the regular method. Leaving it up to the CPU and the player's ratings has its own risks and rewards, after all.

Thu Jun 19, 2008 3:17 pm

I'm excited, they got Chuck Hayes's signature freethrow!!
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