by Patr1ck on Fri Jan 16, 2009 11:38 am
First and foremost, assists are recorded too easy in this game, so even if the gameplay reflects an nba style, the assist count would still be higher. You can pumpfake, backdown a player and perform some isomotion moves and still get an assist from the previous pass.
What I did was changed the difficulty to Pro. Once you do that, those quick passes into players under the basket are reduced alot. The play passing lanes slider can actually cause more of this, because it gets you teammates to play more of a deny defense, which allows more backdoor passes. Also, turning down the defensive pressure has your temmates back off the players a bit, which should close some of those passing lanes, but it will also give them more room for jumpshots. If you really want to use allstar difficulty, you may have to turn offensive awareness down even more.
I play 9 minute quarters, and I have game speed and player speed set to 75. That gets me anywhere from 70 to 90 shots depending on my tempo. The cpu tempo is another thing. To get realistic numbers, you need to increase the rate that they shoot the ball. To do that, you need to increase the cpu tendency sliders. I have most of their shooting tendencies at 53, with attack the basket at 52. Having that lower than the shooting sliders seems to encourage passing off of dribble drives, especially when the help defense collapses. Since you are using 8 minutes, you might want to go a little higher. The problem is, if you go too+ high, players who should not be shooting certain shots will shoot them. From what I have seen, at 60, poor 3 point shooters will shoot 3's all the time if you back off them. You can also lower the "run plays" slider for the cpu teams in the coaching profiles, that way they won't use so much clock setting up plays, and it encourages some one on one play.