NBA 2K9 PC Patch has now been Released!

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NBA 2K9 PC Patch has now been Released!

Postby TC#10 on Tue Dec 02, 2008 8:53 am

Just read it here: http://www.2ksports.com/forums/showthread.php?t=197458
It looks like a really good patch but this is only for the PS3/360 version, does anyone know if there's gonna be a patch for the PC version?

Well I further investigated and just to let everybody know that there will be a PC patch! Hopefully it'll address the fact that the CPU doesn't utilize their star player and that more than 3 plays will be called by the opponent CPU.
http://www.2ksports.com/forums/showpost ... stcount=74

Update:
Hey guys, I think the Patch is finally OUT! When I was about to start NBA 2K9 right now, a weird box popped out and it says "Updating NBA 2K9" and it says it's downloading something and the game will be starting as soon as the update is completed! So go now and start up NBA 2K9 and make sure you have the real .exe!

If you are not convince if the game is updating you can check by double click the Steam program and click on "My games" it will say under "Status" that NBA 2K9 is Updating. For me it says it'll take about 5hrs and if I recalled correctly, the patch for the 360 and PS3 version were pretty big too.
Last edited by TC#10 on Wed Jan 14, 2009 12:45 pm, edited 5 times in total.
Official NBA 2K9 PC Version Appreciation Thread: http://www.2ksports.com/forums/showthread.php?t=197649
TC NBA 2K9 PRO Gameplay Sliders for the PC Thread: http://www.operationsports.com/forums/n ... rs-pc.html
Ways to make CPU Superstars & PGs to be more Dominant: viewtopic.php?f=86&t=63361
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Re: 360/PS3 2K9 patch coming soon, but what about PC?

Postby cj_miranda23 on Tue Dec 02, 2008 2:15 pm

:mrgreen: (Y) all we need now is flyingfin roster editor and were good to go :lol:
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Re: 360/PS3 2K9 patch coming soon, but what about PC?

Postby GuCcI08 on Tue Dec 02, 2008 7:08 pm

true dat :mrgreen:
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Re: 360/PS3 2K9 patch coming soon, but what about PC?

Postby buzzy on Tue Dec 02, 2008 10:41 pm

General

Inbound Bug - We have corrected an issue where teams would not inbound the ball after a made basket, resulting in a non-authentic experience. This turned out to be a timing-specific issue with regards to quitting out of another game mode.

Player DNA – We found an issue where face sliders were getting offset when downloading the DNA of a player that another user has previously uploaded. Downloaded players should now look identical to when the original user uploaded the Player DNA.

Created Player Scrolling Crash – When a player was created with the ‘Thick’ body type and was not placed on a team, on the Bobcats, or on the Thunder, the game would crash when attempting to load the player model in the create player screen or in-game. This issue has been addressed.

Exiting Game Mode Crash – A crash was identified when the user attempted to leave a game mode (Association, Playoffs, etc.) when starting the game mode after receiving an updated Living Roster. This issue has been addressed.

Development Drill Crash – Related to the issue above, a few users were seeing a crash when attempting to perform a development drill after loading an Association file. The triggering issue has been identified and resolved.

Substitution Issue – It was discovered that when the user would change their ‘Substitution Method’ to ‘By Rotation’, the CPU would remain in the ‘By Fatigue’ method which would result in inconsistent subs or none at all. The CPU will now replicate the ‘Substitution Method’ chosen by the user’s team.

2K Cam Framerate – We have greatly improved the framerate gameplay in the 2K camera. Additional cameras have also seen performance boosts with the changes made.

Injury Frequency – In-game injuries during The Association will now occur at a lower frequency. This is particularly true with hard fouls, loose ball dives, and general falls.

Association League Leaders – Users playing through The Association with 5 minute quarters were finding that their players who should qualify for the league leaders weren’t properly being listed. This issue has been corrected.

Association Simulation – The simulator inside The Association has been tuned to produce more realistic game results. We found the final scores for most games to be too high pre-patch.

Online

Player Match Crash – It was discovered on launch day that when a certain number of users simultaneously select the ‘Player Match’ option, the game will eventually crash when looping through the available players.

Team-Up Lag – An intense round of optimization has taken place for the Team-Up experience. The changes made grant significant speed improvements for users on slower broadband connections such as lower-end DSL connections. The end result is a much smoother gameplay experience for everyone.

‘2K’ Cam – In order to increase user satisfaction with the title, we have added the ‘2K’ camera angle as a playable camera angle when playing online.

First FT Lag / Difficulty – The first free throw of an online game had a variable amount of lag depending on which camera was chosen for the shot. We have corrected this issue by asserting a fixed camera for this shot that eliminates any controller lag. In addition to this, the ‘make’ window for free throws in online play has been increased to account for the timing difference.

Waiting For Opponent – Users with poor connections were causing the game to loop too long on the “Waiting for Opponent” dialog before continuing on into the game. We’ve cleaned up this behavior to place players into the game in a much quicker fashion.

Quick Match Connection Problems – An issue was identified where users were being re-directed to the online FAQ instead of being taken into a game. This message will now only appear in appropriate situations.

Online League Injuries – In online leagues, injured players that were taken off the roster weren’t healing. The game now properly detects injured players and heals them in the appropriate time frame regardless of where they are placed on the roster.

PS3 Voice / Team-Up – An issue was uncovered where voice chat would drop or become intermittent when more than two users were talking simultaneously. This issue has been resolved.

Team-Up Cameras – The Broadcast camera for Team-Up has been optimized to show the user a better balance of their player, the ball, and they player they should be guarding. Also, 2K Cam has been added to the list of cameras the user can use during Team-Up play.

Gameplay

Subbing Fouled Out Player – A bug was found where you could substitute in a player who had previously fouled out, only when using the quick-sub method of the On-The-Fly Coaching menu.

Resetting Substitutions – When the user queued up substitutions via the On-The-Fly Coaching feature, re-accessing the feature before the substitutions actually took place would cause the subs to be reset such that the user would have to manually perform them again. We have addressed this issue.

Points Off Turnovers – It was discovered that this statistic was not calculating correctly when it is reported to the server for online league games. We have isolated the issue in the AI and have addressed the problem such that the stat is correctly reported.

Double Dribble Issue – By performing a sequence of moves that ended in a hop step, the user was able to perform a double dribble. This issue has been corrected.

Jab Step Fixes – The ‘Jab Step’ move has been reconstructed to be more balanced in the post. Specifically, it should not be effective in user vs. user games unless the ball-handler touches the defender. Also, performing the ‘Jab Step’ should no longer make the defense go back when the ball-handler loses the dribble.

Points in the Paint – In an effort to increase user satisfaction, we have tuned interior defense in combination with shooting percentages for shots taken in the paint. The result is something we feel will be more in-line with what our users are expecting.

Shooting Percentages – Continuing with the above description, we have tuned down shot success of perimeter shots when the defender is amply covering the offensive player taking the shot.

PlayVision – PlayVision in Team-Up was showing everyone’s starting point with no indication on which was yours. We have changed the behavior to only show the floor art for the player you are controlling.

General Fixes – A large number of other smaller issues have been addressed with the aim of increasing user satisfaction. These changes, while minor, have improved the quality of gameplay.


Sounds VERY nice.
Too bad they didn't adress the lack of defence the AI in your team plays. Appearently not a problem for them ..

Double Dribble Issue – By performing a sequence of moves that ended in a hop step, the user was able to perform a double dribble. This issue has been corrected.


Damnit. I abused that all the time. :lol:

I didn't read it all very carefully, but there's nothing that says that you'll be able to en- and disable the target in the replay mode?
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Re: 360/PS3 2K9 patch coming soon, but what about PC?

Postby TC#10 on Wed Dec 03, 2008 1:53 am

They said that they will address the Points in the Paint issue which is great since that's one of big gameplay issue. If you want to increase the lack of defense, maybe you should increase On-ball defense and lower your shooting sliders.
Official NBA 2K9 PC Version Appreciation Thread: http://www.2ksports.com/forums/showthread.php?t=197649
TC NBA 2K9 PRO Gameplay Sliders for the PC Thread: http://www.operationsports.com/forums/n ... rs-pc.html
Ways to make CPU Superstars & PGs to be more Dominant: viewtopic.php?f=86&t=63361
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Re: 360/PS3 2K9 patch coming soon, but what about PC?

Postby TC#10 on Wed Dec 03, 2008 2:38 am

BTW the 360 patch is out, and it fixed what was promised, Small players cannot back down bigger players now. I haven't had confirmation if the CPU still uses alot of backdoor passes yet.
Official NBA 2K9 PC Version Appreciation Thread: http://www.2ksports.com/forums/showthread.php?t=197649
TC NBA 2K9 PRO Gameplay Sliders for the PC Thread: http://www.operationsports.com/forums/n ... rs-pc.html
Ways to make CPU Superstars & PGs to be more Dominant: viewtopic.php?f=86&t=63361
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Re: xbox360 2K9 patch out now, but what about PC?

Postby cj_miranda23 on Wed Dec 03, 2008 4:21 am

how about performance?
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Re: xbox360 2K9 patch out now, but what about PC?

Postby TC#10 on Wed Dec 03, 2008 4:43 am

Good news everyone, this from a poster (DereckM) who plays on the xbox360 version and just got the patch for 2k9:

"Anyway I havent seen many backdoors on pro if any, there are surely more jumpers on default now on pro. 2k cam is fixed and free throw lag is fixed. Thats all I needed. Great Job 2k."
Official NBA 2K9 PC Version Appreciation Thread: http://www.2ksports.com/forums/showthread.php?t=197649
TC NBA 2K9 PRO Gameplay Sliders for the PC Thread: http://www.operationsports.com/forums/n ... rs-pc.html
Ways to make CPU Superstars & PGs to be more Dominant: viewtopic.php?f=86&t=63361
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Re: xbox360 2K9 patch out now, but what about PC?

Postby Angelo on Wed Dec 03, 2008 3:24 pm

still waiting for pc patch though :roll:
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Re: xbox360 2K9 patch out now, but what about PC?

Postby TC#10 on Wed Dec 03, 2008 3:49 pm

You know what surprises me, is the fact that there is still a lot of ppl who are patching NBA LIVE 08 rather than focusing on 2K9 which is clearly the better game (graphic-wise and gameplay-wise). I think it's better to tell them about 2K9 so that there's more attention around 2K9 and to show 2K developers that we care about 2K9 otherwise they won't develop a good patch or maybe not even make another 2K PC basketball game next year ...
Official NBA 2K9 PC Version Appreciation Thread: http://www.2ksports.com/forums/showthread.php?t=197649
TC NBA 2K9 PRO Gameplay Sliders for the PC Thread: http://www.operationsports.com/forums/n ... rs-pc.html
Ways to make CPU Superstars & PGs to be more Dominant: viewtopic.php?f=86&t=63361
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Re: xbox360 2K9 patch out now, but what about PC?

Postby cj_miranda23 on Wed Dec 03, 2008 5:20 pm

the reason for that is because not everyone have PC capable of playing 2k9 :wink:
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Re: xbox360 2K9 patch out now, but what about PC?

Postby Angelo on Wed Dec 03, 2008 10:31 pm

cj_miranda23 wrote:the reason for that is because not everyone have PC capable of playing 2k9 :wink:



i second that
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Re: xbox360 2K9 patch out now, but what about PC?

Postby buzzy on Thu Dec 04, 2008 4:15 am

So just like last year we're now able to turn the target indicator in the replay mode on and off, by pressing LB and RB, thanks to the patch.
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Re: xbox360 2K9 patch out now, but what about PC?

Postby nba_baller on Mon Dec 08, 2008 11:13 pm

It seems that from Ron's reply to the message that the PC version's patch might be a little different then the console patch.
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Re: xbox360 2K9 patch out now, but what about PC?

Postby Coyroy on Tue Dec 09, 2008 12:33 am

Frontend lag and lack of dribbling sound really buggs me ,expect as fixable issues.
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Re: xbox360 2K9 patch out now, but what about PC?

Postby Leander on Tue Dec 09, 2008 11:38 am

Please fix those annoying "I drive right through your player" animations. It happens very often. No, my players are not ghosts, they have a body. You cannot drive through body parts.

The goaltending glitch is kinda annoying, too. Happened four times in my last game (=8 points).
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Re: xbox360 2K9 patch out now, but what about PC?

Postby cj_miranda23 on Tue Dec 09, 2008 8:31 pm

do we have the latest news about the pc patch? release date or any thing about it??
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Re: xbox360 2K9 patch out now, but what about PC?

Postby TC#10 on Wed Dec 17, 2008 10:55 am

Got some news about the PC patch for 2K9,

Originally Posted by 2K Admin Ron View Post
I don't have a firm date but I have been assured that it is not far off. If I find an exact date, I will let you know.

It will address many of the gameplay issues the 360/PS3 patch did and also issues with processor/graphics card etc. It should improve the PC experience overall.


So there is definitely a patch coming for the PC users! Gotta love 2K Sports!
Official NBA 2K9 PC Version Appreciation Thread: http://www.2ksports.com/forums/showthread.php?t=197649
TC NBA 2K9 PRO Gameplay Sliders for the PC Thread: http://www.operationsports.com/forums/n ... rs-pc.html
Ways to make CPU Superstars & PGs to be more Dominant: viewtopic.php?f=86&t=63361
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Re: NBA 2K9 PC Patch is Coming Soon!

Postby nalcazar on Wed Dec 17, 2008 1:11 pm

I want dunk package.............2.0
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Re: NBA 2K9 PC Patch is Coming Soon!

Postby Jing on Wed Dec 17, 2008 1:49 pm

Too bad they didn't address the goaltending problem, but they made some well needed adjustments
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Re: NBA 2K9 PC Patch is Coming Soon!

Postby benji on Wed Dec 17, 2008 5:34 pm

Since most here are unfamiliar with Steam. You should not need to go somewhere and download this patch, it will automatically update through Steam.
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Re: NBA 2K9 PC Patch is Coming Soon!

Postby cj_miranda23 on Fri Dec 19, 2008 2:42 am

friday is the release date right?
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Re: NBA 2K9 PC Patch is Coming Soon!

Postby TC#10 on Fri Dec 19, 2008 3:10 am

cj_miranda23 wrote:friday is the release date right?


News to me, where did u hear this?
Official NBA 2K9 PC Version Appreciation Thread: http://www.2ksports.com/forums/showthread.php?t=197649
TC NBA 2K9 PRO Gameplay Sliders for the PC Thread: http://www.operationsports.com/forums/n ... rs-pc.html
Ways to make CPU Superstars & PGs to be more Dominant: viewtopic.php?f=86&t=63361
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Re: NBA 2K9 PC Patch is Coming Soon!

Postby Patr1ck on Fri Dec 19, 2008 6:32 am

Probably on Christmas.
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Re: NBA 2K9 PC Patch is Coming Soon!

Postby SkyLine03LT on Mon Dec 22, 2008 4:38 am

I can't wait!!!! :bowdown: but will 2k fix the headband color? :roll:
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