scoreboard animation

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scoreboard animation

Postby yplonas on Sat Jan 12, 2008 5:33 am

How to do this: you know, that result in scoreboard changing simple, but I want, that result changings with some animation, like in real NBA scoreboards and like in this video: http://www.sendspace.com/file/xsdzwm (here is default NBA LIVE 2008 scoreboard, which have such function)
For example this patch of scoreboard don't have such function and I want to know how to add such function...

Sorry for bad EN
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Postby Patr1ck on Mon Jan 14, 2008 2:39 am

That scoreboard was made for 07, and 07 did not have that animation, so while the scoreboard works in 08, it is still using 07 files. The scoreboard would have to be remade for 08 in order to utilize that animation. Answer to that question is no, I will not remake it.
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Postby yplonas on Tue Jan 15, 2008 12:20 am

but you know how to add this "function" in whatever scoreboard ?
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Postby Patr1ck on Tue Jan 15, 2008 7:01 am

Obviously not.
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Postby yplonas on Tue Jan 15, 2008 11:45 pm

I do not trust ;D
ok, other questions:
1. how to replace scoreboard in this place: http://img169.imageshack.us/img169/977/grizzcourt3hd9ez0.jpg ?
2. Maybe possibly somehow to make, that result in scoreboard changes after certain time, not at once when you throw ball but like in real...;)

Sorry for bad EN
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Postby Patr1ck on Wed Jan 16, 2008 4:31 am

1. http://www.nbaliveforums.com/ftopic47395.php is a guide I made for 07, and it applies to that scoreboard since I made it for 07. Editing the position of the "ENTIRE SCOREBOARD INCLUDING ALL PARTS" can get the scoreboard where you want it.

2. I can't do that.
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Postby yplonas on Thu Jan 17, 2008 12:03 am

but where I can find this numbers and change them ? I open overlays~score.big with Hex Workshop, but where are exactly such numbers...?
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Postby Patr1ck on Thu Jan 17, 2008 12:20 am

It sais in the guide. Read the entire thing.
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Postby yplonas on Thu Jan 17, 2008 1:11 am

Score overlay

1950-1960 ENTIRE SCOREBOARD INCLUDING ALL PARTS, increase y to lower

so...? It nothing says to me...
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Postby Patr1ck on Thu Jan 17, 2008 1:27 am

1950-1960? Hex offsets anyone?
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Postby yplonas on Thu Jan 17, 2008 1:45 am

I don't understand this Hex Workshop...
Maybe you can edit ? :| overlays~score.big must be edited ?
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Postby Patr1ck on Thu Jan 17, 2008 2:26 am

Yeah, it's hard work. Not much I can really do for you.
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Postby yplonas on Thu Jan 17, 2008 2:47 am

;/ but you good in this work and for you it is not hard....I only need, that you replace this scoreboard in this place...pls :|
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Postby yplonas on Fri Jan 18, 2008 2:05 am

thank you... ^^
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Postby Patr1ck on Fri Jan 18, 2008 4:23 am

You ever heard that saying, "Give a man a fish and he will eat for a day. Teach him how to fish and he will eat for a lifetime."?

I really dont want to do it myself, even though I could in two shakes of a lambs tail. I made it to be a realistic representation of the actual ESPN scoreboard, so I don't see why it should be up in the far left corner. However, if you really want it there, I can show you how to do it, easily.

You don't understand hex workshop, that's fine. In hex workshop, the characters on the left are the hex offsets, that's where the 1950-1960 comes in. All the data in the middle is hex data. The data on the right is text converted from the hex characters. You want to concentrate on the middle part, but you need to be at the correct hex offset. Because of the different programs involved that can save a BIG/VIV file, these offsets change. I believe the actual line you are looking for is 00001940 and it should look something like this -

00001940 | 2F3F 3353 CA43 9A59 7443 FFFF FFFF 0000

If it doesn't, you need to click on and move the vertical line that seperates the middle part and the right part, and move it so there are only 8 groups of hex characters, each group containing 4 hex characters, like this image. You will know that you have 8 groups by either counting them, or looking at the offsets on the left, they will all end in zero.

Pretend the highlighted parts in this image below is the line I showed you above. In comparison, we see the "Y position"(vertical, up and down) is 8 characters(highlighted red) and just to the left of the FFFF FFFF. The horizontal(X position) is to the left of the vertical.

What these things are, are called float values. I will show you how to easily convert them into a number that will help you decipher how to move the scoreboard easily.
Image

Ok, I hope you got that. Click Tools>Base Converter. A small program should pop up. Change the "Byte Order" to Intel and the "Data Type:" to float (32). In the bottom boxes, enter in the "Hex" box, the hex characters in the Y position from the file we are hex editing. Remember the line I showed you? The Y position in hex is 8 hex characters just to the left of the FFFF FFFF, so it's 9A59 7443(You don't have to worry about the letters being in capitals or not). Once you put that in, a value will appear in the "Decimal" box. That value should be 244.3500061. This is the vertical position. You can change this number(try a big change like 344 or 144), and a new value will appear in the "Hex" box. Take the new value from the hex box and put it in the file we are editing, replacing the Y position(copying and pasting does not wor, you have to put it in manually, stupid hex workshop). Save the file, and load Live 08 and start a game. Now take notice where the scoreboard moved. Did it move up? Did it move down or offscreen? If it didn't do what you like, just change the decimal number differently. You should be starting to get it now. You keep changing the decimal value until you find the spot you like. Do the same thing with the horizontal value(X Position), which is also 8 hex characters and just to the left of the Y position.

Good luck.
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Postby yplonas on Sat Jan 19, 2008 8:04 pm

4% of 100% maybe I understand... I don't know why you so much explain for me in writing...I don't understand that all....+ my english is bad :/ I roger, that it all is not for me...
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