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babylei SUPERLIT NEXT-GEN PATCH 6.0 rlzz, byebye08

Sat Oct 27, 2007 12:33 pm

6.0 here download link~

http://hosted.filefront.com/babylei/

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Last edited by babylei on Wed Jun 11, 2008 1:15 pm, edited 18 times in total.

Sat Oct 27, 2007 1:02 pm

my friend, good job, let's make it better..~

Sat Oct 27, 2007 1:04 pm

Nice job babylei,cool 8-)

Sat Oct 27, 2007 1:47 pm

支持啦...
great job...

Sat Oct 27, 2007 3:16 pm

Jimmy wrote:my friend, good job, let's make it better..~

yes~! i think you are right ,man. let's make it better~!

Sat Oct 27, 2007 6:12 pm

Great job... I'm still using your 07 lighting patch!

[OT] BTW: nice avatar, LOL :lol: [/OT]

Sat Oct 27, 2007 8:02 pm

very nice (Y)

Sat Oct 27, 2007 8:08 pm

when is the release cant wait for it babylei hehee good job bro (Y) (Y)

Sat Oct 27, 2007 10:16 pm

very good job! it looks really really good (Y) (Y)

Sat Oct 27, 2007 11:30 pm

Good job Baby :D

Hope it will be better, Keep up the good work (Y)

Sun Oct 28, 2007 4:10 am

One year later and all those pwnsome light patch makers still have a rather akward and ridiculously misleading idea that this has -anything- to do with 'next generation' or in some other patches case 'xbox' lighting.

It's not. All it does is leech ambient shadowing out of the picture making it a less visually appealing image that does not do at all what actual ambient occlusion and global illumination shader solutions do.

Gwah.

Sun Oct 28, 2007 8:09 am

amazing work dude (Y)

Sun Oct 28, 2007 8:16 am

Chris_23 wrote:One year later and all those pwnsome light patch makers still have a rather akward and ridiculously misleading idea that this has -anything- to do with 'next generation' or in some other patches case 'xbox' lighting.

It's not. All it does is leech ambient shadowing out of the picture making it a less visually appealing image that does not do at all what actual ambient occlusion and global illumination shader solutions do.

Gwah.

Yeah, I agree, but it's a limitation of the engine. I tried to get the lighting to hit the players' edges from above/behind to more resemble "xbox" lighting. It just is not possible, the light source is the players themselves.

There is no way to get accurate "next-gen" lighting. You can only just make the players more or less glossy.

Sun Oct 28, 2007 9:12 am

As I explained it a year ago, there's a very core difference here between what current generation lighting does and what next generation lighting does in terms of shaders.

Current generation uses simple direct light shading. Next gen lighting uses HDR environments or shader ambient occlusion to simulate a better lighting dispersion in the scene. This means that if in current generation you need either more lights or increased maximum shadow darkness to bring out the details in the shadows, in next generation it's not necessary and it's shaded simply according to environmental lighting or ambient occlusion shading (I'm not sure which Live next gen uses, but it's one of the two, both give basically a similar effect in terms of lighting).

Just by eliminating shadows -on player model- does not mean it's next generation. All you do is make the characters glossy and shadowless. Just look at those screenshots, it's not better it's -different-, a delusion of desperate modder trying to get more hype by calling it next-gen.

I came to this thread hoping to find someone actually finding some bits of the next generation lighting, and instead found this fake mumbo jumbo false advertising.

Mon Oct 29, 2007 10:37 am

Sir babylei,can you send me your last patch for 07?Pls pm me.Thanks. (Y)

Mon Oct 29, 2007 12:15 pm

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Mon Oct 29, 2007 12:45 pm

is that kenkaians scola or EAs scola?

Mon Oct 29, 2007 1:46 pm

El Barto wrote:is that kenkaians scola or EAs scola?

kenkaian's,man

Mon Oct 29, 2007 1:48 pm

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Mon Oct 29, 2007 1:55 pm

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Mon Oct 29, 2007 2:07 pm

Fantastic (Y)

Mon Oct 29, 2007 2:09 pm

babylei SUPERLIT NEXT-GEN PATCH V2.0 RELEASED
download http://en.cnnbalive.com/Soft/ShowSoft.asp?SoftID=33

Mon Oct 29, 2007 2:11 pm

Thanks...edit:my connection is still struggling..but try
Last edited by McDwyane on Mon Oct 29, 2007 2:23 pm, edited 1 time in total.

Mon Oct 29, 2007 2:14 pm

whos that #4 dude taking over sean marks' place?

Mon Oct 29, 2007 2:18 pm

Chris_23 wrote:As I explained it a year ago, there's a very core difference here between what current generation lighting does and what next generation lighting does in terms of shaders.

Current generation uses simple direct light shading. Next gen lighting uses HDR environments or shader ambient occlusion to simulate a better lighting dispersion in the scene. This means that if in current generation you need either more lights or increased maximum shadow darkness to bring out the details in the shadows, in next generation it's not necessary and it's shaded simply according to environmental lighting or ambient occlusion shading (I'm not sure which Live next gen uses, but it's one of the two, both give basically a similar effect in terms of lighting).

Just by eliminating shadows -on player model- does not mean it's next generation. All you do is make the characters glossy and shadowless. Just look at those screenshots, it's not better it's -different-, a delusion of desperate modder trying to get more hype by calling it next-gen.

I came to this thread hoping to find someone actually finding some bits of the next generation lighting, and instead found this fake mumbo jumbo false advertising.


HEY MAN,sorry about 'fake' next generation...in 08 or 07 ..we can't do next generation lighting...nobady can..nor jimmy.nor jaosming ..nor any one..so the patch name is 'next-gen'..it just a name..so if you really find the next-gen patch and HDR with 08..tell me please..! :oops:
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