by Bryant24 on Tue Oct 10, 2006 9:43 am
Gameplay
1. Add atleast 300 signature moves.
2. If you are going to continue with FSS, make the moves player specific. For example Kobe shouldn't have the same quick release as Vlad.
3. Get the game running at 60 FPS
4. Player Tendacies
OFFENSE:
Close
Mid
3's
Corners
Wings
Top
Dunk vs Layup
Flashy Dunks
Power Dunks
Basic Dunks
One-handed vs Two Handed
One foot vs Two foot
Pass vs Shoot
Drive vs Pull-up
Uses Backboard
Uses Pump-fake
Gets to the Line
Uses Triple Threat
DEFENSE
Attempts steal
Attempts block
Applies Pressure
Commits Foul
OTHER
Emotion
Composer
Confidence
Dives on Floor
Here is an idea I came up with.
I called it the 'Signature Move Stick'. These moves would be done by holding the left trigger and using the right analog stick. Every starter and the top bench players should either have a sig Jump-shot or set shot. While the top players in the game will have both and they will be signature. Players like Elton Brand will have the same shot for both the jump-shot and set shot because he doesn't get very high off the ground. Set shots should be used when players are shooting open threes. Jump-shots should be used when players have mometum going towards the basket, if they want to get more elevation on their shot, or if they are closer to the basket.
For dunking and posting their should be several different packages that do different moves. Players like Kobe, Shaq, Marion, and other unique superstars will have signature packs. For dunking different packages would include power, graceful, flashy, big, highflying, and whatever signature dunk packs in the game.
Post move packs would consist of agile, quick, normal, big, finess, fade, power, and specific player posting packs.
When creating a player you could assign him post packs, dunk packs, a set shot, a jumper, ect. Well here it is. I'll answer questions if needed.
Shooting:
Left Trigger/Right Stick
Up: Signature Jump-shot
Down: Signature Set Shot; Hold in left trigger to hold follow through.
Right: Right-handed Runner/Floater for gaurds; Right-handed Hooks for big-men.
Left: Left-handed Runner/Floater for gaurds; Left-handed Hooks for big-men. Each player will have a different animation.
While posting
The Left bumper will be used as post up button. Tap to enter posting animation, tap again to exit the animation.
Guards
Up: Lean in
Down: Hook Shot
Right: Right spin, Jumper
Left: Left spin, Jumper
360 Clockwise: Fake left, turn right, Fade-away
360 Counter-clockwise: Fake right, turn left, Fade-away
Big Men
Up: Drop step, Power Lay-up
Up while Holding Right Trigger: Drop Step, Strong Dunk
Down: Hook Shot
Right: Right Hand Baby Hook
Left: Left Hand Baby Hook
Dunks and Layups
Dunks will be attempted when hold the right trigger in(Pending on dunk rating).Otherwise your player will attempt a layup.
Gaurds-Layups
Up: Power Lay-up
Down: Finger Roll
Right: Lean right
Left: Lean Left
Up-Down: Double Clutch
Right-Down-Left: Left handed Up and Under/Reverse
Left-Down-Right: Right Handed Up and Under/Reverse
Guards-Dunking
Up Flick: One-Hand Basic Dunk
Up Hold: Two-Hand Basic Dunk
Down Flick: One-Hand Tomahawk
Down Hold: Two-Hand Tomahawk
Right Flick/Hold: Reach Arm out Right Dunk
Left Flick/Hold: Reach Arm out Left Dunk
Up-Down: Double Pump
180: Reverse
360: 360
Up-down-right-up: Windmill
540: Signature Dunk(randomly selected)
Big Men-Layups
Up: Basic Layup
Down: Power Layup Slap Backboard
Right: Right Hand
Left: Left Hand
Up-Down: Reverse/Up and Under
Big Men-Dunks
Up Hold: Two-Hand Hang
Up Flick: Two-Hand Basic
Down Hold: Two-Hand Power
Down Flick: Two-Hand Tomahawk
Right Hold: Right Hand Power
Right Flick: Right Hand Basic
Left Hold: Left Hand Power
Left Flick: Left Hand Basic
360: Flashy Dunk(Ratings permitted)
540: Signature Dunk