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Sun Nov 18, 2007 6:05 am

(please manually assign sigshot-number '1' to TMac in players.dbf of your save)

can you say how? becouse i cant find "sigshot" in players.dbf

Sun Nov 18, 2007 6:19 am

jamaska wrote:(please manually assign sigshot-number '1' to TMac in players.dbf of your save)

can you say how? becouse i cant find "sigshot" in players.dbf


It´s SIGSHT1 in players.dbf :wink:

Sun Nov 18, 2007 6:27 am

OK i saw it,but then i change to 1 , i cant save ... it :(


http://img220.imageshack.us/my.php?image=kaltm1.png

Sun Nov 18, 2007 8:23 am

why can't you upload it on sendspace??? because i can't download it from that site that you gave in 1st post.... :evil:

Sun Nov 18, 2007 9:12 am

DAMN! I must learn how to do this :D Next is combination of dunk ??? :mrgreen:

Sun Nov 18, 2007 4:12 pm

Hey Clyde...i import two files again and game stop to crashes! :mrgreen: :mrgreen:

hey man, i´m think here...

With this new edit work, can you fix GAME SPEED bug?

Here, game speed bug explain! :wink: (Y)

Sun Nov 18, 2007 9:19 pm

T-Mac shot is great because it is something new, but i think it isn`t like real

Sun Nov 18, 2007 10:00 pm

Yup,it aint like real,so I have a new idea:
clyedli,can you make this jumpshot

http://www.youtube.com/watch?v=sjyJijdsgMw

as Tmac's sigshot?(only jumper,ofcoure :) )
This would be much better,but I still want to be able to do his gtm whenever a do a fadeaway with Mcgrady,so is there anyone who has an idea how to do this?Or someone who can edit gtm conditions?Jaosming,looser other moders ANYONEEE?????Please!!!!

Sun Nov 18, 2007 10:27 pm

That looks much more like T-Mac's now~ (Y)
After T-mac can you give Kobe a sig-shot or maybe some other famous players as well? :oops:

Sun Nov 18, 2007 10:40 pm

AND CAN YOU UPLOAD THIS AIACT ON SENDSPACE ?? !!

Sun Nov 18, 2007 11:02 pm

Lagoa wrote:Here, game speed bug explain! Wink

err...may I ask what the game speed bug is? :)

goodlikesweeper wrote:clyedli,can you make this jumpshot as Tmac's sigshot?
This would be much better,but I still want to be able to do his gtm whenever a do a fadeaway with Mcgrady


your post of 2k8 video and reality as reference.
I personally don't think this shot is a better one as his sig-shot,

for second, his GTM can be done as a fadeway already.
You just need to make some dash and contact to enable it.
You would be able to do it anytime when you're familiar with it. :)

Wejw wrote:AND CAN YOU UPLOAD THIS AIACT ON SENDSPACE ?? !!


Sorry about this~ :(
I'm still having problems uploading files to sendspace.
If someone would kindly help upload it to sendspace, I appreciate it~
Last edited by clydeli on Mon Nov 19, 2007 12:06 am, edited 2 times in total.

Sun Nov 18, 2007 11:13 pm

Some suggestions :

Delete those animations :
Image Image Image

Image Image Image

Make this tip-in dunk as a normal dunk :

Image Image Image

Mon Nov 19, 2007 12:01 am

Ok, in v0.461, you did like I told you in the first place, and the animation is just like mcgrady(hands,and one leg kick at the end),witch is perfect,but unfortunatelly not verry suitable for a sig shot :( :( :( :( :( .Again,he turns his body too much,and leans back,so.... :( .Bu still,not bad at all.
Can you next try that animation I posted on youtube to see how it feels,and then we will see?I think this animation will be good.Its a jump shot(not a fadeaway) and it looks good,so...we'll see....
p.s. I just remembered that Jaosming told me that we will break gtm sistem EA made with this sigshots editing.In my case,Nash did dirk's fadeaway once,and once cris paul did Mcgrady's,so if anyone has a problem with that,use aiact versions before tmac editing.To me,Mcgrady's Jumper is more important,and theese tipe of mistakes happens way too rare to bother me.And,actually,you could load save with tmac's jumper when yoou want to play with Houston,and in other cases,load some other save! :wink:
p.s.2,again,tanx for everything! :P

Mon Nov 19, 2007 2:20 am

I forgot post the link about "speed bug" ! haha

Here:

http://www.nbaliveforums.com/ftopic52343.php

(Y)

Mon Nov 19, 2007 2:34 am

Hey Clydeli,

Please post your files in different links such as rapidshare, filefront !!! :!: Couldn't download :?

Mon Nov 19, 2007 3:09 am

hm....I guess you are right.Gtm as a sigshot in his case is better,and it would beperfect if EA made it better.This way it looks little retarded wen you look from behind.But I guess it's fine.
But still,I think you should try the other one.It wouldn't look like in real life,but it will be at least normal jumpshot,and different from other players.So IF you find some time,try the other one,only if you find the time.
Next thing would be a Peja Stojakovic sigshot.I know what animation we need,but it's from 07.So I asked jaosming,cus I know he can import it back from 07,and then you could make it a sig-shot.Or maybe do you know how to import it from 07?
Hope I'm not too boring... :oops: :?:

Mon Nov 19, 2007 4:38 am

I just talked to Jaosming...forget that Stojakovic thing.Imposible to do..... :(

Mon Nov 19, 2007 8:06 am

Can somebody reupload the v0.462 to any other website except filefront and rapidshare?? I can't download from those 2 websites.. Thanks! :!:

Mon Nov 19, 2007 1:57 pm

v0.462 Is amazing! I like to suggest the shot release to be his gtm fadeaway release :D.

And why you took out the older animation you gave for tmac? ID 1. :cry:

Mon Nov 19, 2007 3:03 pm

Lagoa wrote:I forgot post the link about "speed bug" ! haha
http://www.nbaliveforums.com/ftopic52343.php (Y)

I have my game on speed about 47 and 8mins/qtr,
(well, for sure I can still get realistic stats after some slider tweak~)
so I actually have not had any "speed bug" experience...

however, I may try later when I'm satisfied with my elimination parts. :)

Cool2Fool wrote:v0.462 Is amazing! I like to suggest the shot release to be his gtm fadeaway release
And why you took out the older animation you gave for tmac? ID 1.

In fact, the shot release of v0.462 beta was based on his GTM already...
I change ID from 1 to 61 because I just found that there's others already
using '1' in players.dbf... and we can just assign one sigshot to one player. :wink:

Mon Nov 19, 2007 5:05 pm

clydeli wrote:
Lagoa wrote:I forgot post the link about "speed bug" ! haha
http://www.nbaliveforums.com/ftopic52343.php (Y)

I have my game on speed about 47 and 8mins/qtr,
(well, for sure I can still get realistic stats after some slider tweak~)
so I actually have not had any "speed bug" experience...

however, I may try later when I'm satisfied with my elimination parts. :)

Cool2Fool wrote:v0.462 Is amazing! I like to suggest the shot release to be his gtm fadeaway release
And why you took out the older animation you gave for tmac? ID 1.

In fact, the shot release of v0.462 beta was based on his GTM already...
I change ID from 1 to 61 because I just found that there's others already
using '1' in players.dbf... and we can just assign one sigshot to one player. :wink:

I'm very sure the shot release is a normal fadeaway... His gtm is a turn around fadeaway which he does a lil kick and run back a few step...

Mon Nov 19, 2007 5:21 pm

Cool2Fool wrote:I'm very sure the shot release is a normal fadeaway... His gtm is a turn around fadeaway which he does a lil kick and run back a few step...


ahh...so you didn't mean the 'hand' which is actually from his GTM :D
yes, I used a normal fadeaway in the end of this sig-shot because it is
a better finish as tmac does not run back a few steps every time he does
a shot.

Mon Nov 19, 2007 5:43 pm

clydeli great work with the aiact.

its working great for me (Y)

Mon Nov 19, 2007 8:02 pm

Wejw wrote:AND CAN YOU UPLOAD THIS AIACT ON SENDSPACE ?? !!

PcM_aDz wrote:Can somebody reupload the v0.462 to any other website except filefront and rapidshare?? I can't download from those 2 websites.. Thanks! :!:


done.

Mon Nov 19, 2007 11:51 pm

how do you do that?--> *adjust the jump height of LBJ, TMac, KB's GTMs higher, so it won't be so easily blocked :?: :?: :?: :?:
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