Talk about NBA Live 08 here.
Thu Aug 28, 2008 2:10 pm
Ei.. Kris, the gameplay master. Tnx for the Gameplay patch., can i ask you 3 questions?
1. Where should I put the plays.dbf file?
2. It is possible to exclude players in the season's mode fantasy draft? If so, How? I've been using Db Commander. So please let me know if this is possible.
3 Does the files in Nba live PC is the same as the files in PS3 and xbox version? So we can patch or create mods for these versions?
Thanks!! and for all the patchers of Nba Live!!
- Rwerdan
Nba live Amateur Guy
Thu Aug 28, 2008 2:48 pm
i still see the ugly kobe fadeaway at the 3 point line. and players not subbing when in foul trouble. gameplay has definitely improved
Thu Aug 28, 2008 3:19 pm
It's good~
But this shot is easy to be blocked.
Can you change it to other kind shot?
Sorry for my poor English
Thu Aug 28, 2008 9:33 pm
kris can you release please the sigshot and dunk pack list?
list
for i will can adjust my own dream team with my favorite moves
thanks in advance
Thu Aug 28, 2008 9:53 pm
Fantastic kris, its perfect, but, there is not too much passing, beetwen cpu, and they are, going only for dunk, there is a less shooting, everything else is perfect
Thu Aug 28, 2008 11:45 pm
<<Ciganc3>> wrote:Fantastic kris, its perfect, but, there is not too much passing, beetwen cpu, and they are, going only for dunk, there is a less shooting, everything else is perfect
yes i have to say the same thing of cigan....
amazing work but u need to adjust the aiact i think cause cpu only go inside and inside....
sorry to say this but is the truth...
i'm sure u'll fix it.. bye
Thu Aug 28, 2008 11:52 pm
@rwerdan
1) you should put it in the rosters
2) I dont know about your question since i dont do a lot of dbf editings..
3) Some files work but some dont.
@t19901219
Dont worry a new sigshot for kobe will be released for ILT mod 2
@Ciganc
Another fast fix will come
@Pelo87
Thanks for the comment bro ill fix that part
Fri Aug 29, 2008 12:55 am
Kris,thank for your response.
But many players do these shot when they are in low post.
Not only Kobe.
Sorry for my poor English.
Fri Aug 29, 2008 1:06 am
Yea and kris, again that same problem, if I control players like Monta, Ray Allen or Arenas, they always will dunk, and dunks almost everytime are with one hand, thats annoying

, principle no lay ups for those players, they dunk like highflyers
Fri Aug 29, 2008 1:33 am
Man - To be honest - This is the greatest aiact ever made!

You should be proud of yourself! Man, in first time in nba live gamer carreer I needed to set plays to score! CPU defense is so good, so realistic! Also offense is much better, more passes, no poor shot attempts, gameplay now is much more difficult and that's great! I don't think you should be more updates just because gameplay is now perfect(I never thought that I will say these words). The unrealistic thing is subs - it should be great if there will be subs after out of bounds, or some fouls like it was in live 07 or 06. Currently there is subs only after cpu time out, quarter or after 1 free throw attempt. If you can fix this - it should be awesome!
Fri Aug 29, 2008 7:02 am
yup gameplay is so good.
but its not good idea - to stop .
we must go for a better things all time)
thx for the gameplay fix kris.
Fri Aug 29, 2008 7:27 am
is it possible to make ai play sticky defense? im talkin bout each man sticking to their man and not let him get wide open. i always seem to find a wide open man. on transition is when i usually find a wide open teammate. i still need to learn how to set plays such as score sg,shuffle,highflyer sg,etc. i really never to use those plays when playing. gotta start now so that gameplay will be amusing
Fri Aug 29, 2008 7:35 am
deamn u from New Orleans baby,u must know it!
kidding...
Fri Aug 29, 2008 9:12 am
yea gonnna be gone fo few days darn hurricane!!! gonna miss kris's gameplay
Fri Aug 29, 2008 11:39 am
awesome gameplay kris! fabulous work. Only problem is AI subbing problems but that is only a minor problem.
Fri Aug 29, 2008 12:28 pm
Great Job, But the only problem I've noticed Cpu always plays run and gun, and more dunks and lay-ups,,Easy to penetrate inside and If possible remove those fancy passes even on inbound plays, players tend to use those behind the back pass that takes away the realism..
Fri Aug 29, 2008 12:51 pm
les paul wrote:Great Job, But the only problem I've noticed Cpu always plays run and gun, and more dunks and lay-ups,,Easy to penetrate inside and If possible remove those fancy passes even on inbound plays, players tend to use those behind the back pass that takes away the realism..
nigu has aiact where u can hold pass button to do fancy pass and juz press it to do normal passes but then u cant do lob passes. i recommend using automatically trigger gimmicky pass action cuz its more fun lyke that. kris had released these kind of aiacts be4.
Fri Aug 29, 2008 1:46 pm
Great job.bro Kris!
You are the master of AI patch!
Fri Aug 29, 2008 1:56 pm
What's the difference between Kris and Nigu's AiAct? Whose Better? Realistic?
Fri Aug 29, 2008 2:50 pm
both are tremendous. u have to try them out to see wat suits u
Fri Aug 29, 2008 3:15 pm
GuCcI08 wrote:les paul wrote:Great Job, But the only problem I've noticed Cpu always plays run and gun, and more dunks and lay-ups,,Easy to penetrate inside and If possible remove those fancy passes even on inbound plays, players tend to use those behind the back pass that takes away the realism..
nigu has aiact where u can hold pass button to do fancy pass and juz press it to do normal passes but then u cant do lob passes. i recommend using automatically trigger gimmicky pass action cuz its more fun lyke that. kris had released these kind of aiacts be4.
i like the latest update by kris, just removed those fancy passes that makes the game too arcadey. Our goal is to makes the gameplay close to realism and at the same time fun and enjoyable..this is just my opinion
Fri Aug 29, 2008 5:53 pm
Hi kris, your patch is really great, but i really miss those fadeaway shots
Sat Aug 30, 2008 12:39 am
Lay ups and dunks are nice.
It's beautiful and realistic.
The forward shot is good,too.
Sat Aug 30, 2008 1:28 am
KRIS!
Q1: I don't get the passing (tap = usual, hold = fancy? sometimes i hold and player won't pass at all)
Q2: palys.dbf added seperatly - do I have to add this to the rosters folder or is it just the original plays.dbf (the modified date is 'bout feb. 2007... or smthg.. made me ask)
Q3: I have the zebra-style face problem with some less-known players - what files i had to copy where to fix this?
Thnx bro, u're the master!
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