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Thu Nov 15, 2007 1:55 am

how can we download?? when i clink the link.. it just go to a page full of chinese words and question marks!!!

;P

Thu Nov 15, 2007 2:23 am

mEstrEbrAnz wrote:how can we download?? when i clink the link.. it just go to a page full of chinese words and question marks!!!
;P

"right click on the link => save as" should work~

Thu Nov 15, 2007 6:42 pm

use Internet Explorer to DL this!

Thu Nov 15, 2007 10:11 pm

Hey Cleydli....please man, help me...

NBA Live 08 have one jump shot ridiculous! Man, i hate this...

It´s a LEARNING, i think is a "go to move" Iverson have, Melo have...but my god, it´s the most ridiculous learning i see! :? :?

Can you delete this? It´s possible or nothing?

Thu Nov 15, 2007 10:36 pm

Lagoa wrote:Hey Cleydli....please man, help me...

NBA Live 08 have one jump shot ridiculous! Man, i hate this...

It´s a LEARNING, i think is a "go to move" Iverson have, Melo have...but my god, it´s the most ridiculous learning i see! :? :?

Can you delete this? It´s possible or nothing?


I can't promise but I think it's 99% possible~
provide me with some pics and for sure I'll go for it!! :D

Fri Nov 16, 2007 4:27 am

clydeli, can I request the animation name of the first lay up you removed?
I just learned how to edit the dunk packs and want to replace that layup to something else.....Thx!

Sat Nov 17, 2007 12:08 am

Cool2Fool wrote:clydeli, can I request the animation name of the first lay up you removed?
I just learned how to edit the dunk packs and want to replace that layup to something else.....Thx!

No Problem! That one is LAY1F1HHOOK


And for Lagoa: check v0.4, is that what you're talking about? :)

Sat Nov 17, 2007 1:43 am

First,what does thouse new pictures mean,move that you deleted,right?
Second,go to moves are definitely better,I actually managed to score a couple of them in the game! :P ,but still they are hevily contested and hard to score,so I come to the third part:
Is there a way to change conditions when go to moves happens?For example,McGrady's fadeaway looks good,but trigering it only afetr backing down is stupid!I think that that animation should be used much more often,cus that is how mcgrady shoots in real life,and in the game,he does thouse fss fadeaways and regular fadeaway insted of gtm fadeaway too often.Can you change that?And you can only trigger it around the free throw line,witch is again stupid!Please,can you change any of this two things?
His gtm actually has two parts:slow turning around and then second part fadeaway.And my idea is to put the second part as his default fadeaway,or to make gtm happen more often, without backing down,and from any part of the court,not only around the free throw line,and that he could use this animation even when he is not garded.That would be verry cool.So can you change any of this,or do you know someone who can chage it,if you can't?
Whatch this movie and you will see mcgrady doing his gtm like it should be done!(in 2k8, real basketball game,not this EA pease of crap!)
(00:35)-and you will see what I mean.

http://www.youtube.com/watch?v=46dvf4eWVGw


Good work so far,by the way,you can change graphics,but he game wont be fun without a good gameplay!Keep rocking! :P :lol:

Sat Nov 17, 2007 2:19 am

goodlikesweeper wrote:First,what does thouse new pictures mean,move that you deleted,right?

yes, it's a fss shot animation that I think a bit stupid. :lol:
goodlikesweeper wrote:Is there a way to change conditions when go to moves happens?For example,McGrady's fadeaway looks good,but trigering it only afetr backing down is stupid!I think that that animation should be used much more often,cus that is how mcgrady shoots in real life,and in the game,he does thouse fss fadeaways and regular fadeaway insted of gtm fadeaway too often.Can you change that?And you can only trigger it around the free throw line,witch is again stupid!Please,can you change any of this two things?

GTMs actually doesn't need to be activated after backing down, they can be
done after a dash with body contact then you press the fadeaway~
I'm not sure I'm able to change the condition trigger or not, but I can try to
use a fss fadeaway as TMac's Sig Shot~
goodlikesweeper wrote:His gtm actually has two parts:slow turning around and then second part fadeaway.And my idea is to put the second part as his default fadeaway,or to make gtm happen more often, without backing down,and from any part of the court,not only around the free throw line,and that he could use this animation even when he is not garded.That would be verry cool.So can you change any of this,or do you know someone who can chage it,if you can't?

Again, I'm not sure if I can change the condition trigger or not for now.
and neither do relevant requests, BUT, I'll try~

Sat Nov 17, 2007 2:45 am

Ok.try,and see what can you do.And what exactly can you do to animations?I see you can change how high they jump,can you do something else?I think that shooting animations should be changed too.Its the same animation since 2005.What can yuo do about that?Can you try bringing back some 07m shooting styles? (Y)

Sat Nov 17, 2007 5:58 am

NIIIICE Clyde,

Hey man, i use mine AIACT, so, what file you edit to "delete" this shot? Because i will import just this file into mine AIACT!

I use your DUNK.ACT last time! (y) :wink:

Thks man, i hate this shot!

Sat Nov 17, 2007 10:25 am

good work on deleting that fss shot.

and it would be good if you took it off for the big guys aswell (Y)

Sat Nov 17, 2007 10:45 am

Can some one Upload it to filefront please.

Sat Nov 17, 2007 12:04 pm

Lagoa wrote:NIIIICE Clyde,

Hey man, i use mine AIACT, so, what file you edit to "delete" this shot? Because i will import just this file into mine AIACT!

I use your DUNK.ACT last time! (y) :wink:

Thks man, i hate this shot!


Thanx for your support~ :) Here's the list of files edited:
dunk.act shottype.act shotcondition.act

Impakt wrote:good work on deleting that fss shot.

and it would be good if you took it off for the big guys aswell Thumbs Up

Thanx, man~ I'll remove big man's and fix some minor replacements for next release~

Sat Nov 17, 2007 1:55 pm

Hey Clyde...i have one problem... :(

If i change just Shottype.act in my AIACT (is not original) game crashes.. :(

If Melo or Iverson go to learning move, game crashes...:(

I think it´s because my AIACT is not "default"

Can you check for me? Or edit in my AIACT? :oops:

Here, my AIACT: http://www.sendspace.com/delete/nqgu46/49ql4

Thks for your time man! :mrgreen: (Y)

Sat Nov 17, 2007 3:10 pm

Sorry to bother again Clydeli :D
Could you find me this 2 layups animation name in your free time? :P :P :P
Image
Image


Thank you in advance!!!

Sat Nov 17, 2007 6:35 pm

Lagoa wrote:If i change just Shottype.act in my AIACT (is not original) game crashes.. :(

If Melo or Iverson go to learning move, game crashes...:(

I think it´s because my AIACT is not "default"


Let me explain: shotcondition is the trigger, and shottype is the actual move.
If you just delete a move in shottype and remain its trigger there, then for sure
the game crashes when you trigger it~ :D

Cool2Fool wrote:Could you find me this 2 layups animation name in your free time? Razz Razz Razz

if you don't mind waiting, no problem!

Sat Nov 17, 2007 7:32 pm

Yeap Clyde...but i put all 2 files...and game still crashes! :(

Sat Nov 17, 2007 8:33 pm

Lagoa wrote:Yeap Clyde...but i put all 2 files...and game still crashes! :(

err...I'm now having problems dowloading from sendspace
did that crash happens with my aiact? and how you build up your aiact?
make a feedback to me, and I'll try to solve it ASAP~ :)

Sun Nov 18, 2007 2:43 am

Man......this is good!I think it still needs some work,but it is verry good!I don't understand,what did you do to mcgrady fadeaway animation?I mean,It's not a fadeaway any more,it's just a jumper.Good job,what ever you did! (Y)
And,did you find out what are the things you can edit in animations?Another good idea would be to take only animation of his hands and put on a regular jump shot(hope you understood me).What you did in 0.45 is good,but that would be perfect,I think,cus he turns his body too much like this.
Every Tmac fan would is gratefull for what you are doing!!!!Stupid EA,they should have gave him a jumpshot cus he odesn't shot like all other players.Altough,hands animation in his gtm is good,so hope you can use that,in some way....
And what did you do to salve tear drop problem?I think I saw that ugly shot again :?
Thank you so much for everything for now! :D (Y)

Sun Nov 18, 2007 3:12 am

clydeli wrote:
Lagoa wrote:Yeap Clyde...but i put all 2 files...and game still crashes! :(

err...I'm now having problems dowloading from sendspace
did that crash happens with my aiact? and how you build up your aiact?
make a feedback to me, and I'll try to solve it ASAP~ :)


No, with your AIACT works fine...problem apears just with my AIACT, if i build this 3 files into my aiact, game crashes...

Here, this AIACT in another mirror:

http://rapidshare.com/files/70383296/aiact.viv.html

Thks man! (y)

Sun Nov 18, 2007 3:40 am

So....Now I played a game with houston...And I think your animation came out grate,and really like something Mcgrady would use BUT not allways.In some situations yes,but not allways.So there should be three solutions for this problem:
First: to somehow anable original jumpshot along with this animation.
Scond:I heard somewhere that we could make our own gtm combining some animations,and if we put that gtm into sigshot colums,it would mean that this player has two go to moves.So that meant that Tmac would have original gtm,your animation and original jumpshot from the game! :D (It seams too easy :lol: )
But,still it seems like the best solution to mix original jump hot with his gtm hands animation nad make it his sigshot,or something like that,cus his hands animations are important.
So if you can do anithing of theese thing it would be grait!If not,nevermind,you allready did A LOT of stuff for me and all other Tmac fans! :mrgreen: (Y)

Sun Nov 18, 2007 4:02 am

please, share this 0.45 and 0.46 ver in sendspace

Sun Nov 18, 2007 4:32 am

damn~this is cooooooool!!
Hmm~but I just feel that that sig shot looks more like Reggie Miller's~haha
Anyway~good job~and keep it up man~Could u give Kobe a sig shot also?
If possible, I'd like to see an sig shot start with Carter's sig shot and ends with Brand's gtm~lol

Sun Nov 18, 2007 4:59 am

I just watched sore real life videos,and I must say,this would be perfect if there wasn't that spin at the begining of the animation.Oter than that:100%perfect!Acually,if you could somehow fix that it would be THE best sigshot in the game!The hands are good,the legs at the end too,only that spin at the start....And,I guess this is actually some kind of a fss move,right?Hope you can fix this. (Y)
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