Talk about NBA Live 08 here.
Fri Aug 22, 2008 5:41 am
Albys wrote:(release very soon).
How soon? in hours or days?
Fri Aug 22, 2008 6:17 am
sir albys, can i know what are the features of RR7 except for the updated roster?
Fri Aug 22, 2008 6:48 am
It's never coming

@least it'll be bug free tho
Fri Aug 22, 2008 7:12 am
Ok, my friends.
For better gameplay-compatibility, this is a definitive release date RR7: 22 august evening (Italy time). Only 24 hr.
Sorry, but i don't like annoying errors in my work.
The FIBA's update is delicate, and the Olimpyc jerseys are bugged.
Features of RR7 tomorrow.
I think you can see the real Beijing semi-finals, drink, fuck, eat or die, and after downloading and play with RR7.
Fri Aug 22, 2008 7:15 am
NO,he said - he cannt add accesories...and i have seen that kind of a problem by myself.I ajust it...so....
Its cos something wrong with arm files.
But game crashes - cos many high resolution files,its true.
in did - u can add accesories,but u just cannt seen them.
Check out plyrtats.viv and tats what do u use.
Armbase files just in 2x resolution...so if u have bugs like it,u have tats or plyrtats.viv in 1x resolution.
Fri Aug 22, 2008 7:18 am
Albys wrote:Ok, my friends.
For better gameplay-compatibility, this is a definitive release date RR7: 22 august evening (Italy time). Only 24 hr.
Sorry, but i don't like annoying errors in my work.
The FIBA's update is delicate, and the Olimpyc jerseys are bugged.
Features of RR7 tomorrow.
I think you can see the real Beijing semi-finals,
drink, fuck, eat or die, and after downloading and play with RR7. 
hahahaha okay Albys i do that

and can't wait good job bro
Fri Aug 22, 2008 7:21 am
hey Albys,
did u do something with 8sec bug in yr rosters?
i mean - cpu PG so often step backward untill 8sec volation.
But,maybe it just in my game...anyway,not a big problem at all
Fri Aug 22, 2008 7:26 am
That´s good to hear. So, you will have beijing arena and original olympic jerseys in your RR7?
Fri Aug 22, 2008 7:33 am
WOW 1 more day
Fri Aug 22, 2008 7:37 am
Donna talking wrote:hey Albys,
did u do something with 8sec bug in yr rosters?
i mean - cpu PG so often step backward untill 8sec volation.
But,maybe it just in my game...anyway,not a big problem at all
I have same problem

And that freaks me out when its 1,8 sec for end of quarter and then cpu pass the ball inbounds to inbounds..
Fri Aug 22, 2008 7:58 am
Donna talking wrote:hey Albys,
did u do something with 8sec bug in yr rosters?
i mean - cpu PG so often step backward untill 8sec volation.
But,maybe it just in my game...anyway,not a big problem at all
this depends on the aiact. make shure u download tha latest aiact by kris,nigu or whoever.
Fri Aug 22, 2008 8:14 am
man yr advice like im a noob)
a've latest aiact with best sliders(by myself

)...so my game is perfec.
thx anyway - its not aiact...its something with playmaps or something like that.
Fri Aug 22, 2008 8:16 am
Donna talking wrote:NO,he said - he cannt add accesories...and i have seen that kind of a problem by myself.I ajust it...so....
Its cos something wrong with arm files.
But game crashes - cos many high resolution files,its true.
in did - u can add accesories,but u just cannt seen them.
Check out plyrtats.viv and tats what do u use.
Armbase files just in 2x resolution...so if u have bugs like it,u have tats or plyrtats.viv in 1x resolution.
What am i supposed to do with plyrtats.viv?
Fri Aug 22, 2008 8:26 am
u mast be sure...that u have armbase files and plyrtats.viv- in one resolution complitation.
Maybe u use a standart plyrtat.viv...cos it in 1x resolution...
i advice u somthing:with fshX program check some arm_tat files...and there u can see the resolution - 1x or 2x (256x256 or 512x512)...so try to change that resolution - and put those tats in the sgsm...and check now that player - what have that tat)
so...its not hard at all to do - just hard to read my english
u use standart plyrtat.viv?if yes - there is an answer) u mast have special plyrtat.viv
if no - check yr tats.
good luck holmes
Fri Aug 22, 2008 8:27 am
how can I open the file plyrtats.viv?
Fri Aug 22, 2008 8:29 am
u mustnt open it - just get special plyrtats.viv
Fri Aug 22, 2008 8:30 am
Donna talking wrote:u mast be sure...that u have armbase files and plyrtats.viv- in one resolution complitation.
Maybe u use a standart plyrtat.viv...cos it in 1x resolution...
i advice u somthing:with fshX program check some arm_tat files...and there u can see the resolution - 1x or 2x (256x256 or 512x512)...so try to change that resolution - and put those tats in the sgsm...and check now that player - what have that tat)
so...its not hard at all to do - just hard to read my english
u use standart plyrtat.viv?if yes - there is an answer) u mast have special plyrtat.viv
if no - check yr tats.
good luck holmes
I switched all armbase files an tat files into both 1x and I tried 2X too, but it ended up the same. So I think there must be something I need to do with plyrtat.viv
Fri Aug 22, 2008 8:30 am
Donna talking wrote:u mustnt open it - just get special plyrtats.viv
What do you mean by special ? where can I get it?
Fri Aug 22, 2008 8:38 am
special with 2x basic armtats
i dunno where...i forget where i get it...but i use 1x tats...cos i have 2x jerseys.
just for - uncrush.
howewer here is from mine 2x armbase patch -http://www.rapidshare.ru/760818
try it - but did backup with original plyrtat.viv
Fri Aug 22, 2008 8:40 am
can you fix also the rookie's in the dynasty mode because there cyberface is bugged almost all the rookie in the dynasty mode is bugged with there faces and head
Fri Aug 22, 2008 8:46 am
Donna talking, you said you're using 1x armtat..
im having trouble with 1x armtats..
gears isn't on the right position..
but im using 1x armbase..
help me bro
Fri Aug 22, 2008 8:57 am
problem in this:u must have complictation with those files.
1) 1x plyrtat.viv,1x armtats,no armbase files.
2) 2x plyrtat.viv,2x armtats,u can use 2x armbase files.
so...if u have 1x tats in sgsm...try to delete 2x armbase files in sgsm...or chek yr plyrtat.viv.(for 1x tatoos u must have original plyrtat.viv)
its simple.
good luck.
Fri Aug 22, 2008 9:00 am
sry sry for off topic guys
Fri Aug 22, 2008 9:04 am
Donna talking wrote:problem in this:u must have complictation with those files.
1) 1x plyrtat.viv,1x armtats,no armbase files.
2) 2x plyrtat.viv,2x armtats,u can use 2x armbase files.
so...if u have 1x tats in sgsm...try to delete 2x armbase files in sgsm...or chek yr plyrtat.viv.(for 1x tatoos u must have original plyrtat.viv)
its simple.
good luck.
So the original plyrtat is 1x and the one from Albys and you is 2x??
If i use 1x arm_tat, I don't need the armbase files?
Fri Aug 22, 2008 9:10 am
yes...but albys rosters didnt include plyrtat.viv...its just tatoos files.
u understand it rightly.hope i help u.
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