Talk about NBA Live 08 here.
Wed Nov 28, 2007 3:14 am
Clydeli when u have time, maybe u create more sig shots for all ALL-STARS

?
Wed Nov 28, 2007 9:02 am
fmart241, then you need to use 08's animation file(compatible?), I think...
Does anybody know if this is true? Has anybody tried this aiact with nba live 07 ???
Wed Nov 28, 2007 1:11 pm
clydeli wrote:
Mugger888, do you mean 0.571? cause his sig-shot in this one is almost the same as 0.57.
yes clydeli i mean i like 0.571
Wed Nov 28, 2007 4:27 pm
can you tweak lebrOn sigshot a lil? Everytime I see lebron make a jump shot is he fadeaway a little and has his hands up after the shot is release... The jump for lebron is perfect but maybe you can change the shot release so he will also put the hands up and walk back a lil
Wed Nov 28, 2007 8:30 pm
clydeli wrote:mike879, you can get the answer easily by searching the forum about dbf editing
hi clydeli... sorry i think im misunderstood.
what i meant was "what does 8160" means? i mean, how do you do the GTM move for garnett and other new payers with gtm or sig shots in the game itself. Im ok with the dbf editing...
Wed Nov 28, 2007 11:26 pm
the 8160 is where you can pull off the gtm on the court.
I tried your animation update for the first time last night, and I'll say I am impressed with what you have done so far. The only criticism I have is to change up Kobe's sig since it's kinda awkward. Other than that, I liked what i saw, keep it up and if have any sig/gtm or dunk related questions you know I'm here to help you out.
Thu Nov 29, 2007 1:24 am
JaoSming, I'm really happy to see you trying this aiact, because without you
, this aiact can never be done.... to have your feedback is really meaningful to me.
Thanx again, I'll keep going on with this~
Thu Nov 29, 2007 2:44 am
Amazing Work clydeli
BTW Can You Try PP's That Go-To Move
http://youtube.com/watch?v=uOOwPAUYSWs
Thu Nov 29, 2007 4:13 am
master clyde,
can you pls. give another link for the 0.571 aict patch.
cant download it. thanks.
Thu Nov 29, 2007 5:19 am
--Clydeli,you didn't answear me,can you adjust the speed of animations?
--Remove that ugly drop tear
--I think I found animation that is perfect for Jao's and Garnett's gtm.It hapens after a pro-hop/drop step action,they turn away from the basket and move their hands with the ball a couple of time to the left and to the right.I think you should take that and add any kind of fade-away shot,and it will be the same as 360 gtm version.If you didn't understood what animation I was talking about I can upload a video on youtube.But just do a couple of drop-steps in the game and you will see it!
Keep the good work!
Thu Nov 29, 2007 5:20 am
Great patch mate, improve kobe and itll be even better. But my game crashes, why?
Thu Nov 29, 2007 12:05 pm
goodlikesweeper wrote:--Clydeli,you didn't answear me,can you adjust the speed of animations?
that's a a good question... the drop step should be 3 times faster
Thu Nov 29, 2007 5:37 pm
JaoSming wrote:the 8160 is where you can pull off the gtm on the court.
Hi Pdub.. yeah i understand what its for... but where is "8160" on the court. I mean is there an exact place where it should be? behind the free throw line? or 45 degree? or need to do a fade away? something like that.
Thu Nov 29, 2007 11:32 pm
as far as I know you can't adjust the speed of animations, but I haven't tryed anything about it
Fri Nov 30, 2007 3:38 am
Man PLEASE use Mcgrady's sig-shot from aiact elite v0.571!It's the best by FAR!!
And don't remove left/right fadeaway.Cpu still uses it,and I can't.
Fri Nov 30, 2007 7:13 am
clydeli, I've changed the players
sigshots (61-66), but the problem is, they're on
generic shooting animations. Can you help me on this?
Fri Nov 30, 2007 5:07 pm
You might have changed the signature shot of the All-Star duplicate of that player. Try searching through the database for other copies. Check "team" column to see if it's the actual NBA team, not team "30" or "31".
clydeli, do you know how to edit the passes or anything? Because I'd like to see the stupid FSS no-look alley-oop pass, which barely ever connects and results in many TO's every time I use it with a playmaker, be removed so that the conventional toss is used each time.
Sat Dec 01, 2007 12:11 am
jonthefon, The only way to get rid of that in my experiences is to remove all PM passing completely.
Sat Dec 01, 2007 6:36 am
Dang. But maybe that now that you can't control PM passing anymore and they usually throw them on set plays rather unnecessarily over regular passes, they could be expendable...
Sun Dec 02, 2007 7:02 am
Bling, bling you got PM!
In addition to that could you please speed up the moves a bit?
Sun Dec 02, 2007 9:44 am
amazing work man..
good luck with your project with ignatus
Sun Dec 02, 2007 11:56 am
Bosh and Gordon's sigshots look great, but they both have a small problem: the delay to regain control afterwards...
keep up the good work !!
Mon Dec 03, 2007 7:38 pm
first of all hi!...but why does wade still shoot normally?I already made the changges via DB commander..any idea?
Tue Dec 04, 2007 12:43 am
oh we want left/right jumper back!!!
Tue Dec 04, 2007 1:03 am
Me i don't like the left right jumper to be back, its unrealistic.
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