Tue Aug 26, 2008 12:41 am
good to hear that 2k animations were possible to be converted to Live
Tue Aug 26, 2008 1:03 am
Tue Aug 26, 2008 1:14 am
Tue Aug 26, 2008 7:45 am
JaoSming wrote:I dont think anyone knows how celebrations are controlled.
Tue Aug 26, 2008 10:46 am
Tue Aug 26, 2008 10:51 am
Kris wrote:Ive also tried to edit that part and you can find it in the hmmm reaction.act in the aiact
Tue Aug 26, 2008 10:54 am
Wed Aug 27, 2008 1:51 am
Pdub wrote:I think it might be possible to add more dunkpacks to the game. From the original dunk.act-
- Code:
DUNK
dunktable
168
23
21;27;26;23;36;30;24;38;39;53;52;52;48;31;42;31;52;16;15;33;22;6;29
168 is how many animations are in the file. 23 is the amount of dunkpacks, with 5 of them being specially used for highflyers, power, and inside scorers. the "21;27;26, etc" numbers are how many dunks are in each dunkpack, so there are 23 sets.
So, in theory, we could add a dunkpack, change the 23 to a 24, and try to figure out where to add the new dunkpack. It should either be before the FSS dunkpacks or after them. Also, each line would have to be changed to add the new dunkpack to this part -
- Code:
-------------------x--x
Then, just add the dunks for a particular player and change the dbf to give them the signature dunkpack. It probably can't be that easy. The part that shows what dunkpack a dunk is used in may be hardcoded and unchangeable.
Wed Aug 27, 2008 12:23 pm
Fri Aug 29, 2008 4:27 pm
Sun Aug 31, 2008 9:46 am
Tue Sep 02, 2008 9:48 am
Tue Sep 02, 2008 6:21 pm