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Talk about NBA Live 08 here.
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Tue Aug 26, 2008 12:41 am

good to hear that 2k animations were possible to be converted to Live


Who said 2k animations can be converted to Live? That's a high unpossibility, because it is very likely that the bone points used for the models are very different. Even then, if someone could crack Live's animations, why not just edit them from there instead of trying to convert a different game's animations?

Tue Aug 26, 2008 1:03 am

What do you guys think about celebration animations? Could they be edited, and made to occur more frequently?

sidenote: I really like this thread its very thought provoking, with you guys I always think that realistic changes are possible your a very innovative group (Y)

Tue Aug 26, 2008 1:14 am

I dont think anyone knows how celebrations are controlled.

Tue Aug 26, 2008 7:45 am

JaoSming wrote:I dont think anyone knows how celebrations are controlled.


I think its worth a look though. It would add some much needed excitement and emotion to the game :wink:

Tue Aug 26, 2008 10:46 am

Ive also tried to edit that part and you can find it in the hmmm reaction.act in the aiact

Tue Aug 26, 2008 10:51 am

Kris wrote:Ive also tried to edit that part and you can find it in the hmmm reaction.act in the aiact


1) How did it go, was it uneditable?

2) Also what about falling animations after contact? It would be good to make them more realistic or switch around different ones for different situations.

Its the little things that can really improve this game :wink:

Tue Aug 26, 2008 10:54 am

Ive tried to import the reaction.act from past lives but i wasnt able to make it work and i have another doubt that it has something to do also in the xscripts.viv

Wed Aug 27, 2008 1:51 am

Pdub wrote:I think it might be possible to add more dunkpacks to the game. From the original dunk.act-

Code:
DUNK
dunktable
168
23
21;27;26;23;36;30;24;38;39;53;52;52;48;31;42;31;52;16;15;33;22;6;29


168 is how many animations are in the file. 23 is the amount of dunkpacks, with 5 of them being specially used for highflyers, power, and inside scorers. the "21;27;26, etc" numbers are how many dunks are in each dunkpack, so there are 23 sets.

So, in theory, we could add a dunkpack, change the 23 to a 24, and try to figure out where to add the new dunkpack. It should either be before the FSS dunkpacks or after them. Also, each line would have to be changed to add the new dunkpack to this part -

Code:
-------------------x--x


Then, just add the dunks for a particular player and change the dbf to give them the signature dunkpack. It probably can't be that easy. The part that shows what dunkpack a dunk is used in may be hardcoded and unchangeable.


Hey Pdub you can actually use the 5 spots used for freestyle superstars as normal dunkpacks. eg if you assign a player say 18 as a dunkpack in your dbf you just need to place an x on the 18th spot in the dunk act and hey presto a new dunkpack.
Just make sure assign NONE,- in the superstar spot
example
DNKJER1F1HLONG;10;6;DUNK_REG;n;-;-;-;-;x;NONE;-;-90;85;0;10.2;0.45;1.8;-;-;-;-;-;-;-;-;-;-;-;-;-;-;F;-;-;NONE;0;-;NA;NA;NA;N;N;NA;NA;NA;NA;NA;N;100;------------------x----

I guess you'll probably need to increase the number in the 18 spot to match how many animations you use in total as this spot is also used for power superstars

21;27;26;23;36;30;24;38;39;53;52;52;48;31;42;31;52;16;15;33;22;6;29 - increase this number by how many extra dunk or layups or alleyoops you assign to this dunkpack

So kris you should be able to assign another 5 extra dunkpacks,
i,ve tried to go beyond number 23 and assign number 24 a dunkpack but nothing happened, i'd say that the 23 dunkpacks are somehow hardcoded, but i'm sure as shit no expert :lol: :lol: :wink:

Wed Aug 27, 2008 12:23 pm

Thanks for the info pdub and Cyberfuk (Y)

Fri Aug 29, 2008 4:27 pm

is it posible add more dunkpacks to the game?

Sun Aug 31, 2008 9:46 am

How can I change a shot to do with a regular button (shot) --> press dunk button :?:

Tue Sep 02, 2008 9:48 am

Wow Besi I'm glad im not the only one thinking like that =D =D :lol:

Tue Sep 02, 2008 6:21 pm

woow! i cant wait for this.. can you please work on the sigshot of allen iverson? a running hi arching "hook like" lay-up in the middle or his fade away shot in middle, jumps higher than usual...

your great!!!
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