Mon Oct 27, 2014 4:49 am
Mon Oct 27, 2014 9:30 pm
Mon Oct 27, 2014 11:01 pm
Extremity wrote:I hope you can make a version of this with an inbound alley-oop play, even for just the halfcourt set. Thanks for this sir!![]()
Thu Oct 30, 2014 8:03 am
Thu Oct 30, 2014 9:43 am
atlwarrior wrote:Can you add some of the fss scorer lay ups to the the regular dunk package. Like the scorer fss euro step lay up. The fss reverse lay up from 07 would be nice too. Nd one handed fss finger roll where the player goes off the glass etc. I just think players who aren't fss should be able to do these moves too.
Ex: Rondo is not a scorer but he is just as much capable of doing a behind the back layup nd fancy reverse lay up as Kevin Durant.
Thu Oct 30, 2014 2:48 pm
BAYAG wrote:I agree with the reverse layup. I actually was meaning to change it, but i forgot lol. I can do that and the finger roll.
As far as the euro step layup I think I know what you're talking about and i'm not a big fan of the animation. If you can post a small vid to confirm were talking about the same thing.
Im not totally satisfied with the assignment file but I'd like to see more passes. Any suggestions?
BTW thx for the feedback guys.
Thu Oct 30, 2014 9:46 pm
Thu Oct 30, 2014 11:56 pm
atlwarrior wrote:
Thu Oct 30, 2014 11:58 pm
mervie16 wrote:The alley-oop inbound play could come in handy specially at crunch time.
Fri Oct 31, 2014 12:00 am
Fri Oct 31, 2014 12:02 am
Fri Oct 31, 2014 12:04 am
atlwarrior wrote::lol: i forgot to publish it. you should be good now
Fri Oct 31, 2014 12:10 am
Fri Oct 31, 2014 12:16 am
Fri Oct 31, 2014 10:06 am
atlwarrior wrote:unfortunately i don't but it's in the nba action 15 dunk.act. The one that says aiact.viv(orig)
damn thats a bug? lol ... But yeah why'd you get rid of the jab step nd the in nd out crossover. Those moves were very useful for pull up jumpers
edit: i think the jabstep nd in nd out crossover were in your 5.2 release
Fri Oct 31, 2014 11:24 am
Fri Oct 31, 2014 1:53 pm
Fri Oct 31, 2014 6:02 pm
BAYAG wrote:mervie16 wrote:The alley-oop inbound play could come in handy specially at crunch time.
It could come in handy ,but It can also occur 10x a game which is why i'm hesitant to put it in.
You can't predict when the alley oop is gonna be used. Alley oop inbound pass can occur any point in the game.
Let me figure out if it's even possible.
Mon Nov 03, 2014 8:13 am
Mon Nov 03, 2014 5:06 pm
Tue Nov 04, 2014 2:11 am
Tue Nov 04, 2014 6:56 am
Tue Nov 04, 2014 8:43 am
Tue Nov 04, 2014 8:58 am
Tue Nov 04, 2014 11:48 am
BAYAG wrote:cool vid and sliders![]()
- the inbound alley oop probably wont make it. the anim isnt doing what I want it to do.