Sat Apr 02, 2011 7:03 pm
Sat Apr 02, 2011 8:48 pm
Sat Apr 02, 2011 9:05 pm
Sat Apr 02, 2011 9:13 pm
Pdub wrote:there are two ways of doing this. You can save your jersey as a DDS file with the 8:8:8:8 RGB32 format, then open the DDS file and paste your jersey over the alpha channel, resave it as a DDS in DXT3 format(saves space). It will automatically become grayscale when you paste it into the alpha channel. You may want to adjust it's brightness/contrast or levels in the alpha channel.
Another way is to add a layer mask and paste a grayscale version of your jersey into the layer mask's channel and save the image as a PNG file and import it with FSHx.
Sat Apr 02, 2011 10:31 pm
Dc311 wrote:I did a quick check and here is what i found.I hope it helps.Pdub wrote:there are two ways of doing this. You can save your jersey as a DDS file with the 8:8:8:8 RGB32 format, then open the DDS file and paste your jersey over the alpha channel, resave it as a DDS in DXT3 format(saves space). It will automatically become grayscale when you paste it into the alpha channel. You may want to adjust it's brightness/contrast or levels in the alpha channel.
Another way is to add a layer mask and paste a grayscale version of your jersey into the layer mask's channel and save the image as a PNG file and import it with FSHx.
Sat Apr 02, 2011 10:39 pm
Sat Apr 02, 2011 11:31 pm
Sun Apr 03, 2011 2:04 am
Sun Apr 03, 2011 2:06 am
Sat Apr 09, 2011 7:05 pm
Sat Apr 09, 2011 8:05 pm
Sat Apr 09, 2011 8:33 pm
jeloooo wrote:the head is shiny.. add alpha layer bro
Sat Apr 09, 2011 9:27 pm
Sat Apr 09, 2011 10:22 pm
Sat Apr 09, 2011 11:15 pm
Sun Apr 10, 2011 12:38 am
Sun Apr 10, 2011 12:39 am
Dc311 wrote:Pretty good job man.You should show an in-game preview.
iamreele wrote:suggestions sir jhiane ?
Sun Apr 10, 2011 1:16 am
Sun Apr 10, 2011 2:05 am
Mon Apr 11, 2011 10:58 am
iamreele wrote:
what do you think ?![]()
credits to ej17for teaching me how to create an alpha layer .
Tue Apr 12, 2011 5:01 am
Tue Apr 12, 2011 5:01 am
Tue Apr 12, 2011 5:06 am
Tue Apr 12, 2011 5:19 am
Tue Apr 12, 2011 5:19 am