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How do you think of the released tweak?

a good improvement to the game.
7
33%
have not noticed much difference.
3
14%
having some problems with it.
3
14%
I don't know how to use it.
8
38%
 
Total votes : 21

Tue Dec 18, 2007 10:39 am

ignatus, thanks for ur info, and no worries, we will wait for it patiently :mrgreen:

Tue Dec 18, 2007 12:14 pm

ignatus, could you make a fake pass? on your 1st release can you include the gameplay fix of kris? thanks

Tue Dec 18, 2007 4:11 pm

ignatus wrote:I have to say that in the first release of the It's like that project the unused GTMs won't be there because every people want an early release and I don't have enough time to make them work properly. Now I am having some unexpected difficulties with the way the EA Graphic Library reads animations, I think I can solve them but I don't have enough time this days.

I can't give a tutorial explaining what I am doing with unused GTMs because it involves programming skills (a lot of programming skills...) and I haven't added them in a proper way... The only thing that you have to know is that in futures releases of the project (not in the first release) the unused GTMs wil be added.



Don't mind those who are rushing you to finish the patch. This is like the SUM Mod back in 07, who takes a long time to finish and when it's release, it's one super patch. Just take your time to finish it and when you feel like it's ready, release it.

We'll be patient...

Tue Dec 18, 2007 5:46 pm

defjam_jt wrote:ignatus, could you make a fake pass? on your 1st release can you include the gameplay fix of kris? thanks


it will definitely be included in the patch bro :wink:

Tue Dec 18, 2007 8:18 pm

Yo! Kris!
Have you noticed that Blocking is not so good this version? I have tweaked my sliders to 100 but to no avail, 1 blk the whole game. Usually, it should be around 5 as average. And do you noticed the "blocked-but-no-block-stat-bug", where your Superstar shot is being blocked but you can't find it in the stat sheet? :|

Tue Dec 18, 2007 8:20 pm

yup ive also noticed that :|

Tue Dec 18, 2007 10:20 pm

hey What's upp.. :) I have one question for [I/K/C] team... Is there any news for importing the 3pt/slam dunk animation projekt..? Please notify me.. tnx in advance..
:wink: :wink:

Wed Dec 19, 2007 10:29 pm

The first release will have 3pt contest shots in regular game, I use these animations to make 40 new sigshots.

Thu Dec 20, 2007 2:40 am

amazing!

Thu Dec 20, 2007 2:54 am

hey ignatus, whats mean sigshots..?? Is that something like S.Marion and V.Carter different shots? :o :o ... BTW I don't know what is that.. but I think that will be the best patch ever /change gameplay patch I mean / It will be more close to 2k8 and X360 stile.. Keep it up... And I can hardly wh8 for the release.. :wink: :wink:



_______________________________
Sorry For My VERY VERY poor English

Thu Dec 20, 2007 2:58 am

you are right, sigshots is something like S.Marion and V. Carter different shots :)

Thu Dec 20, 2007 3:01 am

mmm nice... I wanna see some trailers. Do you have something..? And one question.. When I play all star 3pt contest is different players have different shoots :o :o

Thu Dec 20, 2007 3:05 am

look at the videos in the first post for trailers.

and yes, in three point contest there are some different shots styles

Thu Dec 20, 2007 3:09 am

10x.. You are great broo.. Super Patcher.. :wink: :wink:

Thu Dec 20, 2007 8:21 am

Can't Sleep, Can't Wait for this :D

Thu Dec 20, 2007 9:11 am

i really like the sigshot of carter, i think he has the best sigshot among all.
guys, how do you describe the new sigshots? i havent seen it yet.

Thu Dec 20, 2007 10:29 am

im really looking forward to this patch

Thu Dec 20, 2007 10:49 am

If you haven't already can you add a accurate sig-shot for Michael Redd? I mean, when you shoot with Redd the announcers describe Redd's sig-shot style but EA's shot for him looks like a pretty standard jumpshot.

Thu Dec 20, 2007 3:37 pm

its already done bro ignatus has already added a sig shot for him :D

Thu Dec 20, 2007 4:30 pm

hey kris, Ignatus.. Can you guys import some animation from live 07... I like the move of the 3pt when the superstar hang his hand in the air after the shot.. That was cool.. If is possible to imported it i'll be very happy.. Tenks





___________________________________
SOrry for my bad english

Thu Dec 20, 2007 10:22 pm

In the las video of the first post there is a trailer with some of the new sigshots, and taking a look at that video you can see that some players do the hand hang after a shot (rasheed wallace, luol deng...).

I was wondering if anybody could send me the animations files from the 360 or play 3 version, of course it won't work in pc but maybe this could help me a bit to understand how the EA engine reads animations (someone coul say that next gen and current gen don't use the same engine...but anyway I am interested in seeing how the animations are done in next gen).

Thu Dec 20, 2007 10:30 pm

same exact way as PC...i think. Anyway I have a rar of March Madness NG animations and act files posted below. I can extract the Live 08 demo animations later if you want those too.

http://files.filefront.com/NG+MM07+anim ... einfo.html

Thu Dec 20, 2007 10:44 pm

Thanks Jao, I will take a look If you can extract the demo animations they could help me a bit. I want next gen's animations because I want to see the order of the different functions definitions; the problem now is I am not really sure in which order EA engine invoques the functions, I have a slight idea but seeing the next gen animation files with all that sigshots and GTMs could be a geat help

Thu Dec 20, 2007 11:12 pm

Yes, ofcourse... Seenig them will be a great help to you, but is there some way to import them into our Live 08 PC without overwrite and delete the others :?: :?: :?:

Fri Dec 21, 2007 4:11 am

hay you workers...if there's going to br a gotomove for kobe add it to belinelli too.. cose I watched the warriors vs pistons game and he just made the gotomove perfect :mrgreen:
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