How do i eliminate shiny hair and faces?

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How do i eliminate shiny hair and faces?

Postby mynameisgerd on Sun Dec 21, 2008 1:09 pm

Im kinda new in CF making, my problem is when i turn on the lights effect, their hair and faces become so shiny that you won't be able to recognize them anymore. How can i fix that?
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Re: How do i eliminate shiny hair and faces?

Postby Jerson on Sun Dec 21, 2008 2:07 pm

Put them sweat patch.....

Try downloading the Sweat PSD, I don't know who created it....

I think it's sir PDub......


BTW, do you have BigUI?
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Re: How do i eliminate shiny hair and faces?

Postby Andrew on Sun Dec 21, 2008 7:01 pm

You can also extract the alpha layer from another cyberface and import it to your custom face.
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Re: How do i eliminate shiny hair and faces?

Postby mynameisgerd on Sun Dec 21, 2008 10:00 pm

Jerson wrote:Put them sweat patch.....

Try downloading the Sweat PSD, I don't know who created it....

I think it's sir PDub......


BTW, do you have BigUI?


Yep, i do have the BIGgui and the FSHx, everything i need for CF making, actually, i can make anyone's face now, but that's my problem, the shiny faces. And now i'm trying to learn the custom sweat thingy. So it's all complete now. Thanks btw! :mrgreen:
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Re: How do i eliminate shiny hair and faces?

Postby mynameisgerd on Sun Dec 21, 2008 10:01 pm

Andrew wrote:You can also extract the alpha layer from another cyberface and import it to your custom face.


Uhm, what exactly is an alpha layer? and how do i extract them from another cyberface?
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Re: How do i eliminate shiny hair and faces?

Postby Andrew on Mon Dec 22, 2008 9:34 am

This is how Ryan explained it to me:

Ryan wrote:Here is the program you need...

http://download.nba-live.com/index.php?act=view&id=1479

Ok, it's pretty simple. All you have to do is get an 07 fsh (alpha files for bald players and players with hair are different for lighting purposes) and drag it onto the fshline.exe file. It will extract the fsh into a folder of the same name as the fsh. Inside there will be the bhed bitmap, an alpha file, and an index file. Now drag the 06 fsh onto the fshline.exe to extract that to a folder. Open up the 06 fsh folder that was created by fshline and copy the bitmap (256x256 named 0000) and past it into the 07 fsh folder created by fshline and overwrite that bitmap. Now open the 07 fsh folder and drag the index file onto the fshline.exe. Now rename the 07.fsh file to the playerpkg of you 06 fsh and drop it in the sgsm and that's it.

Also if you run into any errors with fshline when dragging the index file onto the fshline.exe make sure your fsh file and the folder created by fshline which contains the index, bitmap, and alpha are located in the same directory (I just use my desktop.)

Any questions just let me know.

Examples of the alpha files:

w/hair
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bald
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