how about this value??
<?xml version="1.0" encoding="utf-8"?>
<registry name="xboxlightingv3b">
<registry name="scene">
<registry name="awayTeam">
<registry name="c">
<dataobject name="skinTex" type="String32" value=""1"" />
</registry>
</registry>
<dataobject name="Colour0" type="Vector" value="{X=1.600000, Y=1.600000, Z=1.600000}" />
<dataobject name="Colour1" type="Vector" value="{X=0.00000, Y=-0.10000, Z=-0.20000}" />
<dataobject name="Colour2" type="Vector" value="{X=1.800000, Y=1.800000, Z=1.800000}" />
<dataobject name="Colour3" type="Vector" value="{X=0.950000, Y=0.800000, Z=1.000000}" />
<dataobject name="CameraSpace0" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="CameraSpace1" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="CameraSpace2" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="CameraSpace3" type="Vector" value="{X=20.000000, Y=170.000000, Z=180.000000}" />
<dataobject name="LightBias0" type="Vector" value="{X=60.000000, Y=20.000000, Z=0.000000}" />
<dataobject name="LightBias1" type="Vector" value="{X=-70.000000, Y=-20.000000, Z=0.000000}" />
<dataobject name="LightBias2" type="Vector" value="{X=0.000000, Y=-1.000000, Z=0.000000}" />
<dataobject name="LightBias3" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="LightScale0" type="Vector" value="{X=0.10000, Y=0.000000, Z=0.10000}" />
<dataobject name="LightScale1" type="Vector" value="{X=-1.00000, Y=0.000000, Z=-1.00000}" />
<dataobject name="LightScale2" type="Vector" value="{X=1.000000, Y=0.000000, Z=1.0000000}" />
<dataobject name="LightScale3" type="Vector" value="{X=1.000000, Y=0.300000, Z=1.000000}" />
<dataobject name="AmbientColour" type="Vector" value="{X=0.500000, Y=0.500000, Z=0.500000}" />
<dataobject name="SkinDiffuse_0" type="Vector" value="{X=1.500000, Y=1.500000, Z=1.500000}" />
<dataobject name="SkinSpecular_0" type="Vector" value="{X=1.30000, Y=1.30000, Z=1.30000}" />
<dataobject name="SkinSpecularPower_0" type="Vector" value="{X=14.00000, Y=14.00000, Z=14.00000}" />
<dataobject name="SkinDiffuse_1" type="Vector" value="{X=1.500000, Y=1.500000, Z=1.500000}" />
<dataobject name="SkinSpecular_1" type="Vector" value="{X=1.30000, Y=1.30000, Z=1.30000}" />
<dataobject name="SkinSpecularPower_1" type="Vector" value="{X=14.00000, Y=14.00000, Z=14.00000}" />
<dataobject name="SkinDiffuse_2" type="Vector" value="{X=1.500000, Y=1.500000, Z=1.500000}" />
<dataobject name="SkinSpecular_2" type="Vector" value="{X=1.30000, Y=1.30000, Z=1.30000}" />
<dataobject name="SkinSpecularPower_2" type="Vector" value="{X=14.00000, Y=14.00000, Z=14.00000}" />
<dataobject name="SkinDiffuse_3" type="Vector" value="{X=1.500000, Y=1.500000, Z=1.500000}" />
<dataobject name="SkinSpecular_3" type="Vector" value="{X=1.30000, Y=1.30000, Z=1.30000}" />
<dataobject name="SkinSpecularPower_3" type="Vector" value="{X=14.00000, Y=14.00000, Z=14.00000}" />
<dataobject name="SkinDiffuse_4" type="Vector" value="{X=1.500000, Y=1.500000, Z=1.500000}" />
<dataobject name="SkinSpecular_4" type="Vector" value="{X=1.30000, Y=1.30000, Z=1.30000}" />
<dataobject name="SkinSpecularPower_4" type="Vector" value="{X=14.00000, Y=14.00000, Z=14.00000}" />
<dataobject name="UniformDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="UniformSpecular" type="Vector" value="{X=10.400000, Y=10.400000, Z=10.400000}" />
<dataobject name="UniformSpecularPower" type="Vector" value="{X=32.00000, Y=32.00000, Z=32.00000}" />
<dataobject name="AccessoryDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="AccessorySpecular" type="Vector" value="{X=0.300000, Y=0.300000, Z=0.300000}" />
<dataobject name="AccessorySpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />
<dataobject name="ballscene/MaterialDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="ballscene/MaterialSpecular" type="Vector" value="{X=0.500000, Y=0.500000, Z=0.500000}" />
<dataobject name="ballscene/MaterialSpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />
<dataobject name="singleballscene/MaterialDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="singleballscene/MaterialSpecular" type="Vector" value="{X=0.500000, Y=0.500000, Z=0.500000}" />
<dataobject name="singleballscene/MaterialSpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />
<dataobject name="refereescene/MaterialAccDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="refereescene/MaterialAccSpecular" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="refereescene/MaterialAccSpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />
<dataobject name="coachscene/MaterialAccDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="coachscene/MaterialAccSpecular" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="coachscene/MaterialAccSpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />
</registry>
</registry>
can someone try it and post some pic..

this patch of mine is from 07 and if you're planning to release, share and etc.. just don't forget to give me some credit