creation ?

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creation ?

Postby mcoll86-2 on Tue Jan 01, 2008 3:48 pm

when creating a new jersey, for the time being i'm using conred 07 template, with the lack of ay 08 templates,and creating or recreating for 08 uniforms that i want, and ther ok, but the issue is after go through the steps of creating and importing throw fsh version made for vista and then rcompressing in bigui, everything fine, and the uniform appears in the game, minus one problem, the numbers for that uniform on the back disapper and the front numbers moves from center on the front to the left shoulder i think is the should it moves to. the oringa l unform color is white and the new ones is white, so its not the color niform, what is it and what can i do. or am i missing here.

i dont dont what if anything has changed from 07 to 08 in uniforms sine we dont have any 08 templates or taturioals at the moment.
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Postby mcoll86-2 on Mon Jan 07, 2008 12:43 pm

in help of info here?
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Postby Angelo on Mon Jan 07, 2008 7:28 pm

you need some hex editing for it to appear try to look at it in the patching section of 07 or 06 i think it is there :D
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Postby mcoll86-2 on Tue Jan 08, 2008 2:52 am

i uderstand you need to hex it to position them if they've moved but don't know what hex editing as to do with non visable numbers. its only the back numbers that disappear on me. the front there, and i know i'll have to hex them if they move on me.
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Postby c0nr4d on Mon Jan 14, 2008 1:53 am

it sounds like u imported a 512x512 jersey texture into 08, which are normally 256x256..so that makes the back numbers disappear and the front numbers move to the top shoulder and become smaller...u prolly need to find JaoSming's 512 jersey update he made from all my 512x512 jerseys.

i hope this helps...im always glad to see an aspiring jersey artist (Y)
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Postby Patr1ck on Mon Jan 14, 2008 2:51 am

Yeah, you can't have the jersey fsh file at a resolutino of 512x512, it needs to stay at 256x256, or else you will experience what you did. There is no way to resize the numbers on the back, and they become smaller when you 2x a jersey fsh. Best way to import a 512 jersey is to use the 512 jersey batch files. There is a stickied thread in the 07 Patching Help & Requests section.

Nothing at all has changed from 07 to 08 as far as jersey formats.
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Postby mcoll86-2 on Thu Jan 17, 2008 4:19 pm

with a little help from joesming and corasd i've been able to at least get starting putting in my jers. at the jers itself buni in otyher words. at one done its a usa team jersey both home and road and looks good.,, but now i'm stuck when i started the next one its indaian and unsing the indihome.fsh for the base of all of them so the psotion of the numbers wroks for my uniforms. the problem nw is this i use the indihome as the base, open it up wtth fshximport my bmp i have stored and its 51, but i dont tocuh the size i let the fshx take to the 256 size and save it, then remname wher rerquired for that team i'm working on, then use bigui import that fsh to the team i've opend , compress it, rebuld and close the file, then simply run the game or copy the file just colsed inthe the uniform folder of 08 as its a viv. this all be good right. willwith the excpetion of the fisrt set i did usa, the exact same way, the unform is not appearing. thoughts. the only difference is i'm using the 512 set for nba teams joesmling and pdud put together, i dont if there an answer there or not. thoughts here.
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