by benji on Thu Aug 16, 2007 2:49 pm
Well, I don't know if endorphin does that, but that's basically how all animation has been forever. If you input the crossover move, the cpu says "play the crossover animation" and the gpu does it. I assume what the blogs are talking about, is, if a guy is to your right and you're driving past, it plays an animation for where the defender is to your right.
What euphoria would do, is not have that information stored, it would instead read the guy is there and then adjust the animations properly. Based on the videos I would say the game is not generating these animations on the fly, but instead accessing animations depending on the situation.
I believe that only Rockstar and LucasArts have licensed euphoria thus far.
One thing to note, is that a lot of these animations technologies are much harder to do in sports games than say a FPS or action game. With the NBA you have to draw ten players and do all their animations seperately, at all times, which is still very CPU intensive, even with modern processors. I'll actually be surprised if GTA IV uses euphoria to a major extent, or if euphoria is as powerful as it claims.