Is Live 08 using the euphoria engine?

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Is Live 08 using the euphoria engine?

Postby The Reason on Thu Aug 16, 2007 1:01 pm

euphoria brings Dynamic Motion Synthesis (DMS) onto Playstation® 3, Xbox 360 and PC.

With euphoria, animations are not canned but are generated on-the-fly by the CPU as the game is played. Every tackle is your tackle, every haymaker is your haymaker.

euphoria provides unprecedented interactivity and realism, and gives users a true next-generation gaming experience.
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Postby benji on Thu Aug 16, 2007 1:05 pm

Unlikely, they don't appear to be a licensee of euphoria. EA is a licensee of endorphin however. (endorphin does not generate the animations on the fly.)
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Postby The Reason on Thu Aug 16, 2007 2:15 pm

benji wrote:Unlikely, they don't appear to be a licensee of euphoria. EA is a licensee of endorphin however. (endorphin does not generate the animations on the fly.)


Do the cpu choose the proper content to use with the endorphin engine? I ask because in the blogs I see the producers saying the cpu chooses the proper content for certain situations.
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Postby benji on Thu Aug 16, 2007 2:49 pm

Well, I don't know if endorphin does that, but that's basically how all animation has been forever. If you input the crossover move, the cpu says "play the crossover animation" and the gpu does it. I assume what the blogs are talking about, is, if a guy is to your right and you're driving past, it plays an animation for where the defender is to your right.

What euphoria would do, is not have that information stored, it would instead read the guy is there and then adjust the animations properly. Based on the videos I would say the game is not generating these animations on the fly, but instead accessing animations depending on the situation.

I believe that only Rockstar and LucasArts have licensed euphoria thus far.

One thing to note, is that a lot of these animations technologies are much harder to do in sports games than say a FPS or action game. With the NBA you have to draw ten players and do all their animations seperately, at all times, which is still very CPU intensive, even with modern processors. I'll actually be surprised if GTA IV uses euphoria to a major extent, or if euphoria is as powerful as it claims.
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Postby The Reason on Thu Aug 16, 2007 3:39 pm

benji wrote:Well, I don't know if endorphin does that, but that's basically how all animation has been forever. If you input the crossover move, the cpu says "play the crossover animation" and the gpu does it. I assume what the blogs are talking about, is, if a guy is to your right and you're driving past, it plays an animation for where the defender is to your right.

What euphoria would do, is not have that information stored, it would instead read the guy is there and then adjust the animations properly. Based on the videos I would say the game is not generating these animations on the fly, but instead accessing animations depending on the situation.

I believe that only Rockstar and LucasArts have licensed euphoria thus far.

One thing to note, is that a lot of these animations technologies are much harder to do in sports games than say a FPS or action game. With the NBA you have to draw ten players and do all their animations seperately, at all times, which is still very CPU intensive, even with modern processors. I'll actually be surprised if GTA IV uses euphoria to a major extent, or if euphoria is as powerful as it claims.


So EA is just using it for like animation blending right?
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Postby Lean on Fri Aug 17, 2007 12:03 am

I believe Star Wars: The Force Unleashed is using Euphoria and DMS.

But I do hope that someday EA would use physics instead of animations.
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Postby szalko on Fri Aug 17, 2007 5:10 am

Lean wrote:I believe Star Wars: The Force Unleashed is using Euphoria and DMS.

But I do hope that someday EA would use physics instead of animations.



Yeah we could certainly get use of that! Though as from the preview vids, it looks like physics have imrpoved a lot, the only thing I personally don't like is how the ball act when it goes into the rim, it seems like weightless or something! or acts like a balloon. that's quite annoying to be honest!
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Postby Jano23 on Fri Aug 17, 2007 1:09 pm

I'm pretty sure EA isn't using euphoria in live because they haven't mentioned it in any previews or in the blogs they post on IGN which really got into depth about the animation system they are using for live 08
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Postby benji on Thu Aug 23, 2007 1:48 pm

http://kotaku.com/gaming/hi_tech-pigski ... oplay=true
Here's a video of the engine in use of a football game NaturalMotion is making.
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