Will Live 08 run at 60 fps or 30 fps for the PS3 ??

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Will Live 08 run at 60 fps or 30 fps for the PS3 ??

Postby Mintsa on Mon Jul 09, 2007 11:31 pm

Andrew,


Do you know if Live 08 will run at 60 frames per second of 30 frames per second on the PS3 ??

The reason I ask is because all 3 football games coming out this month and in August (ie Madden, NCAA & All-Pro 2K8) are running at 30 fps on the PS3 as opposed to 60 fps on the 360.

Do you have any info on Live 08 on this issue ??
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Postby ThaLiveKing on Tue Jul 10, 2007 12:10 am

Well you just answered your own question!!!
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Postby Mintsa on Tue Jul 10, 2007 12:22 am

How did I answer my own question ????


Just becuase it happened on football deosn't really mean it will happen on basketball???

AND NBA Street homecourt runs at 60 fps on both the 360 and PS3 !

That's why I ask.

So I really have not answered anything.
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Postby will658761 on Tue Jul 10, 2007 1:57 am

you answered your own question by saying all three *football* games run 30 fps for ps3......
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Postby [Q] on Tue Jul 10, 2007 7:13 am

they stated that it will run at 60 fps for the next gen systems, so i assume it will be 60 for the 360 and ps3.
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Postby Andrew on Tue Jul 10, 2007 2:22 pm

Although they haven't mentioned the PS3 version specifically, nothing has been said about it not running at 60 fps so for the moment I would assume it will indeed be running at 60 fps as well.
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Postby benji on Tue Jul 10, 2007 4:52 pm

Actually, to be honest, I wouldn't. The reason those football games will only be at 30fps is likely because none of the developers are using the SPEs and simply using just the main PS3 core. (Hell, isn't MotorStorm the only game to use more than one SPE yet?) So they have to cut the framerate in half as it makes the PS3 underpowered.

A third party developer is not going to take the time to build a game for the PS3, they're making it for the number one console (Xbox 360 for a few more months, but Wii will not technically count...PS2 in the last gen) then porting it and maybe doing a little extra work. So EA and VC write their games on the X360, port it over to the PS3 find the thing can't run at 60fps without using the SPEs, but they only have eight months to write the game so they can't spend time on developing it for each console individually. This is why the Xbox games (especially from EA) from third parties never fully used it's power. (2K was much better at this, as they seemed to build games on the Xbox and then downport.)

I'm sure the "2009" games on PS3 will likely run at 60fps, once they get the console down. But remember they've had over two years with the X360 and only one with the PS3. As long as it runs at a STABLE 30fps, it is not going to be a major problem, unless you have both consoles.
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Postby Point God on Wed Jul 11, 2007 6:08 am

Benji, you dont know much about the PS3 clearly. Do you even own one?

Developers actually do have access to the tools needed to easily develop and incorporate the SPEs and Sony has even have the tools to developers for free. I dont regret trading my brand new 360. And once again, on the contrary, many ps3 games fun very smoothly with the high frame rate by the way (Resistance definitely being one of them).

It was just stated in this post the even NBA Street Homecourt runs at 60fps and its made by EA so I dont see why Live wouldnt run at 60fps, but Madden running at 30fps kind of contradicts my theory. Maybe EA Vancouver (who I believe made Homecourt) doesnt rush their games.

The best games are made for the number one console first and then ported.. or maybe even stay as an exclusive for the number one console ... Metal Gear Solid 4.
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Postby benji on Wed Jul 11, 2007 8:35 am

Point God wrote:Developers actually do have access to the tools needed to easily develop and incorporate the SPEs and Sony has even have the tools to developers for free.

Then why are no third party developers using the SPEs?
And once again, on the contrary, many ps3 games fun very smoothly with the high frame rate by the way (Resistance definitely being one of them).

Nobody said they don't. Resistance is a game designed specifically for the PS3, games where the developers aren't just porting the 360 version have no frame rate issues. Games where they do shoddy ports (The Darkness, Call of Duty 3, the new football games) are having the issues because the developers aren't taking the time to utilize the SPEs.

I'm not bashing the PS3, but the lazy developers who aren't taking the time to properly use the console. Street Homecourt might run at 60fps, but why is Madden, THE FLAGSHIP EA game not going to? Says it all about the developer and not the console itself.

The SPEs aren't just for shuffling some computations to, they are for one or two specialized specific tasks. Third-parties are likely never going to use them right, they're use to writing more straight forward code. Insomniac did all the collisions on them in Resistance, Motorstorm only uses about 1.2 full SPEs (though they shuffled tasks onto more than one), and Uncharted is only using two full SPE's, Lair is throwing animations and physics onto them. Third-parties are not doing this stuff, they're ignoring the SPEs altogether or simply shuffing some of the code over without being specific.
Insomniac, on R&C work, wrote:The SPUs are absolutely central to how we write everything now - it's no longer a matter of "porting" things to the SPU - the SPUs are where everything should go by default.

Third party teams aren't doing that. They're just porting to the SPEs.
Last edited by benji on Wed Jul 11, 2007 2:39 pm, edited 1 time in total.
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Postby [S]Reaver on Wed Jul 11, 2007 11:18 am

Wow, benji, do you major in computer scientific game technology or something? You are spewing out facts faster than a tennis ball machine.
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Postby Point God on Wed Jul 11, 2007 1:00 pm

Then why are no third party developers using the SPEs?


Sony had somewhat recently released their toolkit so the games that are out now have been in development earlier (SEVERAL months earlier), and therefor had no chance to utilize Sony's toolkit. Basically all of the games (or bigger name games that devs actually care about) will be utilizing them in one way or another.

But on topic, like I said, it makes no sense for Live 07 not to run at 60fps if NBA Street Homecourt ran at that frame rate.

But in my opinion, Live and EA's bigger games like Live and Madden havent been the greatest this past year and maybe they are slacking off to totally deliver.
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Postby benji on Wed Jul 11, 2007 1:49 pm

Well, yeah, launch games are almost never built on the devkits until the last moment. (See: Wii third party developers not getting real Wii devkits until two months before launch...or a month before gold. They were using GameCube kits with a Nintendo supported hack for the Wii-motes.) But the PS3 might have been an exception to the rule, since the launch got pushed back because of chip shortages, the final dev kits may have been in developers hands shortly after the Xbox 360 release. (And there was some indication at the time they were.) And EA has certainly had the devkits for at least a year by now.

"But on topic, like I said, it makes no sense for" Live 08 to run at 60fps, when the flagship game won't. Especially based on EA's long time record of failing.

From what I've read Street Homecourt on the PS3 had a few video issues and slowdown issues at 1080p. And a patch was issued to fix problems that prevented the game from running in 1080p/i. (The game also released a month after the Xbox 360 version, indicating some extra time was spent on the port...and I believe at 1080p it runs at 30fps.)

Of course, all of this might not be due to the use of SPEs at all. (Although they would help combat other problems one would imagine.) The bandwidth bottleneck due to the divided RAM, and the lack of unified shaders on the GPU, etc. might be holding back the PS3 as well.

If EA wants to deliver 60fps on the PS3, the guide has been on the internet for a while:
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