Yeah, it is interesting. I read in one thread that the .exe may be partly to blame too, but I'm not sure how to modify anything in it haha.
Anyway so, I think I've made some progress. At first I went a bit wild and changed one too many cells at a time, making it difficult to pinpoint what I wanted. Still there's some changes that need to be made. I'll attach it, and update it later. What was insanely high numbers, are much lower-- too low in some cases.
I simulated a full season just now with my fictional rosters, this file has an issue with the following:
*I omit some odd stats, because (1) with fictional rosters I suspend a little more disbelief . . . (2) it may be ditto (e.g. team apg will be low because player league leader avg only 7.1).
- Player RPG
- Leader has 15.0, next 4 have 14~14.8 (maybe not as bad as I thought)
- Free Throws
- While there is no 100%, there are plenty of 98%
- Low Scoring games
- Too often a team may score fewer than 80 points (lowest by a team was 48!)
- Team PPG
- A dozen or more teams avg under 85 ppg
- Starter Minutes (MPG)
- No starters average 40+ mpg, highest was 37.8
- FGM%
- Guards dominate this (leader at 53%), needs more bigmen
- Some teams average less than 35%!
- 3PTM%
- Needs to be lowered, player leader is above 50%
- APG
- No player averaged over 7.1, no team averaged more than 19.3
Download is attached.
You do not have the required permissions to view the files attached to this post.