Ah that may be because of the palette texture I used, I have included different ones though. They can be renamed to "enbpalette" (with no quotes or numbers in it) to see their effect. The depth of field was reduced significantly from when I used it, so hopefully that's not the cause of it.
Here are some more screens of different palette textures used. The first couple are a palette that was already included, the ones thereafter were not.



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