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Logos problems

Sun Dec 02, 2007 5:32 am

I have done the following steps:

1 - With BigGUI, I've opened logos.viv and I've extracted all the 11 logos files of a certain team (in my case, Minnesota, which has "mn" as TEAMABR2). My new team has "vb" as TEAMABR2 in teams.dbf;

2 - I made a PNG 256x256 file with my team logo;

3 - With BigGUI, I've opened the first logo file (the main logo of Team Selection screen), logos~large~mn_l.big and I've extracted the 4 files (FSH, EBO, CONST, APT);

4 - With FshX, I've opened the FSH file, mn_l.fsh, selected Texture --> Import and wrote "vb_l.png" (name of my new logo file). New logo appears instead of Minnesota logo. Then clicked Save and exit;

5 - With Notepad, I've opened mn_l.ebo and, at the end of the file, substituted "mn_l1" with "vb_l1", saved and exit (I've tried to do this with an Hex editor and results are the same);

6 - I've renamed all 4 files with "vb" instead of "mn": vb_l.fsh, vb_l.ebo, vb_l.const, vb_l.apt (NO modified .const and .apt files inside);

7 - With BigGUI, I've reopened logos~large~mn_l.big, Edit --> Import and imported the new 4 files. Then selected the 4 old "mn" files and deleted it from the BIG file. Clicked on Rebuild (a doubt: Rebuild is needed or not?) and Close.

8 - I've renamed logos~large~mn_l.big as logos~large~vb_l.big and put it into %nbalive08%/sgsm directory.

9 - ... it doesn't work!!! When I select my new team in the Team Selection screen, NBA Live 08 gives an error (general Windows error) and returns to Windows.

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So.. where I was wrong? I can't explain myself why it doesn't work, especially 'cause I've done the same work for other 2 logo files, logos~wordmark~mn.big (image that appears over logo team in Selection Team screen, with a 128x64 PNG texture, doesn't work, same problem) and, mainly, logos~large~mn_jsel.big (the image that appears as a shadow behind the main logo, with a 256x256 PNG texture, the SAME as the main logo... and it works!!!).

Please help me
:(

Sun Dec 02, 2007 10:40 am

Yuck, your doing too much.

-Extract(select BIG file, 'export blob') the minnesota BIG file(s) with DOLFFIN.
Open the BIG file with a hex editor. Do a 'find and replace' or 'search and replace'.

Find - mn_
Replace with - vb_

You should only have to replace 5 instances which are the 4 filenames in the BIG and the one you need to change in the EBO file.

Save and Exit.
Open BIG file with Dolffin.
Select FSH/image.
Import your PNG.(Import Blob)
Exit and it automatically saves it and keeps a backup with a ".bak" added in front of the extension.
Rename the file to match your team.

I've had lots of problems with bigGUI, myself.

Sun Dec 02, 2007 12:22 pm

It works! Thanks a lot!
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