Alright, so like my earlier thread in the Live 05 section I've been fooling around with different ENB and SweetFx configurations. This one I've had a while and haven't had anything better to replace it yet, so I'm uploading it. This one shouldn't be that performance heavy, but it does have Depth of Field enabled so that can negatively impact performance. You can disable this feature however in the enbseries.ini under [Global] (set it equal to zero and save).
Ah that may be because of the palette texture I used, I have included different ones though. They can be renamed to "enbpalette" (with no quotes or numbers in it) to see their effect. The depth of field was reduced significantly from when I used it, so hopefully that's not the cause of it.
Here are some more screens of different palette textures used. The first couple are a palette that was already included, the ones thereafter were not.
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I thought I would say that the edge-smoothing was not produced by the ENB, but was forced through my graphic cards override capabilities. An injection from a .dll should produce similar results (FXAA or SMAA).