I'm using the latest EA Graphics editor eage104b. I convert bheds from .bmp to .fsh (The file is labelled correctly and everything), yet the cyberface doesn't show up ingame. Is there a tutorial for using this program or something, because I can't use FshX (429 error) and I want to convert bheds to ingame cyberface files (.fsh).
Here's what I do:
1. I open the bhed using the editor.
2. I save it as Electronic Arts Shape file (fsh).
3. Then a window with SHPI Properties pops up. The window has Header, Image Format, Palette, Transparency and Comperssion sections, each with different settings. I leave those settings as they are.
4. I go place the file into the sgsm folder. It is CORRECTLY LABELLED and IT DOES CONTAIN A CORRECT .DBF ENTRY. I'm 100% sure.
5. Then I launch the game and see that the player's cyberface is missing.