by Patr1ck on Tue Mar 18, 2008 5:25 am
It keeps you from going out of bounds. The higher the slider, the less likely your player will step out of bounds. Turn it up to 100 and play a game and try to go out of bounds, your player will slide along the edge until he finally goes ou of bounds. Turn it to 0 and there will be no force applied. Too bad it only effects players during their running animation. I hate it when a bumping animation happens that pushes my player out of bounds at some awkward angle.